- A LIFETIME OF CHOICES Shape your story over the course of Lyric's lifetime, making decisions that will impact everything from modest details in her appearance and personality to lasting friendships and romantic endeavors. As the years go by, the fate of her village and the people who live there will change based on your choices.
- A QUIET VILLAGE Spend decades getting to know the town of Pyreside in all its cozy charm. The quaint apothecary shop next door, the creaky old windmill on the hill, the cottage beyond the wooded path... these are the humble but cherished places that are dear to Lyric's heart.
- A NEW PERSPECTIVE
- Build friendships and seek romance among the farmers, smiths, and shopkeepers who call Pyreside home. In the epic hero tales, these ordinary folk are the ones living on the fringes of the story, watching self-absorbed adventurers drop by the local inn looking for a warm meal and a soft bed.
A Story Beside
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::SPOILERS AHEAD::
I thought I did everything right. My Lyric was a kind, shy girl, always honest. Loving her family dearly and believing in their vision, their mission they saw in the Inn. Willing to honour their lives by continuing the family legacy and trying her best to keep it all together despite the hardship that befell the village. And then Isla left and never came back. Villagers were forced to abandon their homes and flee the winter. Like the character portrayed, I wished them best knowing they will be safer away, but hoped to see them again. But when winter passed, they never came back. And these last two chapters hit the hardest. Somehow, I was still hoping for a happy ending. That village folk will be back, as they promised they would once life returns to the mountains. But they didn't. Both Graham and Kelsi disappeared from Pyreside. Despite trying my best and staying true to the character, they fell out the Lyric's life forever. Somehow, somewhere I missed the choices to keep their bonds stronger. And Thomas. Literally to the very last scene in the final chapter I was hoping that Thomas, to whom Lyric was married, would be back. If only for a moment. A passing visit from a travelling merchant once passage was fixed. Anything. Whether it was helping new neighbours settle in, or during travel to the capital, my thoughts went to him. I wished so much I could end the game watching the pyrelights together, if only to honour former bonds. And thus, although my Lyric was happy on her last solitary walk through the village, my ending felt both sad and incomplete. That's why I will be going back for yet another game, but at the same time I'm afraid that the harder I'll try to do 'better', the more painful results will be. Because one of the main points of this game's story is to acknowledge that some dreams just don't come to pass, no matter how hard we wish them to do so.
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Release:27.09.2019
Genre:
Adventure
Entwickler:
Wayward Prophet
Vertrieb:keine Infos
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Einzelspieler
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Koop
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