News Liste Anno 1800

Game Update 17 - Release Notes
Anno 1800
31.03.23 11:47 Community Announcements
[b]Release Date: [/b]Tuesday, April 4th, 3 PM CEST

Features & Content

  • Added Creative Mode [list]
  • The Creative Mode is a separate game mode (in addition to Sandbox and Campaign) that is only available in singleplayer
  • For this mode, several existing rules were changed or removed, allowing players to build freely without having to worry about workforce, construction costs or money
  • It also allows the placement of unlimited numbers of ornamental monuments, as well as e.g. hotels in the New World or Enbesa
[*] Added Stamp Feature
  • Allows to create and save “Stamps” from existing buildings and blueprints
  • The Stamps are available in all local savegames and the files can be manually shared with other players
  • Stamps therefore allow players to e.g. save and re-use certain city or production layouts
[*] Added new World's Fair Exhibition
  • Completing the new "Annoversary Exhibition" will grant the player special fireworks as well as Golden Tickets for the Grand Gallery
[*] Added an Annoversary ornament: the Fountain of Fortune [/list]

Balancing

  • Changed the calculation of average happiness to better count in Tourists [list]
  • Happiness now calculates with the population number of each residence building type instead of the number of residences of a certain type. This gives greater weight to Hotels/Tourists and will overall change the island happiness on existing saves
[*] Items from the Custom Officer line now effect all Piers and Trading Posts (these items were slightly nerfed in the process to account for their increased effect) [*] The "Flour" Lifestyle Need now gives at least one coin starting at Farmer's level [*] Fulfilled Shepherd Lifestyle Needs (Wanza Wood, Ponchos, Canned Food) now give one coin [*] Change the skill bonus on expeditions for Sea Mines (from Hunting to Naval Power) and Bombs (from Naval Power to Force) [*] The "Proud Savannah Park" zoo set no longer debuffs powered pastures
  • Additional effects added: 1t additional good all 3 cycles, and +25% productivity
[*] Fixed the inconsistent Fire Extinguisher consumption which is now 1t per cycle [*] Reworked the item "Sunday Best Law" now providing Lifestyle Needs instead [*] Reduced the drop chance for the High Life items "Blue Skies and Get Rich" at traders [*] Decreased the warehouse range for Advanced City Institutions but increased its overall range and speed [*] Lowered Attractiveness unlocks for the Hacienda Policies Local Assemblies (700) and Unloading Permits (1000) [/list]

General Improvements

  • Players can now search for goods in the warehouse and the expedition screen
  • Additionally, the expedition screen has now presets for exactly the types of skills that are required
  • A “remove changes?” confirmation pop-up has been added to the Trade Route Menu when a trade route has been modified
  • A search field has been added to the Trade Route Menu when choosing a good to be loaded on the route
  • Added a message for clarification when harbour buildings overlap in blueprint mode which blocks them from being upgraded
  • Removed the outdated "Imperial Pack" Page when starting a new game - all skins are available directly in game via the skin button
  • It is now possible to build Silos and Tractor Barns in blueprint directly from the object menu before the main farm building is placed
  • Cultural Buildings are now correctly displaying the state of an item (known, owned, equipped) in the overview menu
  • Added the option to have fully coloured islands on the minimap (can be toggled in the options)
  • Roads can now be upgraded via the upgrade tool
  • It's now possible to unload/sell all goods from a ship by using Ctrl + Shift + Leftclick, and to drop all cargo by using Shift + Rightclick
  • The Hacienda Brewery buildings can now be boosted by electricity
  • Items that provide electricity now also affect the Aluminium Smelter
  • The Flamethrower Monitor can now attack while moving
  • The beer festival now also affects the Cognac Multifactory
  • Increased acquisition pool of DLC 12 items [list]
  • Pedro, Captain of the Panama is now obtainable via Isabel Sarmento
  • Added other specialists to visitor and rescue expedition pool
[*] Minor improvements to improve modding experience
  • Made datasets.xml file available for easy access
  • Added extra placeholder entries in enums
  • Added extra placeholder region/participantID
  • Made the skin painter tool available in other regions
  • Corrected placement of the skin button in all UIs
[/list]

