Hey Vikings!
The much‑awaited patch is here, fixing the dreaded metal parts issue, alongside an engine upgrade, and a hoard of other fixes and even new features — including villagers now harvesting enemy corpses! A big thank you for the patience, and another round of thanks for all the reports and community assistance
Gameplay & Features
· Enemies can be harvested by Villagers (Stonecutters, Hunters, and occasionally Kennel Workers) for bones and metal scraps;
· Golems now live 80 days;
· Made placing the harbor easier;
· Skeletons are now harvested with a pickaxe;
· Stonecutters now collect metal scraps;
· Vikings deployed in expeditions now search the entire island except the main island;
· Added actions to inventory menus;
· Added new keybinds for the crockpot;
· Cooked Food Storage now returns the correct parts when dismantled;
· Dogs and Tame Smolkr now eat bone fragments as well;
· Combat: removed the double-click heavy attack when using the shield and adjusted animation speeds to make sword & board combat more responsive
· Updated the game engine to Unity 6.3;
[img src="https://clan.akamai.steamstatic.com/images/43222048/9ec1e7275372279d649feeaf5ff4d8ae515d52ab.png"][/img]
Bug Fixes
· Fixed a bug where villagers would not recycle metal parts or clean up their inventory as frequently as they should; · Cursor is no longer confined to the game window while in Borderless mode; · Fixed a boat pathfinding bug that could cause villagers to get stuck rowing indefinitely; · Fixed a bug causing farmers to not deposit gathered items into farming storage under certain circumstances; · Fixed a bug causing issues when building the Forester 2; · Fixed a bug causing the "Keep cloud version" button to not work when prompted with a cloud sync conflict; · Fixed a bug causing the "Your structure is being attacked" notification to fire when attacking enemy structures; · Fixed a bug causing the winter invasion announcement to always display "today is the day" when loading the game in winter; · Fixed a bug causing villagers to use harvest markers that were not tagged appropriately; · Fixed a bug causing villagers to sometimes climb enemy towers to fight hostile Vikings on top instead of destroying them; · Fixed a bug causing the Winter Invasion announcement to be one day off; · Fixed a bug that caused a second worker at a fishing workstation to ignore the boat and complain incorrectly; · Fixed a bug that caused creatures and villagers to teleport back outside immediately after entering a cave; · Fixed a bug where cooking house workers would get stuck and not deposit the last filler needed to complete a recipe; · Fixed a bug where Kyckling Box changed gender in the boat if deposited by another player; · Fixed a bug where market tasks would change after loading a save; · Fixed a bug where multiple roofs could be placed on a warehouse; · Fixed a bug where task preset loading would sometimes break the game; · Fixed a bug where the game would not detect a corrupted local save and restore the cloud version; · Fixed a bug where villagers would not clean up their inventory correctly under certain circumstances; · Fixed a bug where warehouse tasks had multiple duplicates of the same villager assigned; · Fixed a rare case where a bloomery worker stopped working after their hammer broke despite having another in their backpack; · Fixed an issue where assigning many crafters and tasks at workshops caused severe performance stutters; · Fixed an issue where carts snapped to the bottom of the sea if left on piers; · Fixed an issue where carts would snap to terrain features located beneath the terrain; · Fixed an issue where Campfire Barbecues could disconnect players when joining large sessions; · Fixed an issue where farm tasks wouldn’t sync on a rebuilt structure; · Fixed an issue where fishing tasks were removed when fishing grounds were outside workstation range; · Fixed an issue where forester tasks would not sync; · Fixed an issue where salvaged dismantle piles from saves had inaccessible storages; · Fixed an issue where Smolkr pen whitelists were not saved; · Fixed an issue where the fishing ground discovery notification fired every time the tile loaded; · Fixed an issue where video settings appeared dirty when opening the settings menu; · Fixed an issue where villagers would not take items from all dismantle piles; · Fixed an issue where villagers would steal food