News Liste Among Us

Behind the Beans: Viper
Among Us
23.09.25 16:59 Community Announcements
[p]Howdy, Impostors![/p][p][/p][p align="start"]It’s time for another session of Behind the Beans with our principal game designer, Dave. If you missed the last deep dive, you can read it here! This time, he’s here to talk about our newest Impostor role: the Viper. This venomous role has increased the levels of chaos and added lots of spitting (ewww) to lobbies.[/p][p align="start"][/p][p align="start"]Remember to say it, not spray it.[/p][p][/p][p align="start"]Dors[/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/94d8655eeaae4a22739ed8719791e8b7a5e11d66.png"][/img][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/3fba0040e4a20888747f12edb7da837cfd0d413b.png"][/img][/p]

Viper

[p][/p][previewyoutube="3M77DfVjLnw;full"][/previewyoutube][p align="start"]The Viper is a simple role to understand. This was important to keep in mind when designing and iterating on the role. But don’t be fooled – there’s actually a lot of depth! Where and how you choose to kill now requires more thought. “How can I give the body more time to dissolve?” and “What are the entry and exit points of the location?” are just two questions to consider. The more discrete the location, the higher the chances of the body fully dissolving without a trace.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/43d06dac763e6296de2c5467241deaf917c8e983.gif"][/img][/p][p]Exhibit A, the Viper’s Acid ability in all its glory[/p][p][/p][p align="start"]A good Viper also uses their sabotages to the fullest. Need to give a dissolving body more time to disappear? Lock it behind a Door Sabotage. Need everyone to move as far away from that kill you did in Navigation? Trigger the Reactor Meltdown. A clever Viper that uses their full toolset can get away with multiple kills without ever raising a hint of suspicion.  [/p][p][/p]

Prototyping Phase

[p align="start"]During the initial prototyping phase, it was just the design and programming teams working on it. To create a placeholder dissolved body, I took the existing art asset and erased it using dynamic jittering to get the intended look.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/4272d77e907c78ab60af32a99455cf4a2157c01e.gif"][/img][/p][p]Exhibit B, the prototype version of a dissolving body[/p][p][/p][p align="start"]The Viper had an instant impact in our games! If a dissolved body was found, the discussions were a lot more engaging around the state of the body and who was around it. On the other hand, games were very scary when Crewmates were dropping like flies but bodies were never being found.[/p][p align="start"]The Viper checked off a lot of boxes for a good role:[/p]
  • [p]It promoted more discussion in meetings[/p][/*]
  • [p]It allowed the Impostor to strategize their kills in new ways[/p][/*]
  • [p]There is push and pull between the Viper and Crewmates[/p][/*]
[p align="start"]Thus, the Viper was good to move on to the next stage of development![/p][p][/p]

The Post Prototype Process

[p align="start"]The next steps were to work with the art team to figure out the theming of the role. Since the dissolving body was so core to the Viper, figuring out the theme revolved around that. Here are some of the concepts from our brainstorming session that the art team explored:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/809bc1915fb9e89c0db9bec3403c45b4f7bd7378.png"][/img][/p][p]Exhibit C, a body dissolving through interdimensional means[/p][p align="start"][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/b7320c19fc72e81e93f3362f4007d9ba89dba999.png"][/img][/p][p]Exhibit D, the Impostor spewing a horde of tiny Impostors[/p][p align="start"][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/d9444d7a6b9fcc00fe5a9fcb52ef4c5b47cdd883.png"][/img][/p][p]Exhibit E, commanding an army of ants to kill a Crewmate[/p][p align="start"][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/9cae96c413f4b564a1819ceb5e627c3c677bf147.png"][/img][/p][p]Exhibit F, on the left: killing a Crewmate through dehydration and on the right: killing a Crewmate by creating a black hole where they stand[/p][p][/p][p align="start"]Beyond this, there were a ton of other interesting and wide-reaching ideas, but ultimately none of them stuck as much as the dissolving acid. The Viper is a great theme and the dissolving acid is a fun visual to work with.[/p][p][/p]

Testing a Color Matching Option

[p align="start"]One final idea we explored with the dissolving body is the color scheming. By having the acid match the color of the victim, it was a gruesome visual of a melting Crewmate.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/a8d7831a6949dba51612353f7950cbf4a823bc2e.png"][/img][/p][p]Exhibit G, testing a version of the Acid where it matches the color of the killed Crewmate[/p][p align="start"][/p][p align="start"]As fun as this was, we ultimately went back to having just one acid color. The Viper having a specific color for their acid made for a stronger identity with the role, and it gave us time to do more fun things like creating the Viper’s kill animation![/p][p][/p]

Finale

[p align="start"]The Viper was a great role to work on. Since it was so fun right off the bat, it gave us more time to explore the art. I hope you enjoyed this sneak peek on some of the exploration we did with the acid! Seeing all the cursed ideas from the artists was hilarious, so I figured you’d all like to see this too.[/p][p][/p][p align="start"]And behold, the final Acid:[/p][p][img src="https://www.innersloth.com/wp-content/uploads/2025/09/AU_Viper_KillSplatter-ezgif.com-optimize.gif"][/img][/p][p align="start"][/p]

