Arx Fatalis
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UNOFFICIAL PATCH: ARX LIBERTATIS |
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Community patch named ARX LIBERTATIS, that modernises game to play on higher (widescren) resolution, enables UI scaling, fixes bugs and much, much more. Check it out on Arx Libertatis webpage | [/tr]
BETTER GRAPHICS: ARX NEURALIS |
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4.5 GB texture pack named ARX NEURALIS, that it's true to the origin by upscaling game textures to higher resolution. So you can play Arx Fatalis with the same textures as in original game, but with more sharper and detailed textures. Check it out on Arx Neuralis ModDB webpage | [/tr]
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Harbinger of things to come.
In retrospect, it is stunning how much this debut project is an 'Arkane game' to the bone and how much of the design philosophy has become a pillar for all titles to this day for this once little studio from Texas. Due to its age, lack of continuation and the huge popularity of flagship brands such as 'Dishonored' or revived 'PREY', thanks to which Arkane Studios became famous in the minds of players all over the world, fpp rpg 'Arx Fatalis' released in 2002 despite treading seemingly known paths remains one of the more underrated innovative games from the beginning of the 21st century. The enormous ambition behind the visionaries at Arkane, the relative inexperience of the entire team working on the first major project, combined with the typical financial problems of a start-up company, reflected the quality of some key areas of the game, such as uneven length and pacing of various locations, depth and complexity of quest and dialogue mechanics, (lack of) proper intuitiveness and refinement of (still- highly original and innovative!) spell-casting system or lack of sufficient thought and consistency in the design of the player skills. Keep this in mind before plunging into the fantastic, dark and inscrutable world of Arx, but mentioning these more or less obvious issues of the game at the very beginning is by no means an attempt to discourage and lower your expectations. 'Arx Fatalis' is an extremely intriguing, ambience experience that will surely remain in your memory for a long time after completion. From the first seconds, the game charms with its dense atmosphere, original and interesting history of the world and, above all, it draws you with gameplay, which after so many years and so many great immerisive sims still seems fresh and original. Breaking down individual systems (such as the design of the sound setting or the construction of the stealth system) into prime factors, although helpful, does not seem to be the best way to approach the analysis of this game. Like the other creations of this developer, as well as most of the deserved immersive sim titles, 'Arx Fatalis' combines a multitude of classic genres and although most of them, left alone, do not seem to be impressive enough, their selection and combination is the right foundation to start the analysis and evaluation of the final effect. Just like Bethesda's games, creations from this developer in many places escape classifications and remain in a class of their own, offering the player a unique experience that is much more than the sum of its components. Despite sharing so many similarities with the rest of Arkane Studios' catalog to this day 'Arx Fatalis' remains familiar yet a very unique and intriguing experience, deserving both remake and a follow up that would allow creators to fully develop and polish vision they had for this world almost 20 years ago. Delving into this world is highly recommended for anyone with at least a bit of forbearance, patience and sympathy for older computrer games. P.S. Just don't forget that there is a free open-source port of the game called 'Arx Libertatis'. The original, official version is generally playable, but taking into account all the improvements and amenities, there is frankly no reason to stick with it for the full playthrough. Installation and configuration is extremely simple and fast. Go for it!
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Retro Review
When I initially saw this game, I dismissed it as some annoying dungeon crawler that pestered the late 90s and early 2000. I don’t really like these games as those tend to feel low budget, tedious and repetitive. When I played the game, I’m surprised to say that this is rather an action-adventure with a story that is a mix between really good stuff and lots of clichés. Gameplay I call this game an action-adventure rather than an RPG because of the main characters snappy personality, low amount of valid class choices and a low amount of equipment. This isn’t bad, its just not what I initially expected. Class wise, there are only one optimal choice, skilling on magic and some on strength to get the minimum number of stats to wield the weapons you find. The reason for that being that the spell system is one of the most complex and well-made systems I have seen so far in any game. Instead of quick mapping spells or finding them, you instead find runes that you can use to make spells with by drawing these runes onto the screen. Some spells will be told to you, others you have to figure out yourself. This system in theory is really neat but I mostly avoided magic to how tedious it is to always keep drawing those spells over and over again. You can remember/quickslot 3 spells but only for one usage. This means if you want to use a magic missile spell you got to keep drawing them over and over again, most spells having you need to draw 2-3 runes. Ontop of that the recognition, even with fan patch , is one of the most tedious and broken things I’ve seen. Sometimes you try to draw one spell over 20 times and it still won’t work. Other features on the other hand fall flat, combat is dull making you able to do only a light and a heavy attack. Ranged combat is useless and should be ignored mainly due to the game having almost no bows. If you add sneaking/agility/archery atleast the game should try to make it seem like they invested some time in it, otherwise just scrap it. Exploring the map in itself is incredible fun and in contrast to lots of dungeon crawlers, despite the game being solely in caves which I usually despite, this one nailed the exploring part pretty good. Strangely tough, the game introduces you to repairing machinery and smaller hidden switch riddles in the tutorial, but those are never seen again making the game solely a explore, kill and sell items repeat adventure Questing is also strange, I apparently accidently ignored or avoided the main quest, making my way to the last floor on the cave system just to go back to the first because I didn’t do some cryptic backtrack to the first area in the game to talk to some person to activate a script thing. Lots of the main quests are rather cryptic. Money also can be almost completely ignored. As soon as the trader opened, I already had enough money to buy myself the best armor with money. Story The background story of the game is neat, making some sort of dying earth scenario that I just loved. After playing most of the game is just as cliché as it gets, except the main character who has a set personality that is rather fun to listen to. The ending aswell is satisfying and could potentially teaser for a second game but also in itself is closed which is the kind of ending I like the most. Aesthetics If you’re into good atmospheric tracks and levels this game is definitely for you, especially how every cave feels completely distinct from each other making exploring a complete joy. I loved how they made the oppressing nature and loneliness of a cave clear by yourself making the most noise out there, with the occasional scream or animal running past by. Conclusion/TL;DR While I somewhat to a certain extend enjoyed the unique experience the game gave to me I wouldn’t really recommend it to other people due to the only thing the game has really going is the exploring, atmosphere and somewhat the story but the rest felt rather underdeveloped especially the combat was, atleast for me, not really fun making it a rather mediocre experience.
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Release:12.11.2002
Genre:
Rollenspiel
Entwickler:
Arkane Studios
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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