Hello, Vikings!
We're dropping a hefty patch to keep the weekend burning bright. Take your time with the changelog, as we've managed to kill a hefty amount of bugs, besides a considerable amount of improvements. Thanks for the bug reports and enjoy the weekend!
[img src="https://clan.akamai.steamstatic.com/images/43222048/bfcda2a592edf39f074ef4f2bb44a8295d95b6d7.gif"][/img]
Changelog
· Fixed the lake and cave overlap issue with biome distribution for the main island;
· Fixed cooking with eggs resulting in spoiled food;
· Fixed tower villager "tooting" the horn with the defensive command instead of the offensive one;
· Fixed a bug were the cooking house worker would sometimes get stuck trying to deposit items in the crockpot;
· Fixed a bug that would cause structure doors to become untraversable by NPCs. Manifested as villagers getting stuck outside Cottages / Chieftains Houses;
· Fixed a pathfinding bug that would cause villagers to not move anymore in seemingly random circumstances unless they were interacted with by the player (talking to them);
· Fixed a pathfinding bug that would cause villagers to very slowly "stutter-step" to their destinations;
· Fixed a bug where villagers would get stuck because their fallback teleport feature would not work;
· Fixed misconfigured furniture that could have caused villager pathfinding issues;
· Fixed an issue where rebuilding cottages would create 2 more beds;
· Fixed Eye Of Jotun Updates not creating a dismantle pile;
· Fixed some buildings not removing a portion of their inventory when destroyed;
· Fixed villager driven carts flying on server hosted sessions;
· Fixed random player warping when stepping on and off boats;
· Fixed an issue where furniture could not be placed on the terraforming field of the addons of the main building;
· Fixed an issue where multiple Eyes of Odin could be created at the same time in the same world;
· Fixed an issue where furniture could not be upgraded in Chieftain's House (both tiers);
· Fixed furniture upgrading in the Long House destroying the entire house;
· Fixed an issue causing Mine workers to get stuck if their task priorities were changed while they were carrying a large item.
· Fixed an issue where saving immediately after an invasion started would sometimes cause the event to disappear upon loading the save.
· Fixed an issue where out of season Fishing Grounds could not be marked or unmarked.
· Fixed Ivy fence structures picking (highlight);
· Fixed the transition to the desert island atmosphere;
· Fixed Tame Smolkrs never dropping horns;
· Fixed ammo and weapons hoarding on the boat;
· Fixed Warehouse workers getting stuck because of high priority clothes tasks;
· Fixed world items potentially becoming unfindable by villagers after a while;
· Fixed a bug causing players to fall behind boat when opening the map while interacting;
· Fixed disconnections happening when a structure is damaged after a villager left or was killed;
[img src="https://clan.akamai.steamstatic.com/images/43222048/d911851319bc19e1690c0decfd689d389cc00824.gif"][/img]
Improvements, QoL and New Features
· Added auto recovery for villagers in some invalid positions;
· Added dragon balls to villager food items;
· Added confirmation for saving the villager schedule before switching to a new villager in the menu;
· Added marker to Slambakur biome;
· Added a marker to all islands after exploring them;
· Added new icons for the islands and some of the biomes;
· Added quick deposit for large item in Harbor and Karvi;
· Structures now retains their "Visible on compass" status upon upgrading;
· Cooking house worker is now filtering and prioritizing the filler ingredients much more accurate;
· You can no longer summon a villager when the core is dismantled;
· Supply requirements to start an expedition are adjusted based on the day length custom setting;
· Made it so Long Houses can be built in 2x2 & 3x3 formations (Wide House);
· Golems are now immune to work injuries, bleeding. Golems are no longer marked as "suffering" incorrectly;
· Golems are now allowed to work at Farms. The previous inability to was due to a misconfiguration;
· Carried Smolkrs can now be dealt damage again;
· Golem age attribute has been replaced with a "Lifetime" that depletes over time;
· Flimsy Torch - reduced construction requirements;
· Ivy Fences - adjsuted costs, as they previously used the flimsy fence costs;
· Increased cooking speed for stews;
· Cheese has been buffed: it now replenishes more hunger;
· Optimization - reduced overall VRAM texture footprint.
· Villagers no longer follow the player in water or on the boat to complain;
· Fixed Harbor workers not working properly;
· Karvi crew can now properly shoot inland;