Bug Fixes

Gameplay

  • Fixed a crash that appeared after loading a save game and deleting multiple blueprints
  • Fixed an issue that could lead to locked buildings for New World Rising without owning the Empire of the Skies DLC
  • Fixed a freeze that could appear when using multi move tool in Multiplayer
  • Fixed an issue that could lead to immediately losing the game right after game start when choosing specific win condition settings
  • Removed the newspaper article about the "Schnapps Shortage"
  • Fixed an issue that did not increase loading speed for electrified production buildings using scooter transport
  • Fixed the inconsistent sorting of population tiers
  • Buildings on fire are now showing a fire icon above them
  • After fulfilling its conditions in the "Eden Burning" scenario the harsh money event "Explosion" now occurs
  • Fixed incorrect goods that were required to upgrade to the Medium Trading Post in the Pride & Peddlers Scenario
  • Fixed an issue that could lead to wrong goods allocation when saving during a Championship/Exhibition preparation
  • Fixed an issue with remaining overseas mail on Airships that could not be unloaded
  • Fire Departments now are decreasing the explosion chance
  • Fixed an item buff for ships using "-X% Damage from Ships"
  • Removed some incorrect entries in the Construction Menu when using alternative sorting in the "A Clash of Couriers" Scenario
  • Fixed several incorrect entries in the Production Statistic
  • Fixed an issue for several civilian buildings that could be falsely attacked by ships
  • Fixed the wrongly randomized clay deposit quantity and position in the "Eden Burning" scenario
  • Fixed an issue with the "Best of a Bad Lot" badge not being displayed on the map pin after it has been earned
  • Fixed a broken timer in the quest "New World Express" in the "Clash of Couriers" scenario
  • Renamed "All Quarries" to more distinct groups to better clarify item effect targets
  • The Pyrphorians can no longer destroy Archibald Blake's Harbour in the campaign quest "Final Battle"
  • Fixed the Docklands tutorial speech bubble which was connected to the wrong entry in the construction bar
  • Fixed a bug that led to abnormal pirate behaviour (Pirates attack Trade ships again, avoid the Harbor Danger layer, they flee again when in danger)
  • Fixed an issue that led to Old Nate from the Passage being listed incorrectly as a Trader in the Statistics Menu
  • Fixed Oil Wells that were not depleting in the "Pride and Peddlers" Scenario
  • Fixed a rare performance issue that could appear for very large save games with a lot of Scholar residences and unfulfilled "Briefcase" unlock in the High Life Department Store
  • Fixed a rare performance issue that was caused by an updating attractiveness value
  • Buildings with a radius can no longer overlap by using the multi-move tool
  • Nandu and Alpaca Farms are now properly affected by item productivity effects
  • Fixed an issue that prevented the Pier Need from being fulfilled when building bus stops in a specific order
  • Fixed a crash that could occasionally appear after clicking the "Scenarios" button in the title screen
  • Fixed a rare issue with changed island ownership [list]
  • Please load your savegame from before activating DLC 12 to be on the safe side
