• Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.
  • Avadon 3: The Warborn: Screen zum Spiel Avadon 3: The Warborn.

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  • Plattform: PC Veröffentlicht: 11.09.2016
19,5€
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Preis Update 01.10.23

Über das Spiel

Avadon 3: The Warborn is a huge, old-school, indie fantasy role-playing adventure, the conclusion of the epic Avadon trilogy. You are a Hand of Avadon, warrior and spy, judge and executioner, with nearly unlimited power to fight the enemies of your homeland. Your word is Law. However, your lands have been invaded. Barbarians and monsters are rampaging through your home, and you are the only one who has a way to stop them.

Avadon 3: The Warborn is an epic, retro adventure in an enormous and unique world. Choose from five different character classes, each with dozens of unique spells and abilities. Explore cunning dungeons, hunt for hundreds of magical artifacts, and pass judgment on your enemies (or just people you don’t like). Avadon 3 features many different endings. Will you save your people or betray them? Follow orders or claw for more power? We leave those decisions for you.

Systemanforderungen

  • CPU: 800 MhZ processor
  • GFX: OpenGL-compatible
  • RAM: 512 MB RAM
  • Software: Vista
  • HD: 500 MB verfügbarer Speicherplatz
  • LANG: Englisch
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Steam Nutzer-Reviews

402 Produkte im Account
18 Reviews
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343 Std. insgesamt
Verfasst: 15.09.16 15:17
Wer lieber vertontes Bildmaterial statt schnödem Text hat, hier gehts zur gleichwertigen Video Review:
https://www.youtube.com/watch?v=udDXNNuGwTI

Avadon 3 ist ein Retro RPG im old School 2000er Stil.
In einer sehr verstrickten Fantasywelt sind wir eine sogenannte Hand Avadons.
Eine Hand ist im wesentlichen ein Offizier, der selbstständig handeln und agieren darf.
Unsere Hauptaufgabe besteht darin dafür zu sorgen, dass der momentane Fantasy Bürger-Weltkrieg ein Ende zu unseren Gunsten findet.

Das bewerkstelligen wir in dem wir lesen. Im Grunde ist dieses Spiel zu 80% ein Buch.
Man hangelt sich durch massenweise Dialoge und regelmäßig darf man dazu dann auch Entscheidungen treffen.
Unsere ausgewählten Begleiter beraten uns an einigen Ecken, doch die Entscheidung liegt stehts bei uns.
Dabei sollte man aufpassen mit wem man es sich verscherzt.
Denn nicht nur die Bewohner des Dorfes mögen es nicht angeschnauzt zu werden, vielleicht mögen es eure Begleiter oder sogar Vorgesetzten nicht.
So kann man das Spiel als Mann für das Volk, als loyaler Soldat oder auch einfach nur als Mistkerl spielen. Je nachdem wie es einem besser gefällt.

Die anderen 20% des Spieles bestehen aus Charakterentwicklung, Erkundung neuer Gebiete und einem simplen Rundenkampfsystems.
Es gibt also Abwechslung in der Welt von Avadon 3!
Das ist auch gut so.
Denn für mich, jemanden der weder Avadon 1 noch 2 kennt, war besonders der Anfang eine Informationsflut.
Es dauerte etwa eine Stunde bis ich mich durch das sehr zähe Tutoriallager gelesen habe, doch danach wurde das Spiel sehr frei.
Die Story entfaltete sich und die extreme Vielfalt aus den Entscheidungen machte sich bemerkbar.

Dabei ist es einem selbst überlassen wie tief man in die Welt eintauchen möchte.
Man kann jeden Winkel erkunden und sich mit dutzenden Menschen über dieses und jenes Thema unterhalten.
Oder man erledigt seine direkten Aufträge der Hauptquest.
Ganz nach dem eigenem Drang und Tempo.
Zum Beispiel habe ich die Stadt der Feinde, die man als Diplomat betritt, noch nicht einmal vollständig erkundet.
Reizt mich einfach nicht. Hingegen die Wälder habe ich bis ins kleinste Schmugglerversteck durchsucht bis ich alles gefunden habe.

Ein wenig ärgerlich ist, dass einige Randdialoge nicht so einfach zu beenden sind.
Man unterhält sich und am Ende der Unterhaltung wird man gefragt, ob man noch etwas wissen möchte.
Bejaht man das landet man in der Startauswahl des Gesprächs und darf sich im schlimmsten Fall noch einmal komplett durchklicken.
Ein wenig schade ist auch der Mangel an Animation und Sound, sowie für uns Deutsche das es nicht übersetzt ist.

Doch wenn du darüber hinwegsehen kannst und eine reichhaltige Fantasy Story mit harten Konflikten suchst, ist Avadon 3 wie geschaffen für dich.
Die Handlung ist trotz lahmen Starts packend und die Geschehnisse sind nachvollziehbar.
Als Spielbares Buch durchaus zu gebrauchen.