items from cooking pots or barbecues; · Fixed an issue where warehouse and farm tasks were lost after a rebuild; · Fixed an issue where warehouse storage Jotun Blood would not sync its build site items; · Fixed an issue where warehouse storages would not retain tasks or stored items after upgrading; · Fixed an issue where warehouse tasks desynced when multiple baskets were built simultaneously; · Fixed archery range target collider misconfiguration that allowed workers to pick up arrows; · Fixed camera going below water level in lakes; · Fixed a disconnect error when spamming the rebuild button; · Fixed EULA menu lag when scrolling; · Fixed fishing tasks being removed due to out‑of‑range fishing grounds; · Fixed improved armor rack storage menu displaying more slots than it actually had; · Fixed Smolkrs not replenishing hunger when eating garlic; · Fixed video settings appearing dirty when opening the settings menu;
[img src="https://clan.akamai.steamstatic.com/images/43222048/76bba9d5521f106b778451d056603326117a3907.gif"][/img]
Improvements & Optimizations
· General network optimizations; · HUD performance optimizations and improvements; · Made cart wheels rotate for all clients and the host regardless of who is driving; · Made villagers, dogs, and vehicles move smoother on the map for distant clients; · Made carts snap to the terrain when getting close while not in use; · Map menu performance optimizations for large maps; · Optimizations for creatures using randomized body parts; · Optimizations for texture, mesh, and material memory consumption; · Rendering and animation optimizations for dead creatures; · Save system improvements to prevent data corruption during crashes; · Various AI boat pathfinding improvements; · Villagers no longer pathfind on the surface to reach cave interiors; · Villagers no longer get stuck trying to reach destinations high in the air or underground; · When hostile Viking settlements are destroyed, icons now turn grey and enemies stop spawning; · When prompted with a cloud sync conflict, the Escape key can no longer close the window;
Characters & Animation
· Added a new look‑around animation for Ragnar; · Character material adjustments; · Character skin material and texture adjustments; · Fixed Wulfar audio issues; · New skin shader and materials for Aska and Ragnar; · Various character animation adjustments;
Lighting
· Adjusted Eye of Odin light; · Exterior light radius adjustments; · Fixed indirect lighting issues; · Light adjustments for runestones; · Seasons and events – adjusted indirect lighting; · Torch light radius adjustments; · Weather system – directional light adjustments;
VFX
· Added visible moon phases; · Blizzard cloud shadow adjustments; · Fixed clouds not working correctly; · Fixed several issues with fog; · Rain VFX adjustments; · Rainstorm VFX indoor fix; · Storm VFX adjustments; · VFX rain and snow adjustments;
[img src="https://clan.akamai.steamstatic.com/images/43222048/a744f80a61d0ba79ed2307241a2be14ee375d25c.gif"][/img]
Terrain & Environment
· Added new snow textures; · Added terrain shader graph implementation; · Fixed size for some terrain textures; · New terrain shader with tessellation; · New terrain textures; · Terrain adjustments; · Terrain shader graph adjustments; · Vegetation diff profile adjustments; · Various terrain adjustments; · Wood material snow accumulation adjustments;
Buildings & World Objects
· Adjusted roof thatch material; · Fixed incorrect ivy material; · Fixed Shipwreck Biome sail cloth issues; · Hearth fire adjustments; · Unity LOD mesh for cottage and warehouse Tier I & II; · Unity LOD mesh on armor and villagers;
UI & Menus
· Added blur on all menu backgrounds; · Adjusted checkmark buttons; · Adjusted loading bar visuals; · Fixed incorrect image for Cooked Food Storage preview; · Fixed some dropdown menu issues; · Invasion marker border color changed to red; · Main menu adjustments; · Removed unintended 25 defense points from barbecue addon; · Small tweaks to housing points summary UI; · UI adjustments – main menu backgrounds, toggle button; · Various UI adjustments;
[img src="https://clan.akamai.steamstatic.com/images/43222048/daa0db7de6a90847325ab59ac140226dafe66ec0.gif"][/img]
That's it for this patch, Vikings, it was a longer wait, but hopefully worth it! Thank you kindly for all the patience and thank you for all the bug reports!
[i]Yours bug-fixingly,[/i]