[*] Changed how large numbers of goods are displayed in the warehouse and trading post [*] Fixed a crash that could appear when demolishing multiple quay tiles at once [*] The electrified pastures can no longer be affected by riots and illness incidents [*] It is now possible to adjust the working conditions for the Calamary Fishery and the Mineral Mine [*] The incorrect entry for the "Pearl Farm" was removed from the "Seasons of Silver" Scenario construction menu [*] The walls form the Old Town Pack now connect to the Town Gatehouse [*] Fixed the missing "On Island" counter for the Town Hall, Arctic Lodge and Trade Union [*] Removed the mysterious item "Strange Idol" [*] Fixed the display of production over time for some goods in the statistics menu for Eden Burning [*] Fixed the progress bars for some Achievements from the New World Rising DLC [*] The cargo slot no longer gets blocked by an invisible item on the ship that brings materials to Aarhant in secret "donotlocame" quest [*] Fixed missing market value for Wood Veneers in the "Pride & Peddlers" scenario [*] Fixed a Docklands issue for Captain Tobias ship being stuck in departing state [*] The Great Eastern cannot be sold anymore to prevent players from losing the Great Eastern Permits [*] Oil ships are no longer incorrectly able to do active trade with 3rd or 2nd parties leading to a loss of the goods [*] Disabled the passive Trade button for the scenario "A Clash of Couriers" since it is not available there [*] Fixed an issue that could lead to damaged AI Ships getting stuck rotating in one place [*] "Lobster Cheminee" Restaurant recipe is now unlocking again upon providing Clay Pipes to Scholars [*] Fixed some missing goods when filtering for Agricultural Products for the New World in the Trade Route Menu [*] The expedition event decisions will no longer show the ship icon when no navigation/naval power bonus is provided [*] Removed the reduced explosion chance for residences from the "Empire of the Eagle" museum set [*] Fixed the missing highlight for the Trade Union when building the Hacienda Fertilizer Works near it [*] The preview for Hacienda Farm and Brewery recipes is now available in the catalogue before they are unlocked as for all other multifactories [*] Fixed the 1% deviation in the Statistics Screen when 3 productivity boosting items are used on a production building [*] Fixed an issue that prevented the player from taking screenshots with the "Print Screen" button from the In-Game pause menus [*] Updated the category "Games and Amusements" for the World cup preparations in the Grand Stadium to depict the needed amount of goods [*] Fixed some mismatched categories and good for the Grand Stadium event preparation [*] Fixed the issue where some goods could be paused in the "All Population Tiers" filter for the Market Place, even though being displayed unpaused in the residence filters [*] Chewing Gum and Violins are now displayed as Investor Need in the Statistics Menu [*] Fixed the missing entry for "Plantains" in the Market place object menu for the "A Clash of Couriers" scenario [*] The "Social Welfare Act" now correctly provides bonus happiness from the Market for workers [*] Fixed an issue that could lead to the possibility of ships of a defeated AIs staying on one place instead of leaving the session [*] Fixed an issue with slightly mismatching happiness values in the Population Statistics [*] Fixed an issue that could occasionally lead to a small delay for residents moving when loading a save game [*] Fixed the hitpoint bonus from items that reset after regional transfer [*] Fixed the appearing of stationary Frigate ships near Isabel's harbour in the "Pride & Peddlers" scenario [*] Removed ornaments that were present in the Construction menu of "A Clash of Couriers" scenario [*] Qumaq continues to occasionally offer legendary zoo/museum items [*] Added a "Good Consumptions" keyword to several items for consistency and easier search [*] Fixed the issue with item effects that reduce a ships maintenance not being active during session transfer [*] Bridges now get moved when using the multimove tool to move roads and bridges [*] Adjusted the yellow line of the Heater’s cart route outside of the heating range to a colour that is better visible [*] Removed some "Black Market Goods" from the Statistics screen in the production tab for the "Pride & Peddlers" scenario that could only be obtained via traders [/list]

