News Liste Alone in the Dark: Illumination

Update 7/17 - New Powers!
Alone in the Dark: Illumination
17.07.15 21:02 Community Announcements


Greetings Illuminators!

As you may have noticed, we launched a patch last week addressing various audio issues. And we have another exciting patch coming later today! This brand new patch adds in two new devastating powers, the Witch's "Arc Pulse"...



And the Priest's "Judgement"!



In our previous patch, we focused on audio tweaks throughout the game. In addition to a wide-reaching look at individual sounds, we took a deep dive into the overall audio system, and found some great opportunities for improvement! To put it simply, while we’ve seen some very nice improvements to sounds across the board, the biggest discovery has been some awesome memory savings in the way audio is handled. This memory savings directly leads to improved performance in the overall gameplay experience.

While sound tweaks were the focus, we also managed to squeeze in some additional fixes to the Campaign 1 boss fight, as well as a general stability pass on multiplayer.

Our full list of fixes for both patches is below:

PATCH NOTES FOR 07/11/15

- Hunter's Primary Assault Rifle reload audio rebalanced.
- Engineer's Shotgun and Pistol audio rebalanced.
- Normalized music soundtrack for the entire game.
- Audio memory usage optimized for less memory usage and load times.
- Sound FX for the Priest's Holy Light Skill works as intended now.
- Witch breathing sound not working as intended has been fixed.
- Over 200 audio fixes and optimizations.
- All known random Multiplayer crashes have been fixed.
- Obelisk disappearing intermittently in Campaign 1 has been fixed.

PATCH NOTES FOR 07/17/15

- New ability for the Witch: “Arc Pulse.” Activated by pressing the “E” key. An expanding pulse wave that damages enemies within a certain radius and activates lights within the same radius.
- New ability for the Priest: “Judgement.” Activated by Pressing the “Q” key. Now when the Priest bashes, his bashes are imbued with fire, igniting enemies as they get knocked down, and dealing fire damage over time.

We’re just about at the bottom of our list of launch bugs, so are now able to dedicate our energies towards filling in more content and optimizing some of the larger systems. Stay tuned for more tweaks, and keep the lights on!

- The AITD Team