- Grain production from Rice has been increased from 50 to 100 Production.
- Rice nodes now provide Grain instead of Rice.
- Soap is available to be slotted into the last Supply slot for Dwellings.
- Codex can be crafted in the Great Hearth, Gathering Hall, Town Center, and City Hall.
- General Hospitals now have two Supply slots for Soap and Power.
- Fertilizer now costs 500 Production and Production bonuses have been increased.
- Unit costs are more consistent throughout the ages.
- Herbal medicine costs are increased if you don't have the ingredients.
- Food requirements are now lowered for higher level cities.
- Starting locations have been adjusted to favor spawns nearby food.
- Grapes no longer spawn in Savannas.
- Herbal Medicine wealth acceleration costs have been updated.
- Fuel Recipe Changes
- Production Cost changed from 1000 units to 500 units.
- Production Bonus for the second ingredient changed from 750 units to 500 units.
- The Apothecary is now a science domain improvement.
- You can now build One Grocer per city, increased from 1 per nation.
- You can now build One Inn per city, increased from 1 per nation.
- Windmills are updated to be in line with Mills and are now 8 per nation.
- The Sawmill can now be unlocked by Engineering, Metallurgy, and Shipbuilding.
- Research costs for some Techs are updated.
- Ancient History - lowered by 15
- Bronze Age - lowered by 25
- Iron Age - lowered by 25
- Antiquities - increased by 100
- Early Middle Ages - increased by 100
- High Medieval Era - no change
- Renaissance - increased by 100
- Enlightenment - increased by 100
- Machine Age - increased by 100
- Atomic Age - increased by 100
- Information Age - no change
- Singularity Age - no change
- Several conditions which could cause the game to crash have been fixed.
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