UI

  • Fixed the broken menu that appeared when loading a save game from the defeat screen in the scenario
  • Added static help button to Fuel Power Plant in the New World
  • Fixed a missing objective icon during the tutorial quest "In the Red"
  • Fixed a visual issue in the "Pride and Peddlers" Scenario that falsely displayed bronze and silver medals in case of defeat [list]
  • Please note this fix only applies to new games not for existing save games
[*] Removed an unused option entry in the options menu [*] Fixed the item counter in the Statistics menu that displayed amounts of items with 3 digits incorrectly [*] Fixed several issues in the Formula codex book [*] Fixed the overlap in the resource bar that could appear in late gamesfor Korean language [*] Fixed some visual issues on for the top bar tooltips [*] Fixed an issue that could lead to the Research Center Menu being stuck when pressing ESC during an animation [*] Added search word "Removed Input" to the items search in the Statistic Screen [*] Added the missing information "Imported from" to some lifestyle needs infotips [*] Fixed the overlap for the comparison bars and the reputation History in the Diplomacy menu that could appear after selecting the history tab and switching diplomatic perspective [*] Fixed an issue that could lead to the scrollbar occasionally jumping back to the top of the list during scrolling in several menus [*] Fixed an issue that could lead to the happiness indicator sometimes disappearing from the island information bar [*] Fixed the tourist unlock condition which was displayed doubled in the construction menu info tip [*] Fixed an issue for the tooltip in the Research Center tutorial tooltip that was out of screen and could not be closed [*] Updated DLC icons for Tourist Season and Docklands in the main menu [*] Added the missing Artista population settlement tier icon next to the island name [*] Fixed cut off text that could appear on residence buildings with many of buffs and high numbers (Income, Maintenance, workforce) [*] Fixed the slightly different look of the goods and item tab in the Trader menu when choosing different window size [*] Fixed the overlapping voice chat panel in the multiplayer lobby [*] Fixed an incorrect save file warning message that could appear in the scenario victory screen instead of the earned Ticket currency [*] Fixed some inconsistent icons in the construction menu for the "Seasons of Silver" and "A Clash of Couriers" Scenario [*] The button to create Airship Routes is now disabled in the "Pride & Peddlers" scenario since they are not available there [*] Fixed an UI issue for expedition choices that became unreadable when using a large list of items [*] Updated the icon for the Hacienda Module selection in the Hacienda's object menu [*] Fixed the duplicated image of the "Ivujivik" location on the passage expedition map [*] Fixed a wrong UI state that could appear after buying all items from a trader [*] Fixed the mismatched space between different expedition entries in the sidebar [*] Added the missing construction warning for the beautification menu when trying to open it above unowned islands [*] Fixed a too quickly disappearing speech bubble in the quest "Beard of the Year" in "A Clash of Couriers" scenario [*] Fixed a broken infotip for the "Regal Gala Parade" during the quest "A Trifling Matter: The Tower" [*] The region selection in the Trade Route menu no longer switches back to the current region when selecting if before clicking the create route button [*] Fixed the shifted position of object menus for cultural buildings in blueprint mode [*] The Coal Coking Furnace now gives access to static help menu in the "Seasons of Silver" scenario [*] Fixed inconsistent sorting between gas and helium airships of armed/unarmed airships [*] Fixed an issue with the "Call Paloma Button" and search bar being above the dark overlay in the warehouse object menu [*] Fixed an issue with the ceasefire timer not being displayed on the islands overtaken by enemy [*] Fixed several inconsistencies in the infotips in the High Score Screen [*] Fixed the check mark icon being incorrectly present in the menu for cultural buildings when opening the menu for the first time after loading [*] Fixed that the word "Influence" was displayed instead of the number in the notification when buying a Schooner [*] The tooltip for the loading ramps for the warehouses is now displayed in the Old World and Cape Trelawney too [*] Fixed an inconsistent gap between entries in the quest book [*] Fixed an issue with the pause screen background opacity that could appear for several occasions [*] Fixed shifted position of infotips in the Trade Route Menu [*] Fixed the limited number of ships that was shown in the list when adding new ships to a Trade Route [*] Fixed an issue with the menu icons on the tabs not updating correctly after changing session [*] The background now gets darker when newspaper meta menu is opened [*] Added the missing construction phase bar for the last phase of the Dam in the "Eden Burning" scenario [*] The attractiveness menu can now be closed by clicking the attractiveness button again [*] Fixed a wrong indicator icon that was used on the eco balance bar during a debuff in the "Eden Burning" scenario [*] Fixed the 'Reset' button that appeared active after re-entering the options menu without changing any option [*] Fixed the issue that some meta menus could be opened using shortcuts during the Prologue chapter leading to broken menus being displayed [*] Fixed an inconsistent icon for the Medicine good [*] Fixed the cut off for 5-digit numbers in the Docklands meta menu [*] Fixed a confusing infotip in the "Seasons of Silver" scenario victory screen for the rewards [*] Fixed a wrongly assigned schooner icon instead of the Cargoship's icon in the "Sinking the Admiral" quest in "Pride & Peddlers" scenario [*] The player can no longer open multiple overlapping menu pages while in the Title Screen [*] The "Lifestyle Needs" static help page is now adjusted to the window size for Russian localization [*] Fixed some issues in the Research Institute Card selection behaviour [*] Fixed a missing tooltip for the button to remove a 2nd Party NPC in the multiplayer lobby [*] Fixed the two spots in top bar where the player could click through [*] Fixed the position of the "Seasons of Silver" pin's infotip on the world map that could overlap with the Scenario Overview window [*] Fixed the blurred icon of the Extravaganza Steamer [*] Fixed the wrongly displayed "briefcase" icon for Tourists that was displayed at settled islands with no population after viewing an island with tourists [/list]

