News Liste Ara: History Untold

Ara: History Untold - V1.1 The Invisible Hand Update
Ara: History Untold
14.11.24 20:00 Community Announcements
The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.

We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!


Ara: History Untold


Version 1.1 - The Invisible Hand Update





Highlights



  • National Economy Screen Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.
  • New Amenities Over a dozen new craftable amenities added, offering additional strategic choices: [list]
  • Anvil: Provide a 150% buff to improvements that can be supplied with them.
  • Biscuits: Grant players a +25 to food as an Amenity.
  • Mining Pick: Add +50% harvest rate to improvements.
  • Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
  • Sewing Machines: Sewing Machines add 200% craft rate to improvements.
  • Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
  • Scrolls: Grant +15 City Knowledge as an Amenity.
  • Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.
  • ...and more!


[*]Unit Upgrades

Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.


[*]Advisors

  • Introduces a Sovereign Advisor.
  • Each advisor provides suggestions to enhance your strategy.
  • This feature will become more intelligent in future releases.


[*]John A. MacDonald

Canada joins the world stage, expanding your diplomatic and strategic options!


[*]Earth Map

Added as a pre-made map focusing on gameplay over strict geographical accuracy:
  • Britain and Ireland share an enlarged island.
  • Features like the Canadian Shield and Gulf Stream are accounted for.
  • Enhanced mountain ranges for natural barriers.


[*]Redeployment

Reform armies with units being sent back to your reserves for better strategic flexibility.
[/list]


Changelog



Performance Enhancements



  • Memory Optimization Improved game performance on lower-end hardware.
  • Rendering Optimizations Enhanced framerate stability for lower-end systems.
  • LOD Optimization Better visuals and object clarity while maintaining higher framerates.
  • General Performance Improvements Several performance enhancements have been made to improve overall game stability and experience.

UI Updates


  • Region Yields Added region yields to the title bar in the city panel for better resource tracking.
  • Improvement Renaming Players can now rename their improvements for personalized management.
  • Supply Availability Improvements with available supplies now glow to indicate their availability.
  • Technology Display Items now display the required technology to unlock them.
  • Customization Slider Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
  • Notification System Players receive notifications when they run out of crafting resources.


AI Updates



  • Improved Prioritization AI better prioritizes city improvements and optimal dwelling locations.
  • Data-Driven AI Supports data driving, allowing designers and modders to enhance AI prioritization.
  • War Declaration Intelligence AI becomes more strategic and intelligent in declaring wars.


Map Generation


  • Human Priority Humans are prioritized for mild climate locations during map generation.
  • Biome Weighting Adjusted to make starting positions more interesting with fewer snowy starts.


Gameplay Fixes


  • Late Game Stability Fixed a crash bug occurring in the late game.
  • La Grand Place Resolved the issue of La Grand Place not appearing in Act 1.
  • Road Spawning Prevented detail roads from spawning underneath improvements.
  • Duplicated Unlocks Removed duplicate unlock of animal resources.


Event System


  • Triggers Added Added triggers for improvements when they have no items in the queue and when they begin crafting.


Visual Improvements


  • Road Textures Enhanced road texture fidelity for a more polished look.
  • Barracks 3D Asset Improved the 3D asset of Barracks for better visual appeal.


Modding Support



  • Advisor Data Driving Added data driving capabilities for advisors to support modders.



New Feature Details



Earth Map


  • Geographical Features Canadian Shield and Gulf Stream are now accurately represented.
  • Gameplay Connections - Britain and Ireland connected as a single enlarged island. - Italy and Sicily connected for enhanced gameplay dynamics.
  • Natural Barriers Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
  • Real-World Locations Added real-world locations for nations, ensuring a balance between accuracy and gameplay.


National Economy Screen Feature Overview


  • Centralized Management Replaced the crafting panel with the National Economy Screen for unified management.
  • Automatic Supply Allocation Set the game to automatically add supplies to various improvements as they become available.
  • Supply Order Management Define the order in which supplies are allocated automatically.
  • Global Harvester Management Control resource harvesting globally across all regions.
  • Crafting Management Manage crafting from the National Economy Screen without needing to visit each city.
  • Global Improvement Upgrading Upgrade improvements on a global scale for efficiency.



Balance Adjustments



Nation and Building Limits


  • Print Shop Nation limit increased to 3.
  • Inns Limited to 1 per city instead of 1 per nation.


