News Liste A Long Way Down

A Long Way Down Full Release
A Long Way Down
28.08.20 08:08 Community Announcements


Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version!

As a reminder, here are the main features that have been added in game since the beginning of the Early Access:
  • A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
  • The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
  • The end of the story with the last boss
  • Cutscenes
  • A save & quit system
  • The passive abilities of the characters
  • The equipment deck
  • Lots of bugfixes, balancing and improvements


https://store.steampowered.com/app/856990/A_Long_Way_Down

[previewyoutube=odOJaTRNx30;full][/previewyoutube]

Curious about what's new since the last update in more details?
Here you go:

1.0 Patch notes



Improvements:


  • StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
  • StoryMode: Add 2 new events: LavaAltar and Ashes
  • StoryMode: Add new custscenes
  • PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
  • PitMode: new world skin integration
  • PitMode: add single dungeon deck for whole run
  • PitMode: add starting loot from one run to another
  • Rework Save slots UI and add bestrun info in PitMode save slot
  • Rework team selector UI
  • Rework UI for unlockables (spells & items)
  • Sound Design: integrate new loop and change some sounds level
  • Sound Design: update audio panel to set it to 50% by default
  • Sound Design: add new SFX
  • Sound Design: update battle music
  • Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
  • Add tooltip for main mission's rewards
  • Integrate 3D Electric Scepter in 3D Heroes model
  • Allow to skip dialogues even if input is locked
  • UI: change mission end sparkle behavior (on one line only)
  • StoryMode: Move W3 choice at the end of W3E1
  • Add new spell type icons
  • Create a VFX for the slabs that are going to be striked by Chaac thunder
  • Add new maps configuration in PitMode
  • PitMode: Add a new notification icon to the Unlock tab the first time
  • Hide TakeAll button until cards are shown in reward panel
  • Skip starting island in pit mode
  • Persist belt state between scenes
  • In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
  • Add help on secondary missions
  • Battle: display full description of capacities in tooltip
  • Add new dialogue when dying the first time
  • Add a "first death" dialogue
  • Bind the escape key to skip the dialogues
  • Battle: Prevent to click on a returning card
  • Battle: smoothen use of cards, swap of characters
  • Craft: display craft cost on available cards
  • Craft: prevent recycle method spam alert when staying on the recycle sub panel
  • Better Sarcophagus description when bad luck
  • Battle: add a color on the hovered battle piece
  • Battle: add a pink card aura when spell is improved by a modifier
  • Make the craft upgrade the selected hero's equipement first
  • Remove close button from dialog UI
  • Battle: Hide equipement icon by default
  • Allow the use of consummable by click in battle
  • Change the end credits background
  • Localization: a lot of spelling fixes and new translations
  • Battle: add color on ally participant hovering
  • Craft: add a Recycle vfx
  • Automatically equip unlocked spells or equipement for the next run in PitMode


Balancing:


  • You can now loot recipes on mobs in PitMode
  • Improve monsters and loot balancings
  • Add new unlocks in PitMode
  • Adapt dungeon deck in PitMode
  • Add a damage potion
  • Change starting island shapes in Story mode
  • Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
  • Nefi Royal Tax Capacity nerf
  • Nerf Spirits Help spell
  • Make W3E1 a bit easier
  • Fix monster weights in W1E3
  • Most of the strategic spells are now un-upgradable
  • Add new unique spells in Story mode


Fixes:


  • Battle: fix characters' canvas ordering on attack
  • Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
  • Battle: Decrease buff and temp modifiers even if casters are dead participants
  • Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
  • Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
  • UI: Endworld choice panel fix
  • Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
  • Start menu: prevent click during fading intro
  • Fix the little pointy nubbin on top of the trap VFX
  • Fix move selection on Starting Island
  • Fix painful removal power display on card
  • Fix shield shock tooltip
  • Fix Barricade spell tooltip translation
  • Fix next run loot display & drop in PitMode
  • Battle: keep last selected hero as active hero
  • Fix spells and reward display in endworld choice
  • Fix drawing back equipment card from discard pile
  • Fix some load issues
  • Fix temp modifiers on cards and their display
  • Fix teleporter event destruction animation
  • Battle: Fix update of monsters target when targeting dead or taunt heros
  • Update range back to normal value on pointer exit from battle piece
  • Red candle flam not overlaping UI in dungeon anymore
  • Koren doesn't have Sam voice anymore
  • Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
  • Fix issue with recipes as mission rewards
  • Fix loading of some 2D characters
  • Fix stack display in chest
  • In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
  • Prevent the DM to destroy of pile of slabs in dungeon
  • Prevent player to end turn when leaving dungeon
  • Fix exception when deleting pit save entry without loading a save first
  • Craft: In pit mode remove the card from the bag not from the chest after upgrade
  • Fix arena setup in W3E1
  • Remove the rim light on Koren in 2D
  • Fix monster hiding in event when restoring a save
  • Player can now pass trough LightningMachine
  • Prevent swap of current hero at the wrong moment
  • Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
  • Battle: fix Sam's Gambler Capacity triggering in a wrong way
  • Update sounds to not use stream loading to prevent delay in play
  • Receipe loots don't require a space in bag
  • Fix wrong target for Epidemic spell
  • Waterfall spell now have an animation
  • Fix prompt not working after loading a save twice
  • Battle: Fix target switch for AOE
  • Fix Frost trap not triggering when going through
  • Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
  • Fix cards getting blocked on dungeon space
  • Fix battle deck panel add button behaviour
  • Fix available positions disappearance
  • Change owner of cards in craft according to character selector to have same values everywhere
  • Prevent hovering of rewards in mission details
  • Change generic buttons raycast target
  • Koren walk & idle 3d animation are now correctly looping
  • Weapon outline standardization
  • UI: Craft Item powder value position fix








Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game!

Enjoy playing!

Seenapsis & Goblinz Studio
Logo for A Long Way Down
Release:16.01.2020 Genre: Strategie-Rollenspiel Entwickler: Seenapsis Studio Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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