Quests

  • Fixed an issue during the quest "A Trifling Matter" that was occasionally stuck on Inauguration phase
  • Added a confirmation pop-up that prevents the players from accidently declining quest during the Skyline Tower questline [list]
  • Please note that quests that didn’t trigger can’t be fixed for existing savegames
[*] Fixed an issue that could lead to the Skyline Tower being stuck in the barbecue phase [*] Fixed the stuck Queen's Airship during the quest "A Trifling Matter - The Tower" [*] Fixed a blocker in the Angereb questline when the Kidusi Anitoni story line was missed [*] Added a text for clarification to the photo that appears during the quest "A Ghostly Encounter 1 - Spirit Photography" [*] The quest "Tutorial: Post Office" is no longer present in the questbook for regions where it cannot be solved [*] Fixed an issue that could prevent the quest "A Letter to Kahina" from being resolved when the letter was opened before the quest updates [*] The quest "Champagne Specialist" from Artur Gasparov does no longer appear before unlocking Investors [*] Fixed some missing mild satisfaction events in the "Eden Burning" Scenario [*] Fixed an timing issue on the speechbubbles for the quest "Tutorial: Helium" [*] Fixed the quest "I, me, mine" spawning all mines at the center of diving spot [*] Fixed the quest "The Show Must Go On" which could resolve automatically after accepting it if the Variety Theatre was already constructed [*] Added missing feedback in the "A Clash of Couriers" scenario informing the player about a failed batch when attacking the pirates [*] Fixed the missing Anarchist Defectors quest [*] Fixed a missing image for the objective for the quest "A Lesson in Lore Long Lost" [*] Fixed an issue for the quest "Waha Desher: The Sorcerer's Apprentice" that occasionally could be stuck in the questbook after it's completion [*] Removed the time limit for the quest "Starving Pyrphorian" in the "Eden Burning" Scenario [*] Reduced the buff effect of the item "Sack of Money" during the quest "Lost Item: Money, Money, Money" to 30 minutes in the "A Clash of Couriers" scenario [*] The tutorial quest "Inferno" now resolves with the fire ending on the island instead of the fire being extinguished for only one building [*] Angereb's Harbour can no longer be destroyed before you get the quest to destroy it [/list]

Multiplayer

  • Fixed an issue in the multiplayer lobby that could lead to a team being removed from the co-op slot when the first player declined the invitation
  • Fixed some incorrect trade success values during the Land of Lions expedition in Multiplayer
  • Fixed an issue with ship health bars in Multiplayer
  • Fixed an issue in multiplayer where 'Team 0' was displayed after re-inviting a player to lobby
  • Fixed an UI issue for the third party faction difficulty that overlapped with the off /on switch in the lobby
  • Fixed the overlap for the "Day cycle" and "Open Chat" button in multiplayer mode
  • Fixed an issue that could cause players not being displayed in the lobby after their coop team leader invite was timed out
  • Fixed an issue leading to the player’s name not being displayed correctly when receiving multiple invites and declining one