Mehr Reviews



Wenn ihr mehr deutsche Reviews sucht schaut in der deutschen Reviewer Community vorbei!
http://steamcommunity.com/groups/germanicusreviewius
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337 Produkte im Account
35 Reviews
Nicht Empfohlen
2552 Std. insgesamt
Verfasst: 01.12.21 22:28
Ahh Avadon. Though I'm near the end game, I have to give this one a thumbs down. Spiderweb games are charming but walk a fine line between being too easy or incredible frustration. While this game is to tie up lose ends from the rest of the trilogy, it feels too much of a retread. The four fronts is an interesting idea, but the game never gives a sense of urgency the way Avernum 2 did where you were the underdog against an overwhelming force. Khalida and Natalie return as party companions but I really found Khalida's arc baffling compared to her in Avadon 2.

Admittedly I played a shaman this time which is still an underpowered class. Late game and admittedly some optional bosses felt too gimmicky with plenty of foes immobilizing you, summons tons of goons and the over abundance of environmental effects that damage you over time. In and of themselves they can be fine in an rpg but here are limited ways to mitigate them in this game, so all combined combat can feel annoying. Plus many foes feel like HP bloating where the result of the fight is a forgone conclusion but they take forever to die. It ends up feeling not exciting or challenging but more of a tedious chore.

Jeff Vogel fixed the leveling system and made it more streamlined (thank you!), yet in the end I couldn't be bothered to finish this. The ratio of annoyance to fun (which all games have none are perfect) was too high for me to want to continue.
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17 Produkte im Account
1 Reviews
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3562 Std. insgesamt
Verfasst: 07.06.21 16:37
I really enjoy every one of spiderweb games i've played so far. Avadon i really good in terms of game mechanics and great in terms of story telling. Just give it a try.
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1034 Produkte im Account
37 Reviews
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2216 Std. insgesamt
Verfasst: 27.04.21 02:23
Runs mostly smooth on linux. There was slowdown during large fights, but nothing like it was in Avadon 2 (1 was still the smoothest). There did seem to be some missing audio (music was there, but I think there's supposed to be background noises in towns such as people talking). Nothing that really ruined my experience.

Avadon 3 sees some changes from Avadon 1 & 2. No longer do you reach max level (30) long before the end (provided you do all content). In fact, I think only 1 or 2 characters reached it before the final fight and 2 more during the final fight with the rest at level 29. The skill trees have been reworked with new skills and while there are still 3 trees for each class, no longer do you need to get two prerequisites to get the first tier in each tree. Instead, you just need the first skill in the tree.

I found that unlike Avadon 2, the combat was far better balanced. No longer are there fights with large number of enemies who can cast charm spells at you like I remember from the end of Avadon 2. Also, it felt like enemies took forever to kill without actually being a threat (beyond the Charm spells). Instead, I actually felt like the fights in 3 were fair. They actually felt like a challenge without feeling cheap. One example is that new skills include areas of the ground that would be impacted by something (i.e. acid pools where you get acid damage, ice pools that give ice damage, etc.). There are a few boss fights that worked like puzzles because you had a boss, minions, and the area you fight in would have some sort of hazard in the ground. Sometimes it was a race to kill as fast as possible, sometimes you could play defensively and just outlast the enemy.

The story was also quite a satisfying ending to the Trilogy - finally you clear up all loose ends from the prior games and finally you can fight Redbeard and it actually means something (kill him in Avadon 1 & 2 and he is still in 3 anyway). The only thing is that I'm not sure I would recommend playing 1 & 2 even though it's a Trilogy. I just found 3 to be that much enjoyable and I felt like you don't miss much by skipping them.
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529 Produkte im Account
283 Reviews
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2568 Std. insgesamt
Verfasst: 15.03.21 13:41
I am a huge fan of Spiderweb Software games!

People who love oldschool isometric CRPGs and don´t mind “simple” graphics will love this game.

Avadon 3: The Warborn is the third instalment of the Avadon trilogy.

Like its predecessors the story is deep and meaningful, there are tons of sidequests, decisions during the play can influence the ending and companions (and other NPCs) are interesting with compelling backgrounds and motives.

I enjoy the turn-based combat. It is challenging (especially on higher difficulties) and “forces” you to use everything you have available (potions, scrolls, magic items, skills). No more hoarding items like other RPGs.

All in all, the game is a great finale to this epic trilogy!
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39 Produkte im Account
24 Reviews
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133 Std. insgesamt
Verfasst: 10.01.21 20:19
This game is surprisingly absorbing, despite the graphical simplicity. A small hidden gem!
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59 Produkte im Account
3 Reviews
Nicht Empfohlen
332 Std. insgesamt
Verfasst: 17.02.20 22:16
I've played prior Spiderweb games in the past and enjoyed them. Going in you have to accept that graphics and sound will be weak, but the story and characters are great. The world is huge and detailed.