Another Q&A

[p align="start"]Before you run back to spit on other Crewmates, take a look at the Q&A video we did to answer questions about the Viper, featuring Daniil![/p][previewyoutube="jzHtejU4WWQ;full"][/previewyoutube][p align="start"]Avoiding Acid like always,[/p][p align="start"][/p][p align="start"]Dave[/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/8fa83f4bbe89f70539860c681917b8e687f29130.png"][/img][/p]
Logo for Among Us
Release:16.11.2020 Genre: Gelegenheits-Spiel Entwickler: Innersloth Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Behind the Beans: Tracker & Noisemaker
Among Us
03.10.25 17:00 Community Announcements
Behind the Beans: Viper
Among Us
23.09.25 16:59 Community Announcements
Behind the Beans: Detective
Among Us
16.09.25 17:09 Community Announcements
Announcing: Among Us x Genshin Impact
Among Us
10.09.25 17:03 Community Announcements
New roles are on the scene of 17.0.0 | Emergency Meeting #41
Among Us
09.09.25 17:10 Community Announcements
Among Us 2023 Depreciation
Among Us
06.08.25 17:13 Community Announcements
It's Back! ✨???? Among Us x Pusheen
Among Us
22.07.25 17:01 Community Announcements
Bean for Speed ????️???? Racing Cosmicube
Among Us
24.06.25 17:00 Community Announcements
Crewmates got cake! ???? Among Us' 7th Birthday
Among Us
10.06.25 17:13 Community Announcements
World Ocean Day Sale ????
Among Us
05.06.25 17:00 Community Announcements
May Update: A Smol Treat
Among Us
20.05.25 17:00 Community Announcements
Anti-Hack Fix
Among Us
09.04.25 16:35 Community Announcements
Hotfix Incoming ????
Among Us
03.04.25 18:35 Community Announcements
April Fools! It's ehT dlekS! slooF rilpA!
Among Us
01.04.25 16:00 Community Announcements
A match made in update 16.0.0 | Emergency Meeting #40
Among Us
25.03.25 17:15 Community Announcements
Announcing: Among Us x Like A Dragon – Kamurocho Cosmicube
Among Us
25.03.25 17:00 Community Announcements
Among Us Version Number Changes
Among Us
12.03.25 17:00 Community Announcements
Among Us 2022 Depreciation
Among Us
05.03.25 18:00 Community Announcements
New task: Help shape Among Us!
Among Us
24.02.25 18:00 Community Announcements
The Among Us 2025 Roadmap
Among Us
18.02.25 18:00 Community Announcements
Lunar New Year Slithering In!
Among Us
27.01.25 18:00 Community Announcements
Innersloth Turns 10!
Among Us
08.01.25 18:13 Community Announcements
Claws and Paws Out! | v2024.11.26
Among Us
19.11.24 18:00 Community Announcements
Big Bug Update and New Fixes | v2024.10.29
Among Us
22.10.24 17:00 Community Announcements
Classic Halloween Hats Return!
Among Us
01.10.24 17:00 Community Announcements
Among Us x Ace Attorney
Among Us
09.09.24 17:00 Community Announcements
Critical Role Collab and Fixes | Update v2024.8.13
Among Us
13.08.24 17:00 Community Announcements
New roles enter the fray! v2024.6.18 | Emergency Meeting #38
Among Us
18.06.24 15:00 Community Announcements
Among Us turns 6!
Among Us
15.06.24 16:00 Community Announcements
Among Us Show Trailer
Among Us
07.06.24 22:15 Community Announcements
Outersloth: Our New Indie Game Fund!
Among Us
07.06.24 22:13 Community Announcements
Among Us 2024 Roadmap
Among Us
08.05.24 17:00 Community Announcements
April Fools' goes necks-gen
Among Us
01.04.24 17:00 Community Announcements
Banishing Bothersome Bugs
Among Us
05.03.24 18:00 Community Announcements
Happy Lunar New Year ????
Among Us
08.02.24 18:06 Community Announcements
End of the Bean Year
Among Us
15.12.23 18:00 Community Announcements
Indie Cosmicube Collab and Fungle Fixes
Among Us
28.11.23 18:00 Community Announcements
NEW MAP: The Fungle | Emergency Meeting #38
Among Us
24.10.23 17:00 Community Announcements
The Fungle drops October 24!! ????
Among Us
11.10.23 17:00 Community Announcements
Announcing our next map: The Fungle ????
Among Us
14.09.23 14:47 Community Announcements
Hotfix 2023.7.12
Among Us
13.07.23 23:43 Community Announcements
New Quick Chat is here! | v2023.7.11
Among Us
11.07.23 17:00 Community Announcements
Ghostface Returns
Among Us
07.07.23 17:00 Community Announcements
Happy Birthday Among Us!!!
Among Us
15.06.23 17:00 Community Announcements