Audio

  • Fixed an issue that could lead to the background music occasionally stopping
  • Fixed an issue that could lead to New World soundtracks being played in the Old World
  • Fixed an issue that where switching from the New World to Old World did not switch the soundtrack
  • Fixed missing sound of building and relocation of the Hacienda Fertiliser Works
  • Fixed an issue with the shot sound for the "Ship-of-the-Line" and "Battle Cruiser" being louder than other shot sounds
  • Fixed a sound issue that appeared when zooming on the ruins in the "Seasons of Silver" scenario
  • Fixed an issue that could lead to the incident music playing during the end movie and pre-victory screen in the "Pride and Peddlers" scenario
  • Fixed some issues with ambient sound of some objects not being adjusted to the game speed change after loading a save game
  • Fixed a missing sound effect when picking up "Conspirators" from "A Trifling Matter: Another Conspiracy Unmasked" quest
  • Fixed an issue that could lead to the intro audio for Scenarios being skipped when playing with deactivated "Set Sail" button
  • Fixed an issue with no audio playing after pressing "Replay the introduction audio" button in the questbook menu for "A Clash of Couriers" scenario

Art/Visuals

  • Fixed the look of the Goat Farm pastures in the "Seasons of Silver" Scenario
  • Fixed a visual issue for the Fire Department and Advanced Hospital demolish animation
  • Fixed the Trade Route Menu in the "Seasons of Silver" scenario that was missing an island
  • Added two missing default variations for Museum modules with equipped items from Land of Lions
  • Fixed some small visual issues on islands in the New World
  • Fixed an issue that could lead to horses occasionally missing from city carriages
  • Fixed the custom skins for the Boreas Airship that were larger than the default one
  • Fixed a disappearing rock texture in Isabel Sarmento's harbour at a certain distance
  • Fixed the missing textures for the "Banner of the Roses" ornament on Low/Medium graphic quality settings
  • Fixed a delay in the destruction animation for Arctic airships
  • Fixed a small visual issue on Madame Kahina's island for Low/Medium graphics preset
  • Fixed a visual gap on Manola between the Dam wall on and the water
  • Fixed some unfitting visuals for the Goat Farm and Fish Stew Kitchen in the "Seasons of Silver" scenario
  • Flak and Flamethrower Monitors don't use the default Monitors destruction animation anymore
  • Fixed the portrait of the editor that was displayed mirrored in the Multiplayer lobby
  • Fixed the appearance of white highlight for grids when multi-relocate preview of farm modules hovers over their present location
  • Vasco's Silver and Gold ship-of-the-line have now window illumination at night time in the "Seasons of Silver" scenario
  • The Cherry Tree ornaments no longer overlap parts of the Paved Street when placed right next to it
  • Fixed the misaligned gun for the Flak Emplacement in the Old World and Cape Trelawney
  • Fixed some visual issues for the Salvager when in damaged state
  • Fixed missing feedback units for Airship Platforms in the Arctic when built on islands colonized through sea

