Alien Breed: Impact
Spielesammlung
Über das Spiel
Auf seinen Erkundungstouren stellen sich Conrad hunderte hochintelligenter und schwer aggressiver Aliens in den Weg, die es mit dem reichhaltigen und effektgeladenen Waffenarsenal zu vernichten gilt. Damit das auch richtig schick rüberkommt, hat Team17 für Alien Breed Epic’s Unreal Engine 3 verwendet, um detailreiche Umgebungen, weiche Animationen und eine bedrohliche Atmosphäre auf den Bildschirm zu zaubern.
Systemanforderungen
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Steam Nutzer-Reviews
Empfohlen
958 Std. insgesamt
Verfasst: 15.04.18 16:55
+ gutes Gegnerdesign
+ Errungenschaften
+ Sammelkarten
+ Gegenstände zum sammeln
+ super Atmosphäre durch Sound
+ sehr gute Steuerung
- Story schlecht erzählt
- Comic Sequenzen eher nicht so gelungen
- teilweise wiederholen sich Dinge mehrmals und Level werden dadurch in Länge gezogen
Empfehle das Spiel trotz der Kritikpunkte
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397 Std. insgesamt
Verfasst: 05.06.16 16:10
Auf mich macht das Spiel einen sehr soliden Eindruck mit schöner Atmosphäre.
https://www.youtube.com/watch?v=F4GHP6TdDjY
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272 Std. insgesamt
Verfasst: 04.01.16 22:46
+ schöne Gegner
+ Errungenschaften
+ Sammelkarten
+ sammelbares
+ Sound
+ Gameplay
- Story schwach erzählt
- Comic Sequenzen eher nervig
- teilweise wiederholen sich Dinge mehrmals und Level werden dadurch in Länge gezogen
Alien Breed: Impact ist insgesamt gut. Besser wäre es geworden, wenn die Charaktere über Funk geredet hätten, anstatt nur per Text. Auch eher die in Comic Look Videosequenzen finde ich nicht gut und tragen nicht zur Atmosphäre bei. Nur durch das Setting und durch die Aliens kommt etwas Gefühl auf.
Trotz wichtige Kritikpunkte gebe ich dem Spiel ein positive Bewertung, da es keine neutrale Bewertung gibt.
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189 Std. insgesamt
Verfasst: 02.05.20 14:14
Ich bin eigentlich nicht so die Shooter Spielerin, aber selbst ich finde Spaß daran, es bringt eine gute Atmosphäre rüber. Aufgaben erfüllen, Items einsammeln, Aliens abballern.
Die Steuerung finde ich wirklich gut (Maus/Tastatur), man kann allerdings auch mit Controller spielen, der allerdings nur teilweise unterstützt wird.
Es gibt 3 Schwierigkeitsstufen, so das auch ungeübte Spieler/innen, wie ich, nicht ständig abnippeln ^^
Zum Koop kann ich nichts sagen, da ich bisher nur im Einzelspieler Storymodus unterwegs war.
Allerdings finde ich den regulären Preis bei Steam von 9 Euro überzogen, da sollte man dann schon auf einen sale warten.
Für Unschlüssige steht auch eine Demo zur Verfügung!
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Nicht Empfohlen
52 Std. insgesamt
Verfasst: 21.10.19 03:43
Playing the first story mode mission, it felt like it dragged on way longer than it should IMO. Not a game where you can pick up and run a few missions quickly.
The ships overall 'design' is hilariously inefficient with important panels being incredibly far away from where they should be, wasting a lot of travel time for 'filler' reasons. It's alright sometimes but they bored me out of the game right on the first mission because it just... wouldn't... end. Not a good sign - that just leads me to not bother with the rest of the game unless I get really really bored and run out of things to play.
However, my steam backlog pretty much ensures that won't happen. So off the drive it goes.
To it's credit: it was somewhat fun though until it got to that point. Grab it on a dollar sale if you're interested but would def not pay full price.
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30 Std. insgesamt
Verfasst: 18.10.19 18:20
Also it feels like it's abusing the minimap way too much, there's no attention to level design to lead you through spaces and to objectives, you could probably play more than half the time by just looking at the minimap
Probably still a good title if you're into the genre
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245 Std. insgesamt
Verfasst: 21.11.19 17:59
BUT as I said I'm enjoying single player. My concern is that it will get repetitive. Because it was cheap when I bought it I'm happy enough.
Works fine in Proton, at least in Single player.
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Nicht Empfohlen
64 Std. insgesamt
Verfasst: 30.05.20 07:58
1, Graphic: quite nice.
2. Difficulty: the pace is very slow, so you can take your time.
CONS
1. Control: not intuitive and a bit confusing. You don't know if you're aiming your gun to those aliens or just empty space. I'm sure my hit rate on this game is less than 30%.
