Update details:
- [p]Download size = 6.1 GB[/p][/*]
- [p]Client version = 0.9.7.58[/p][/*]
- [p]Client BuildID = 22474681[/p][/*]
- [p]Dedicated server version = 106.0.1620[/p][/*]
- [p]Dedicated server BuildID = 22475814[/p][/*]
[/p]
Changelog:
[p][/p]
Steering & Wheel Rotation
- [p]Improved steering rotation handling for all wheel types[/p][/*]
- [p]Fanatec, Thrustmaster and Logitech wheels: set Steering Rotation to AUTO[/p][/*]
- [p]Other wheels: set Steering Rotation to MANUAL and match your wheelbase maximum rotation to your driver setting[/p][/*]
- [p]Steering range and FFB soft lock now adjust automatically per car[/p][/*]
- [p]Ensures correct steering ratio without exceeding your wheel’s maximum rotation[/p][/*]
Steering Ratio
- [p]Steering Ratio is now adjustable in the car setup[/p][/*]
- [p]Rotation and steer lock update automatically based on your settings[/p][/*]
User Interface
- [p]Updated Options, Garage, Car Setup and Replay menus to match the Multiplayer menu style. This is on-going work towards a unified UI style, with the main menu planned next[/p][/*]
- [p]HUD: Improved virtual mirror frame[/p][/*]
- [p]HUD: Improved driver tags above opponent cars[/p][/*]
- [p]HUD: Improved input meter visuals[/p][/*]
- [p]HUD: Improved flag and warning visuals[/p][/*]
Ranked Multiplayer
- [p]Regional servers added for Europe, North America and Singapore; race splits are hosted in the region closest to the majority of drivers[/p][/*]
Shared Memory API
[p]Updated GitHub repository to v3.5[/p]
- [p]Added player discharge rate and brake regeneration settings[/p][/*]
- [p]Added concrete terrain type[/p][/*]
- [p]Added steering wheel maximum rotation value[/p][/*]
- [p]Added flag indicating whether the player is in the garage[/p][/*]
- [p]Updated SessionPhase description for clarity[/p][/*]
- [p]Extended Push-to-Pass states to support multi-step systems such as the LRT NXT1. Push-to-Pass states: -1 = None, 1 = Available, 2 = Charging, 3 = Charged and ready[/p][/*]
General Fixes & Improvements
- [p]Removed the Installer + EULA step at first launch. EULA is now handled through Steam client[/p][/*]
- [p]Updated neutral gear shift logic (when Neutral is bound): brake must be held and throttle released to shift out of neutral; neutral can be engaged using the Neutral input or by pressing both upshift and downshift[/p][/*]
- [p]Improved ABS behavior and signaling for better consistency[/p][/*]
- [p]Disabled track depth prepass to improve overall performance[/p][/*]
- [p]Fixed broken reflections on damaged cars[/p][/*]
- [p]Updated web browser framework (CEF)[/p][/*]
- [p]Added option to reset advanced audio settings to default[/p][/*]
- [p]Fixed localization issues in menus[/p][/*]
- [p]Added support for concrete surfaces having their own specific properties and sounds[/p][/*]
- [p]Fixed damage settings in Championship mode not applying correctly between sessions[/p][/*]
- [p]Fixed issues with consecutive qualifying sessions in multi-round formats[/p][/*]
- [p]Improved wrecking prevention: cars are now properly ghosted after finishing, and when disqualified or retired[/p][/*]
- [p]Driving the wrong way for extended distance after finishing will now return the player to results[/p][/*]
- [p]Removed S mode from electric cars; regeneration is now available in standard drive mode when applicable[/p][/*]
- [p]Improved regeneration simulation for electric vehicles[/p][/*]
- [p]Fixed battery usage calculations and fuel estimates for electric cars[/p][/*]
- [p]Fixed low battery warnings not triggering correctly[/p][/*]
- [p]Fixed AI not recharging correctly during pit stops[/p][/*]
- [p]Fixed automatic gearbox behavior on electric vehicles (neutral and reverse engagement)[/p][/*]
- [p]Fixed results files not being generated correctly in multiplayer with multiple sessions[/p][/*]