Text & Loca

  • Updated the Static Help text for the "Eden Burning" scenario due to missing explanation why some ruins are not resetting after a restart
  • Fixed a text that stated the World Cup of Grand Stadium wrongly awarded 200 influence instead of 150
  • Fixed some localization issues for entries in the Construction Menu for Korean language
  • Fixed some localization issues in the Scenario description for "Pride & Peddlers" and "A Clash of Couriers"
  • Added a missing line for several infotips for Construction Menu entries that open an overview
  • Fixed a text issue for Airships in the Influence Breakdown
  • Fixed a misleading text in the infotip for public services about maintenance costs
  • Fixed a unsupported character during intro cutscene "Eden Burning" scenario for Traditional Chinese
  • Fixed the missing milk production in the Cattle Farm construction infotip in "Pride & Peddlers" scenario
  • Added a missing header for the dam monument screen in the "Eden Burning" Scenario
  • Fixed a misleading description for the items "Taxman Tim" and "Lady Banes, Proponent of Protectionism" that clarifies that some of their affects are only working when applied for Trading Posts
  • Fixed the missing text and audio for the Architect's delivery notification in the quest "Angereb: The Great Work"
  • Added a missing translation for the type-sorted construction menu tooltip
  • Fixed the wrong use of the word "Engineers" instead of "Artista" in the balance infotip
  • Adjusted the text for the Hacienda "Dietary Education Initiative" to make clear it includes Artistas too
  • Adjusted the text "Select your event Size" for German localization in the Stadium Menu
  • Removed confusing description for the Relocate tool
  • Fixed several issues in infotips for goods that mentioned in which session they can be produced
  • Added the missing information "Imported from" to some lifestyle needs infotips
  • Added a tooltip for the Minimap Filter button
  • Fixed a misleading issue for the Airship Platform Tutorial text
  • Fixed the missing name tag for Artista's during the intro and outro video for the "Pride & Peddlers" scenario
  • Fixed some missing fluff text from multiple production infotips in the construction bar for the "Pride & Peddlers" scenario
  • Fixed an misleading infotip for the income in the "Pride and Peddlers" scenario
  • Fixed misleading Pier description for Russian localization
  • Removed minimum stock line for airmail and added an information that it's not possible to set it up for airmail
  • Fixed duplicated mentions of Bomb Factory and Sea Mine Factory in several item descriptions
  • Updated the Hacienda Policies descriptions providing full information
  • Removed mentions of "Influence" for various Scenarios since they are not available there
  • Fixed the missing % sign in the productivity percentage line for the "Arctic Gas Expert" item
  • Fixed the incorrect translation for the Motor Assembly Plant building name in Polish
  • Updated the name of the "The Pit and The Pendulum" voluntary quest to better fit both parts of the questline
  • Fixed a misleading text for the 3rd stage of the Dam Monument construction site
  • Fixed misleading "Imported from the Old World" line in the electricity need infotip of the Hacienda Artista quarters
  • Fixed an inconsistent infotip for the amount sorting in the Finance tab of the Statistics Menu
  • Fixed a text line that was slightly cut off in the Fisherman's decision quest window for a number of languages
  • Fixed several smaller misleading text issues on the ""The Journey to Enbesa"" expedition map
  • Added missing translation to "Empanadas" recipe's name in the Restaurant's recipe book
  • Fixed some mixed up text in Captain Tobias' Export/Import tutorial
  • Fixed a cutoff text within the infotip for the Expeditions on the World Map for Chinese languages
  • Added missing fluff text for carnival goods related infotips
  • Fixed the name of the "Black Muscovy" that was incorrectly called Absinthe in the effect infotip
  • Updated the description for the location of the Gazebo Plaza ornament in the Construction Menu for the quest "Market Research: The Lab"
  • Fixed the missing construction hint in the Crop Fields infotip for Simplified Chinese language
  • Renamed the option to disabled production flyouts
  • Fixed the text "Shared Storage" that went out of bonds in the Statistics menu for Polish language
  • Fixed a missing space after a comma in the text of Blessed Rains expedition event
  • Fixed a typo in the item fluff text "Lady Lu, the Redeemed Pirate"
  • Fixed some minor misleading text for the Stadium event
  • Fixed a Typo in "Ivory Iggaak" Arctic Lodge item description
  • Fixed a Typo in the "Fable Foible" Enbesan voluntary quest
  • Fixed an overlap issue for the construction material value in the Skyline Tower menu in Traditional Chinese
  • Added a missing text for the search bar in the Docklands' Menu as feedback when no results were found
  • Fixed several minor text issues
  • Fixed some spelling mistakes and missing strings in various quest and objective texts
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