Viper
[p][/p][previewyoutube="3M77DfVjLnw;full"][/previewyoutube][p align="start"]The Viper is a simple role to understand. This was important to keep in mind when designing and iterating on the role. But don’t be fooled – there’s actually a lot of depth! Where and how you choose to kill now requires more thought. “How can I give the body more time to dissolve?” and “What are the entry and exit points of the location?” are just two questions to consider. The more discrete the location, the higher the chances of the body fully dissolving without a trace.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/43d06dac763e6296de2c5467241deaf917c8e983.gif"][/img][/p][p]Exhibit A, the Viper’s Acid ability in all its glory[/p][p][/p][p align="start"]A good Viper also uses their sabotages to the fullest. Need to give a dissolving body more time to disappear? Lock it behind a Door Sabotage. Need everyone to move as far away from that kill you did in Navigation? Trigger the Reactor Meltdown. A clever Viper that uses their full toolset can get away with multiple kills without ever raising a hint of suspicion. [/p][p][/p]Prototyping Phase
[p align="start"]During the initial prototyping phase, it was just the design and programming teams working on it. To create a placeholder dissolved body, I took the existing art asset and erased it using dynamic jittering to get the intended look.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/33836086/4272d77e907c78ab60af32a99455cf4a2157c01e.gif"][/img][/p][p]Exhibit B, the prototype version of a dissolving body[/p][p][/p][p align="start"]The Viper had an instant impact in our games! If a dissolved body was found, the discussions were a lot more engaging around the state of the body and who was around it. On the other hand, games were very scary when Crewmates were dropping like flies but bodies were never being found.[/p][p align="start"]The Viper checked off a lot of boxes for a good role:[/p]- [p]It promoted more discussion in meetings[/p][/*]
- [p]It allowed the Impostor to strategize their kills in new ways[/p][/*]
- [p]There is push and pull between the Viper and Crewmates[/p][/*]