Welcome trailblazers to another exciting update for Age of Empires III: Definitive Edition! We’ve got a ton of balance updates, bug fixes, and more!
[quote] ???? [b]DISCUSS:[/b] [url=https://steamcommunity.com/app/933110/discussions/] Age of Empires III: Definitive Edition Forum[/url]
???? [b]JOIN:[/b] [url=https://discord.gg/ageofempires] The Age of Empires Official Discord[/url][/quote]
[quote][h4][b]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming![/b] [/h4]
[url=https://www.ageofempires.com/news/age-of-empires-iii-definitive-edition-update-15-30007/]
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[code]◆ UPDATE 15.30007 ◆
[/code] [quote][b]Game[/b]
Stability and Performance
- Fixed an issue where players can sometimes get stuck while loading into a ranked match.
- Fixed an issue that limited the number of observable matches displayed in the Browse Games list to a maximum of 20 of each game type.
Civilization Balance
General
[b]Units & Buildings[/b]
- [b]American Citadel (Maya):[/b] Fixed an issue that prevented Chinese from properly training their banner armies.
- [b]Askari:[/b] Ranged damage multiplier versus cavalry reduced to 1.5x (from 2x) in Volley mode.
- [b]Battle Canoe:[/b] Damage reduced to 13 (from 14).
- [b]Boyar (Houses of Phanar):[/b] Fixed an issue where Boyars from the homecity would not upgrade to Guard status.
- [b]Command Post (SPC):[/b] Fixed missing interactions with certain cards and technologies.
- [b]Consulate units:[/b] Fixed several discrepancies between Consulate units and their Royal Guard unit equivalents.
- [b]Corsair Marksman:[/b] Hitpoints increased to 110 (from 95).
- [b]Cover Mode:[/b] Corrected several unit attacks that were too high in Cover mode.
- [b]Giant Grenadier:[/b] [list]
- Population cost reduced from 3 to 2 and hitpoints from 300 to 250.
- Melee damage reduced from 42 to 36, but anti-cavalry damage multipliers increased by +0.25.
[b]Cards & Technologies[/b]
- [b]Advanced Dock (I):[/b] Fixed an issue that allowed sending the card infinitely.
- [b]Bastion, City Walls, Redoubts (III):[/b] Cost increased to 600w 600c (from 400w 600c).
- [b]Caballeros:[/b] Fixed some unit’s attacks not being affected by the card.
- [b]Cotton Armor (Maya):[/b] Corrected the cost and hitpoint percentages.
- [b]Oryx Hide Shields (Somali):[/b] Corrected the armor increase for units with armor stances.
- [b]Heavy Fortifications (IV):[/b] Added cost of 250w.
- [b]Victorian Era (House of Hanover):[/b] Initial cost reduced to 10,000 food and coin (down from 11,000).
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