- Eine ganz neue Geschichte über die Besessenheit, die Manipulation und den Wahnsinn, inspiriert von Alfred Hitchcocks Meisterwerk Vertigo (Aus dem Reich der Toten).
- Erleben Sie eine packende erzählerische Erfahrung, die sowohl in visueller Hinsicht als auch in puncto Storytelling eine Hommage an die Techniken des Thrillers darstellt.
- Stellen Sie aus der Perspektive dreier verschiedener Figuren Ermittlungen an: Jeder hat eine andere Geschichte zu erzählen.
- Erkunden Sie die Ereignisse mithilfe von Flashbacks und versuchen Sie, zwischen Realität und trügerischer Erinnerung zu unterscheiden.
- Vom preisgekrönten Adventure-Studio Pendulo Studios entwickelt.
Alfred Hitchcock - Vertigo
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Über das Spiel

Systemanforderungen
- CPU: Intel Core i5 (3GHz) 4? generation or equivalent
- GFX: Nvidia GTX 960 or AMD R9 285 2GB
- RAM: 8 GB RAM
- Software: Windows 7 or later, 64-bit
- HD: 22 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: Intel i7 (9º gen) (>3GHz)
- GFX: Nvidia GTX 1060 6GB or AMD Radeon RX 580
- RAM: 16 GB RAM
- Software: Windows 7 or later, 64-bit
- HD: 22 GB verfügbarer Speicherplatz
- DX: Version 12
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
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Verfasst: 17.02.22 03:13
A Phenomenal Story with Too Many Bugs
This game impressed me in a lot of ways. Although it has a slow first few hours, by the end of the game I was in love with the smart and emotional story it had to tell. The plot is very well thought out, and there are several ingenious twists that kind of blew my mind. I cared about the characters too, which isn't something I can say for all games. The gameplay is great, too. While the game is mostly dominated by dialogue choices, there are several fantastic detective sections that really invested me in the plot. This game additionally has a phenomenal soundtrack. Almost every track was unique and impressive. Unfortunately, this game also has some pretty big problems. Characters' mouths move when they aren't talking, objects constantly clip through each other and constant loading screens ruin the immersion that the great story provides. There are also cringey moments galore, whether in strange scenes where people sing or unnatural dialogue. Overall, I was impressed by this game, but it is far from perfect. Despite the glaring visual issues, it was still a fun game with an unforgettable and intelligent story. I think it is worth playing, but only if you have the patience to deal with its problems.
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Zitat:
Vertigo and Rear Window are two of my favorite movies of all time and after playing and loving Blacksad, I was eager to try Pendulo Studios’ latest title: Alfred Hitchock – Vertigo. I should start off by mentioning that the game has nothing to do with the movie. It’s not a sequel, a prequel or a spin-off. It’s a completely different story, which obviously takes inspiration from many Hitchock classics (Vertigo, Psycho, The Birds) and then tries to find its own route. After more than ten hours of gameplay, I have only one question left: was the Hitchcock license really needed? What I mean is that you could probably tell the same story in the same way without any need to attach the name of a famous film director on the game’s title. Somehow, it could even spare many cruel comparisons with the director narrating style, framing and editing, which is obviously superior for many reasons.
In Pendulo Studios’ Vertigo we take the role of three different characters: Ed Miller, a man suffering from vertigo due to his personal trauma, his psychologist Dr.Julia Lomas and sheriff Nick Reyes who is trying to solve a case that could be connected to Miller. Although we play as all of them at different times, much of the story takes place through flashbacks and hypnosis sessions where Dr.Lomas investigates Miller’s past; these sessions require us to revisit the same moments from a different perspective, analyizing the environments to find (not so) hidden clues and finally reveal the truth.
Sadly, the gameplay is mostly non-existent. Just like Quantic Dream games, we can only do ordinary gestures to interact with some predefined objects or during quick time events, but this is not the main problem, because even if Quantic Dream does that, we know there is a point when things can go A, B or C and then D, E, F etc. In Vertigo, this point never arrives. Our actions and choices don’t have any impact on the story and we feel just like passive and omniscient viewers who need to move the sticks and push the buttons when the game asks us to do so. The story is already decided from the start to the end and we, as players, don’t have any influence on it. So, since the gameplay is mostly absent, I can only focus on the quality of the story and the technical problems I encountered.
I must say that I was having a great experience for about half of the game. The story premise was exciting, new characters were slowly being introduced, and going through the therapy sessions was very interesting and brought me back to Remember Me (Dontnod first game) mechanic of analyzing memories to unveil the truth. After all these sessions, everything went downhill. It’s worth noting that at that point the story was already predictable, but when the mystery was finally solved I could only feel disappointment for how sensless the reasons behind the main antagonist were. Too many plot holes, unexplainable characters actions/reactions and moments when adults’ logic was being applied on kids (which never works).