Building and Production Buffs


  • Barracks Security set to 15 for level 1 and 25 when an expert is added.
  • Blacksmith Can now be supplied with Tools and Anvil Goods.
  • Citadel Construction no longer requires Concrete.
  • Docks Production buff after adding an expert reduced from 20 to 15.
  • Drydock Default production buff increased from 10 to 20. Production buff after adding an expert increased from 20 to 30.
  • Naval Base Default production buff increased from 10 to 30. Production buff after adding an expert remains 30 with additional benefits.
  • Workshops, Factories, Crafting Guilds Can build Anvils and Mining Picks.
  • Residences & Skyscrapers Residents can now use Soap, improving living standards.
  • Foundry & Forge Can use Anvils and Fuel Cells to increase production.
  • Hwaseong Fortress Available for construction throughout Act 2 and 3.
  • Library of Celsus Available for construction until Act 3, extending its utility.
  • London Eye Buff Corrected; Security buff changed to Prosperity.
  • St. Basil's Cathedral Now only provides 1 Security per Engineer or Artist Paragon.
  • Forge Can now be unlocked by Precision Engineering.


Metallurgy and Steel


  • Metallurgy No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.


Fuel Recipe Changes


  • Production Cost Reduced from 1000u to 500u.
  • Production Bonus for the Second Ingredient Reduced from 750u to 500u.


Resource Adjustments


  • Marble Now more common.
  • Meteors Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
  • Obsidian Now more common.
  • Tobacco Yields less money than before.


Unit and Population Adjustments


  • Dragoons & Zamburaks Can now be produced in Act 3.
  • Prestige Reward Capturing an enemy city now provides a prestige reward.
  • Horses Take slightly longer to tame to balance availability.
  • Population Tier Requirements Slightly increased.
  • Stat Penalties Reduced for low-level cities to gradually introduce urbanization effects.
  • Tax Revenue Cities generate slightly more tax revenue to make governments more impactful.
  • City Leveling - Levels 7-13: Slower leveling for better pacing. - Levels 11-23: Receive an additional amenity slot.


Manufacturing and Production Changes


  • Factories Can now manufacture Toys, PDAs, and Sewing Machines.
  • Workshops & Crafting Guilds Hourglasses can be produced here.
  • Ceramic Shops Can produce Mosaic Tiles, now an ingredient for many Triumphs.
  • Clothing Production More involved to produce but provides significantly bigger buffs.
  • Rope Usage Added as an accelerator for Barrel and Carriage production, and Festival setups.
  • Plows Substantially more expensive to produce without appropriate resources (e.g., horses or oxen). Harvest Buff increased from 50% to 100%.
  • Furs Must be turned into Leather and can no longer substitute for leather directly.
  • Sneakers Can use Plastic instead of Leather.


Technologies


  • Hourglass unlocked by Engineering.
  • Mosaic Tiles unlocked by Architecture.
  • Boots unlocked by Horseshoes.
  • Trousers & Sewing Machines unlocked by Industrialization.
  • Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
  • Toys & Sneakers unlocked by Leisure.
  • PDAs unlocked by Internet.
  • Fuel Cells unlocked by Robotics.
  • Embarkation Pass moved to Navigation for better island nation strategies.
  • Ironworking unlocks the Anvil.
  • Precision Engineering unlocks the Forge.
  • Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.


[*]Additional Technology Adjustments

Haberdashery reclassified from religious to industrial.





Events and Quests



  • Forest Fort: Aesthetics debuff decreased from -3 to -2 for consistency.
  • Piercing Request: Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
  • Honoring Their Memory: First option debuff updated to -1 force strength. Third option now imposes a -2 happiness debuff.
  • Political Piety: Removed happiness debuff from the first option. Wealth is now a required cost.
  • Workers of the World Quest: Removed duplicated reward buff.
  • Is It Hot In Here? Event: The +10 happiness benefit in all cities no longer appears twice.



Armies and Combat Enhancements


  • Dragoons and Zamburaks can now be produced in Act 3.
  • Capturing an enemy city now provides a prestige reward.



Miscellaneous Improvements


  • Customization Slider: Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
  • Localization: Continued updates to all language localizations for better accessibility and user experience.
  • Other Improvements: Several performance enhancements have been made to improve overall game stability and experience.
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