News Liste A Long Way Down

World 3 Update
A Long Way Down
13.04.20 10:02 Community Announcements


World 3: The End Is Near


The whole team is happy to introduce you to the World 3 we have been working on for months!
Here are the main features:

• New monsters, mission, spells, items
• New cut-scenes
• You can now save during a run
• UI improvements, balancing and a lot of bug fixing

Enjoy playing!




http://store.steampowered.com/app/856990

Full Patchnote



Features / Improvements:


Onboarding:

  • Implement new help flow, and integrate under help tab in menu
  • Add a slider do improve help readability
  • Add a new notification icon for help entries
  • Keep only one button to notify new helps
  • Better Marcus animation on split
  • Fixes on character panel & camera
  • Add tooltips in dungeon ui
  • Make the slab goes up and not down at the end of the tutorial
  • Disable redundant alert on bag behaviour

Dungeon:

  • Implement save and quit during a run (each turn and when quitting game)
  • Add a visual indicator for the reach slab mission type
  • Add End History Mode scene
  • Improve camera travelling and zoom pace
  • Add camera shake on trap
  • Make camera always move at the same speed
  • New icon for mission Keep your life
  • Retake lightning VFX
  • Join/leave character button is now only available in housing / armory
  • Display Move positions on lost focus
  • Change accessible pile of slabs check
  • For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events
  • Add an outline to Sam
  • Add a feedback on health bar hover in dungeon
  • Add a surprise attack vfx when a monster attacks in dungeon
  • Slab cards are now drawn smarter
  • Make dungeon card become semi-transparent when dragged
  • Avoid traps if possible. Don't update path when a slab was destroyed
  • Display Bag with the chest interface while in dungeon, but locked
  • Add the possibility to set an alt primary mission to enclosure
  • Slow down StayDivided capacity VFX
  • Details Panel is more readable & visible

Battle:

  • Add Equipment Deck in battle (linked spells): you don’t have to choose the set of linked spells when building your battle deck
  • AI: Improve mob cards draw in battle
  • Add top right menu in battle (options, ...)
  • Add a stun icon in heroes and monster panels
  • Update Combo modifier behaviour
  • Display spell cost on action points on hovering
  • Add multiplier on DamageOverDefense modifier
  • Setup new battle targets
  • Add secondary targets on AOE attacks
  • Add an animation to Shield Shock spell
  • Display elemental resistance even if bonus and resistance are equals
  • Remove old category icon from simplified battle cards
  • Add print value to StatModification modifier
  • Add desynchro between characters’ animations
  • Remove character selection zone on statistics panel
  • Display on battle cards the "power" of the first effect that can print it (avoid some blank display)

Dialogs:

  • Add cutscenes to WakeUp scene and adapt dialog UI
  • Create and integrate Zanahoria face sets for dialogs
  • Improve position of speakers (for 3 speakers conversations)
  • Add a parameter to zoom on event or monster when playing a dialog
  • Add new dialogs for W2E3

Misc:

  • Allow to stack cards in trunk menu
  • Item can now be equipped by clicking on it
  • Add animations and VFX to the start menu
  • Dungeon icons (diamond) are now more readable
  • Change belt opening behavior
  • Hide failed missions when Sam dies
  • Change the position of the help button
  • Menu: Add all tabs in all panels & lock some whenever required
  • Disable Clone method in craft
  • Add a "stun" color in tooltip and change stun related translations
  • Fix text sizing & integrate new credits in Game Options
  • Change description for powder
  • Add new player statistics (when quitting game and when progressing in onboarding)
  • Credits update in other languages
  • Optimize performance when dragging a card and dragging detection in InputRecorder
  • MainMenu: change discord and guide button positions
  • Deck panel: Allow drop on whole interface, to speed it up
  • Hide Hidden Menu when clicking on Options
  • Add equipped cards count on workbench and forge
  • Alter map generation in map editor to manage capacity-events
  • Remove stats part in end world choice
  • Handle rewards loot in a smarter way
  • Change cursor default resolution
  • Add background per world on mission panel
  • Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons
  • In Game Options, replace toggle by a prefab and change the checked sprite
  • Update DOTWeen component to fix an issue when using DoPath




Level Design / Game Design:


World 3:

  • New mobs: Prism, ThunderWolf, Chaac
  • New mission (and new icon): Protect an ally
  • New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab
  • New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid
  • New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor
  • New capacities: CreateWall

Worlds 1 and 2:

  • Better progression from W1 to W2
  • Remove allies' downsides
  • Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering
  • Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack
  • Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack
  • Nerf weapon elemental bonus
  • Mob’s stats change: Electric relic, Hirudo, MiniHirudo
  • Battle deck’s and AI changes: Scarecrow, Paros
  • Randomize wall break on Paros island
  • Create a Heal spell recipe
  • Defensive spells balancing
  • Add more pile of slabs in dungeon deck in W1 & W2
  • Add MiniParos in W2E3
  • Add Fallenkings in W2E2
  • Add Electric Relics in W2E1
  • Add heal bonus of Nefi for HOT
  • Add more campfire in W1E2 & W1E3
  • Add a little chance to loot a health potion on W2 mobs
  • Increase chance to loot health potions in W1 chest
  • Change traps' name
  • Change armor potion values
  • Remove Hardening recipe for W1E3 main mission