Now I know that this can be subjective and not make much sense without going into spoiler territory, so I will move on to the next subject: story pacing. It’s painfully slow, like… imagine characters who stop speaking and then watch the camera in silence for countless times, or characters doing meaningless tasks as slowly as possible. With all these dead moments I felt like the story was being stretched from a 4-hour interactive movie to a 10-hour one. Some cuts could definitely avoid wasting players time and make the experience far more enjoyable.
The narration was also affected by multiple technical issues in the visual and audio departments. I like the unreal comic book style of the characters (which reminded me of Telltale games), but facial animations lack many expressions. A recent update slightly improved the situation, but animations still don’t fit characters’ emotions, along with some lip-sync problems. There is particularly one issue, inherited from Blacksad, where characters’ faces are completely blurred, which ruins many good scenes. Minor issues are also visible when characters grab an item (like a bottle of wine) but you can clearly see it’s not attached to their hands.
Graphics look good enough, very colorful and vibrant, despite being a psychological thriller. Environments are very detailed, but unfortunately there isn’t much to interact with, except for the story-related objects (at least Blacksad had collectable cards and missable clues hidden around) and I must say that I felt tired of revisiting the same locations over and over again (particularly Miller’s house).
Moving to the audio department, the quality of the voice acting is great, but I found some sounds too loud and others wrongly placed (like heavy breathing in a quiet forest). During some moments I could even hear the microphone turning on and off in the recording studio, which shouldn’t happen. The main soundtrack is good and made me feel like I could be murdered anytime, but I think it was used too often in most of the scenes, probably to hide the lack of sound effects that would make those scenes silent.
Optimization is bad. Despite playing on a powerful rig I detected frame drops in the mid 20s. The curious thing is that performance often decreased when the camera was very close to the characters (could this be the reason for those blurred faces?) and even scenes that shouldn’t be demanding, if we consider small environments and loading screens, were running at around 30 frames. This didn’t ruin my “cinematic” experience, but someone with specs lower than the recommended ones could face more serious problems.
✅ Pros | ❌Cons | [/tr]
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Verdict: 6/10
If we take Vertigo as a videogame, then it fails on every single aspect of what makes videogames what they are. It takes many steps back from Blacksad and removes every gameplay mechanic (such as the possibility to link clues together). But if we take it as a slightly interactive movie, then I guess it’s okay; you are buying a ticket for a good show. Keep in mind though that the ending might be a big disappointment and nullify all the little good things the story could offer.Zitat:
Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own.
Zitat:
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693 Std. insgesamt
Verfasst: 24.12.21 17:07
Review by Gaming Masterpieces - The greatest games of all time on Steam. |
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Verfasst: 21.12.21 06:21
Disclaimer: If you're expecting the same quality as Telltale or Quantic Dream you might as well stop reading this and go spend your money on something else.
I'm not familiar with Hitchcock's work but I gotta admit this one took me by surprise. I must add that I went 100% blind without any expectations since this game had zero advertisement I almost completely forgot about it. likely for me a short trailer I came upon on YouTube reminded me of it, and so I've decided to give it a chance, and after beating it I was very pleased with my decision. The characters are intelligent and likable, visuals are gorgeous, music is beautiful, the story is intriguing, and of course, the plot twists are very amusing and mind blowing. Here comes the part where I was hesitant to give this a positive review. yes, this game suffers from many flaws If not dozens, and here are some of them starting from the Terrible Lip sync, dialogue felt unfinished almost random at times? The performance is horrendous (4K RTX 3080) the game has a hard time maintaining a stable FPS in some sequences the FPS dips to 30-40 even on High Settings, music will just randomly play over dialogue very loudly even after adjusting the volume, these are just a few of the issues that bothered me during my play through there is a couple of more I haven't mentioned but they didn't bother me as much. but still even with all the issues I really enjoyed my time with the game the storyline is too good to miss on. Lastly, here is my theory of what happened. firstly, the studio most likely ran both out of time and out of budget therefore I believe they took this build which I assume is a few months old set a date during the Holidays, and earn as much money back as possible. secondly, I won't be surprised if the studio went bankrupt (I hope I'm wrong) considering the all-time peak on Steam which is 46 according to SteamCharts. It does not look promising at all this is very saddening to me because the fundamentals, the love, the passion, and the details are there. It was just poorly executed and most likely fell due to Budget and Time. Rating: 7/10
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803 Std. insgesamt
Verfasst: 21.12.21 05:41
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Release:16.12.2021
Genre:
Adventure
Entwickler:
Pendulo Studios
Vertrieb:
Microids
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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