- [p]Prevented overwriting of qualifying result files in multi-session events[/p][/*]
- [p]Fixed multiple crash scenarios reported by users[/p][/*]
- [p]Fixed time-of-day issue causing incorrect lighting at Vålerbanen[/p][/*]
- [p]Dedicated server is now 64-bit[/p][/*]
Physics & AI
- [p]Updated damage model: reduced wheel damage sensitivity, increased suspension resistance, and adjusted wheel detachment behavior[/p][/*]
- [p]Audi TT Cup: updated shift LED timings[/p][/*]
- [p]Audi TT RS VLN: updated engine efficiency, suspension setup, and shift lights[/p][/*]
- [p]BMW M2 CS Racing: improved torque curve and AI behavior[/p][/*]
- [p]BMW M4 GT3 & GT3 Evo: corrected gear ratios, updated rev limits, shift lights, and sound to match new engine behavior[/p][/*]
- [p]Camaro GT3: improved engine, suspension, shift lights, and base setup[/p][/*]
- [p]Cupra E-Racer: improved regeneration, brakes, battery usage, suspension, setup, and AI behavior[/p][/*]
- [p]DTM 1995: updated cooling settings and AI behavior[/p][/*]
- [p]DTM 2020: reduced boost duration and updated base setup[/p][/*]
- [p]DTM 92: improved tyres, suspension, setups, power balance, fuel usage, cameras, and AI behavior[/p][/*]
- [p]DTM 95 Mercedes: updated base setup[/p][/*]
- [p]FR-90: improved engine cooling and radiator behavior, updated shift LED timings[/p][/*]
- [p]FR-US: updated engine efficiency and low-speed torque[/p][/*]
- [p]GTR1: updated fuel consumption, suspension, shift lights, cameras, and setup accuracy[/p][/*]
- [p]GTR2: updated engine maps, fuel usage, cooling settings, and setup ranges[/p][/*]
- [p]GT2: AI improvements[/p][/*]
- [p]GT3: AI behavior improvements[/p][/*]
- [p]GT4: Lotus Evora GT4: 2% power increase, updated shift LED timings[/p][/*]
- [p]Group 2: improved brake behavior, updated setups and suspension, balanced class performance, and tuned AI pace[/p][/*]
- [p]Group 5: updated engine efficiency, fuel usage, setups, and overall balance[/p][/*]
- [p]Group 5 BMW 320: updated dampers and base setup[/p][/*]
- [p]Group C: minor tyre and setup adjustments[/p][/*]
- [p]Hypercars: reduced traction control influence and updated setups[/p][/*]
- [p]Mazda DPi: updated tyre wear, fuel usage, engine efficiency, and default engine map, updated shift LED timings[/p][/*]
- [p]Mazda MX-5: updated gearing, tyre behavior, and pressures[/p][/*]
- [p]McLaren 720S GT3 Evo: adjusted weight distribution, aero balance, and setup[/p][/*]
- [p]Mercedes AMG GT4: corrected gear ratios, shift lights, and differential settings[/p][/*]
- [p]Nissan 300ZX GTO: adjusted power, setup, engine map, and AI balance[/p][/*]
- [p]Pagani Zonda R: updated shift LED timings[/p][/*]
- [p]Porsche 944 Cup: updated dampers, setup, and tyre behavior[/p][/*]
- [p]RaceRoom Truck: improved physics, fuel usage, steering assist, tyres, setups, and AI behavior[/p][/*]
- [p]Supertouring BoP: BMW +2% power and rear damper adjustment; Renault increased base drag[/p][/*]
- [p]Tatuus F4: improved low-speed torque for better AI launches[/p][/*]
- [p]Multiple AI improvements across cars and classes for better pace consistency and behavior[/p][/*]
- [p]Track AI updates: improvements to racing lines, pit paths, waypoint speeds, overtaking behavior, and pace consistency across multiple tracks[/p][/*]
- [p]Improved AI top speed consistency to better match player performance in several classes[/p][/*]
Art
- [p]Silhouette class: fixed collision issues on Cougar cars[/p][/*]
- [p]Audi TT Cup: reduced brightness of Push-to-Pass indicator[/p][/*]
- [p]BMW M4 GT4: fixed shadow artifacts[/p][/*]
- [p]BMW M4 GT3: fixed shadow artifacts[/p][/*]
- [p]Group 5: removed incorrect Mercedes-branded helmets[/p][/*]
- [p]Mercedes CLK DTM (2003): fixed hood number and metallic decals[/p][/*]
- [p]Porsche 718 GT4: fixed shadow artifacts on front splitter[/p][/*]
- [p]Zandvoort (2022): fixed track hole at Scheivlak[/p][/*]