2. Map: unavailable on in-game scree. You have to enter your character menu, then adjust the map only to figure out where you should move. No shortcut either.
3. View: it's a third person perspective game, top-view. Supposed to be fine IF: the system just lock the camera angle, allowing players to rotate is really unnecessary. Moreover when you can't even see where you are and where you're heading on the map. When the camera angle is locked, players can just focus on the game, not on adjusting the view.
4. Gameplay: I expected some actions on this game. But it turns out, it's just a puzzle game with some aspects of explosion and uninteresting aliens coming at you without doing any major damage. Sometimes.
ROOM FOR IMPROVEMENT
1. Lock the camera angle. Seriously. We don't need to be busier than shooting those aliens while finding a way out of the destroyed ship.
OR
Make the camera follow the character. Do not make the round wheel square. Please.
2. Show the map on the gameplay screen instead of just clueless radar. I need to see the walls and where the doors are WHILE MOVING. Not coming back and forth only to see the map only to find out that I'm already lost somewhere on the ship's corridors.
3. MORE ACTIONS. I don't feel the thrill while shooting those aliens. Currently it feels more like... nevermind.
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616 Std. insgesamt
Verfasst: 01.06.20 00:55
The game itself is about 5-6 hours long, but my 10 hour played time is because I left the game running while I went and did other stuff.
Pros:
-The shotgun is the most OP weapon in the game! Why is this a pro? The shotgun should be the most OP weapon in EVERY game!
-Graphics are amazing for the time and the art style still holds up strongly today.
-You can hold more than 2 weapons, which is awesome.
-Some of the voice overs are horrible, but I love them because they're hilarious.
-The soundtrack and sound effects are pretty decent overall.
-While the game isn't long, it's a decent enough length.
Cons
-The mission structure is terribly boring. Basically, every mission has you go to computer stations to activate something, but EVERY SINGLE TIME you do that something else goes wrong, so you have to go turn on a fire suppression system or reboot a system or re-initiate 4 cores or... it's all the same, every. damn. time. and it gets so boring and frustrating by the end.
-There is an upgrade system for weapons, but it is so damn stupid. The way it works is that every gun has the same 3 upgrades (power, reload time, rate of fire). Great, right? WRONG! Upgrades are very expensive in the game, but here's the stupid part. Let's say you upgrade the shotgun to have faster reload and then upgrade it to get more damage. You'd think they'd stack, right? NOPE! You lose the faster reload speed and ONLY get the increased damage, but you know the worst part? You can't just switch back and forth now. YOU NEED TO REPURCHASE THE RELOAD UPGRADE AGAIN IF YOU WANT IT AGAIN! WTF?? So be VERY careful which upgrade you get, because it'll cost you way too much to undo your mistake if you don't like it.
-Did I mention how stupid the weapon upgrade system is?? It's so bad it deserves 2 cons!
-Initially the game introduces enemy types at a steady pace, but then about halfway through the game you've seen them all and they never introduce another one.
-There's only 1 boss fight in the entire game and it's at the very end.
-The game ends on a cliffhanger, so if you want to see the entire story through you need to buy the other 2 games.
-The grenades are absolutely worthless. I'd say they only actually did what they're supposed to do 20% of the time. The rest of the time they don't do anything to enemies even if the frag goes off right beside them.
Honestly, I'm sure there are more cons but I'm tired of writing about this game. As it is, and for the price, it's very fun with a lot of flaws. But if you know about the flaws ahead of time you can enjoy the game more than I did.
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271 Std. insgesamt
Verfasst: 19.06.20 22:16
The top-down, isometric perspective is actually a really neat perspective on the sci-fi horror genre, but arguably by the end of the game it does turn into a generic space shooter. The game does a great job of building in a crescendo with tense atmospheres before deflating near the end; a deliberate measure by the developers to promote Alien Breed 2: Assault. While I enjoyed what I was experiencing, it did come off as a cash grab in many ways. I felt the game should have had its own ending while leaving a sequel open to possibility, not having the game literally feel like it went unfinished intentionally for the sake of pumping out a sequel.
The camera takes a little getting used to but by the end of the first level I found it second nature. Everything else falls into the tried and testing shooter tropes (find health packs, ammo, etc.).
In my opinion, the weakest part of the game came from its lackluster voice acting. I felt like what we were fed was an effort to make Conrad sound like a bad ass but it just comes off as forced. Don't even get me started on Mia.
Despite coming out in 2010, the graphics still hold up fairly well a decade later. The aliens look great as do the environments, when you can see them in between constant camera shaking explosions. There are also a surprising variety of both to keep things fresh as the game progresses.