Fixes:


Dungeon:

  • Fix mission line and set mission icon for W3E1
  • Fix state management
  • Fix End Enclosure bug and align reward text in mission panel
  • Display Kopesh in Marcus 3D model
  • Fix input recorder to not break when camera is killed between scenes
  • Trap shader rework & create frost trap VFX
  • Fix consumable targets position in bottom menu
  • Hide all weapons on Nefi 3d model but the Falchion
  • Fix DM photo-bombing at each dungeon start
  • Fixes on camera to prevent hiccup focus
  • Fix jerks on camera zooms
  • Fixes on use of DOPath in Draggable
  • Fix camera for Zanahoria
  • Fix an issue in Sarcophagus panel
  • Update pixelated Marble Statue asset in event panel
  • Localize buttons in scoring panel and change "continue" by "stay"
  • Fixes on Zanahoria behaviour
  • Fix loading error after meeting Marcus
  • Fix fleeing portal in dungeon (there was an issue with the prompt)
  • Fix bag space check on loot
  • Remove intempestive display of move position before card draw
  • Don't save primary mission if failed
  • Fix skip tutorial button to skip helps too
  • Fix mission end panel failure behaviour
  • Fix dungeon deck loading on restore
  • Fix path finding for dungeon moves
  • Fix contextual dialogues trigger
  • Prevent warning message about npc death when Sam is dead too
  • Onboarding: Fix arrow to be above models not inside them
  • Fix floor heights on some worlds’ 3d models
  • W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction
  • W2E3 - DM cannot put trap on teleporter anymore
  • Fix trap smoke masking dungeon icon

Battle:

  • Fix turn computation of buffs (now it updates on casters turn)
  • Fix display of mob’s next card when taunter is dead
  • Fix the absence of gameover when sam dies in battle
  • Fix equipment spells apparition
  • Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero.
  • Fix taunt spell effect
  • Fix Replay spell (card in drawpile and not in hand anymore)
  • Move damage anchor at center
  • Fix the living-dead issue in battle
  • Fix monster AI to fallback to basic spell when to many invalid cards
  • Prevent to play / wait for caster animation when the caster is dead
  • Avoid some exceptions when battle ends
  • Fix available target display
  • Handle battle end in a cleaner way
  • Fix flickering of hovered battle cards
  • Fix gameover display on battle lost
  • Add cleansing of Taunt and Stun status
  • Prevent useless AI computation when all heroes are dead
  • Fixes on drag’n drop in craft panel & battle deck panel
  • Fix action points display
  • Fix sizing of some stat lines in battle & chest
  • Localize phase names in battle
  • Lock key control when UI is locked in Battle
  • Fix interaction on end turn button & recycle button in battle
  • Fix overtime & buff displays
  • Fix Cunning strike
  • Fixes on combo triggers
  • Fix resistance element display
  • Fix stat modification consumable
  • Deactivate old VFX for elemental hit
  • Prevent empty collection exception in animation stack
  • Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell
  • Fix random drawing for cards of equipment deck
  • Fx an error when opening panel characters after talking to NPC
  • Fix Big health potion to heal allies too
  • Fix double down spell effect
  • Active cards at the right time

Misc:

  • Fix prompt buttons size in start menu
  • Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel)
  • Unlock Options Menu on events with panel. Display Options Menu above inventory.
  • Fix tutorial help button not appearing on armory
  • Fix error when crafting a card after displaying a message
  • In the Inventory in Dungeon, the potion icons are not stretched anymore
  • Add a check on dropzone to prevent too many cards in battle deck panel
  • Load options the earlier possible to avoid screen resolution problems
  • Remove seen dialogs from npc encounter when abandoning the game
  • Move bag message to avoid trigger during load
  • Fix critical multiplier display
  • Fix dotween plugin config to prevent log pollution
  • Fix skip dialog button in Wakeup scene
  • Fix some strange behavior in craft panel
  • Fix stats display on equipment
  • Level Selector Sam icon fix
  • Fix equipped cards counter in workshop
  • Fix current character stats comparison on item in Trunk panel
  • Dungeon generator: fix monster config serialization & mission requirement checks
  • Adapt some menus to fit for different languages
  • Dungeon generator: avoid exception when no slabs on island
  • Localize Bag in armory
  • Disable Hardware Statistics that cause error on offline players
  • Add missing translation on Scoring Panel (Defeat)
  • Fix loading screen display
  • Fix on Scoring panel
  • Help card panel text fit fix
  • Fix volume on ambient sounds
  • Fix an error in dialogue system plugin
  • Prevent empty collection exception in animation stack
  • Fix chest panel valid slot display
  • Fix editor slab tags in Map Editor
  • Fix serialization problems in Map Editor
  • Fix some build issues when using Text mesh pro plugin
  • Loading: Avoid error in restorator when 2 squares exist on same position


Cheers,
Seenapsis Studio & Goblinz Studio
Logo for A Long Way Down
Release:16.01.2020 Genre: Strategie-Rollenspiel Entwickler: Seenapsis Studio Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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