All in all, Alien Breed: Impact is a fun ode to the sci-fi genre as a whole and its influences are obvious. It is a love letter to the genre and a great introduction to the Alien Breed franchise for new fans.
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20 Std. insgesamt
Verfasst: 01.09.20 13:46
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399 Std. insgesamt
Verfasst: 06.07.20 10:56
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781 Std. insgesamt
Verfasst: 17.10.20 13:40
However, a week back I tried googling about the issue and presto! found a way to fix and the experience was way much better. I liked the story line and it was pretty short. The only boss fight in the game was at the final point. The ending was a cliffhanger though.
I couldn't get a lot of upgrades but had a ton of ammo. You really wouldn't run out it in normal play. I played it solo btw and hadn't tried co-op mode. The gameplay was smooth and the visuals are good enough. Do remember this game out way back. It would have been good to have the light banter between Conrad and Mia voalized in the game too rather than just the cutscenes alone. Oh, and I loved the comic panel type cutscene playing out. You don't really need video to narrate a story.
I'd say this is definitely playable at least once.
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76 Std. insgesamt
Verfasst: 12.08.20 03:07
TL;DR It's good enough if you get it cheap, fix the controls, and are out of good twinsticks.
The screen in this game is like my knees near Alicia Vikander - it won't fucking stop shaking.
Whoever designed the menu is an a$$hole, it shakes and flickers so hard I felt like it would leave the screen and not come back. But all it did was give me a literal panic attack.
The cutscenes are like LOTR endings - there are way too many of them, mostly for things we didn't need to see, and after you get the point they just KEEP GOING. But unlike LOTR endings, they're unskippable.
You move the camera with Q & E in 45° increments or by scrolling on the edge of the screen. If I had 3 wishes, one of them would be that whoever made this decision gets the wheels of every car they ever own turned into oblongs.
There's an option in the menu for alternate mouse controls, which just turns off the mouse. Clearly this game is some kind of modern art experiment that's going over my head.
I found a fix in the forums that makes it control like Shadowgrounds, by editing a config file, but then the camera is super floaty and sprinting ignores the mouse.
So they actually knew what controls the game was supposed to have, made them, hid them, and made them slightly shit just in case you find them. I'm speechless.
The shooting is fine, but weapon variety is a joke.
Alt+F4 doesn't work, how do you fuck that up? Did the art director with a shaking fetish shake the engine designer during programming?
If anything else of note comes up I'll mention it below.
Oh and the menu has load times, which is just brilliant.
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328 Std. insgesamt
Verfasst: 16.01.21 13:15
This game is nowadays pretty clunky. Enemies spawn behind you, that dumb mechanic that games in the early 2000s loved to do. Scavenging is a drag because you need to stand your character just in the right spot, and then hold down the interact key.
The gameplay loop is tedious: You need to activate a console / acquire a key to unlock something. Over and over. Corridors are too samey and the minimap is no help.
Story is presented in tiny comic-book segments, with pretty nice art and voice acting.
Controls are probably the worst aspect of the game. I highly recommend you use the alternate controls using this guide https://steamcommunity.com/sharedfiles/filedetails/?id=663505110
All in all I did play it for several hours, but realised in the end that it was a bit of a bore. I think I'll install Shadowgrounds instead.
If it's at 2.5$, it may be worth getting.
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128 Std. insgesamt
Verfasst: 08.12.20 02:12
It has solid graphics and pretty good controls, but it doesn't help the repetitive aspects of this game. The first mission is shutting down a reactor, and despite you being the chief(?) engineer and needing to avoid a core overload, you can't do it without visiting like 4 other rooms, getting other peoples' keycards, and apparently one door only opens if you have a flashlight. The design of this ship is so poor that it deserves to explode.
Meanwhile, most of it seems to be a top-down walking simulator, with enemies occasionally popping up, leading from the engine room to somewhere else back to the engine room back to somewhere else back to the engine room and back to somewhere else, etc.
The point of the beginning of a game is that it should be able to grab your attention, introduce you to the plot, and do something exciting enough to keep you playing. Halo: CE has you dodging fire as you run towards the bridge, getting instructions, and then fighting off boarders on your way back down, with small diversions like crawling through access tunnels or joining up with allies to keep it fresh. My Friend Pedro has you immediately fighting for your freedom through an inner city gang. Skryim has you almost beheaded, flee from a dragon, and then fight your way through a mini-dungeon of enemy soldiers, giant spiders, and a bear. This game has you literally spend about 1 hour shutting down a single reactor, with virtually no plot, dialogue, or anything else to help flesh out the initial comic-strip-like plot dump in the first minute.
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Steam
Release:03.06.2010
Genre:Actionspiel
Entwickler:Team 17
Publisher:keine Infos
Engine:keine Infos
Franchise:keine Infos
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