Having said that, this game really disappointed me. I made an effort to explore side quests and get my party well-equipped and leveled up, but I still hit a brick wall with one encounter that seemed very much aligned with the main plot. I went back and found a couple other side quests I missed, but even after that the hard encounter was almost impossible to complete.

Perhaps its me, but there needs to be some level-balancing or some way to guide the player to keep encounters balanced.
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222 Produkte im Account
3 Reviews
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2472 Std. insgesamt
Verfasst: 11.05.17 14:02
For a cRPG fan - this game is a nice, solid portion of fun.
At first I thought that the visuals could be a bit better - but after few initial hours I totally didn't mind that.
The story is good (nothing too fancy or philosophical, but it's deep enough that you want to uncover more of it).
Turn-based fights require some amount of tactics (especially at first).

btw. Avadon 3 was the first game of the series I've played and I totally got the story and everything - so you don't really need to play the previous games to have fun with this one.

Overall - if you like hardcore RPGs - play this:)
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230 Produkte im Account
7 Reviews
Empfohlen
613 Std. insgesamt
Verfasst: 27.04.17 10:54
If I could give this title an ambivalent rating, I would, but its better aspects just edge it onto the 'recommended' end of the spectrum. If you're considering buying the game, please read through the list of pros and cons.

Pros:
  • Well-built world and lore
  • Each NPC has a distinct personality, with dialogue giving an insight into their world
  • Semi-open world
  • Decent moral choices within the story
  • Combat in its basic form is straighforward
  • Encounters are scripted, which makes combat much more interesting than in some other games
  • Classes have a unique feel to them
  • Teeny, tiny filesize
  • The story does improve as you go on


Cons:
  • 'Infodump' at the beginning of the game (possibly negated if you've played others in the series). The conversations drag on a bit and the beginning takes on the feeling of the dreaded Tarisian Crawl.
  • Dialogue can be long-winded for no good reason
  • It feels odd that there's no option to customise your character's backstory, considering the number of nations that make up the Pact and the additional level of involvement this could have created.
  • You can 'record' pieces of conversation but that shouldn't be an excuse to have quest objectives that don't update. If you load a save and can't remember if you've finished a quest, you'll have to go all the way back to the quest-giver to find out.
  • The hotkeys don't make much sense. Both 'i' and 'g' open the inventory. Pressing 'a' opens abilities but pressing it again auto-selects your first ability rather than closing the menu again, wasting your turn.
  • Combat can seem unbalanced, with one early fight in particular able to kill your characters before they even get a move in
  • Some combat dialogue triggers before you've caught sight of an enemy
  • Tinkermages are interesting to play but turrets have no directional control when you place them and no range indicator
  • The inventory system is awful. To transfer items between characters, you have to drop items on the ground, select the other character and pick them up. 'Junk' items aren't marked as such and quest items aren't either, so you have no idea what to keep or bin. If you want to sell a lot of junk at once you have to transfer it to a junk inventory. All in all, it's a pointless exercise in micro-management and my least favourite aspect of the game.
  • Graphics aren't anything to write home about and that's intentional, but the tilesets feel like they could use improvement
  • One of the fonts is awful to read
  • Character walk animation out of sync with the speed at which they walk, giving them the appearence of hovering
  • No ambient music. Zilch. Nada. The main menu music is pretty good but that's all you're going to get. There are sound effects, but they're nothing special.
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4 Produkte im Account
1 Reviews
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8923 Std. insgesamt
Verfasst: 29.10.16 11:00
I am a fan of Spiderweb games since the first Nethergate came out in 1998.

Spiderweb offers their games as Shareware, so I gave it a try and got hooked, and still love their style 18 years later.

Avadon 3 is no exception, it is a fun, entertaining adventure game that sucked me in completely. Great story, great fights, and I even started another playthrough with a different class, which I rarely do because I get bored easily, and it is still great.

Go get this game and the first two parts of the story, and spend hours in this interesting world! Jeez,I sound like a salesperson, but honestly, I had a lot of fun.
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496 Produkte im Account
48 Reviews
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2821 Std. insgesamt
Verfasst: 16.10.16 03:30
Great journey, but I am glad to be done with Avadon and it's corrupt totalitarianism. The ending (at least my ending) was reasonably satisfying, and I was impressed how the little things you achieve (or bungle) along the way are smartly picked up in the epilogue.

However, I was a bit disappointed from the map design and the battles, as someone who has played all the Spiderweb games. Avernum simply had the more interesting setting, and Geneforge the more interesting story line.

Still, I enjoyed my time in Avadon, but I don't think I want to be back there anytime soon.
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151 Produkte im Account
16 Reviews
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3064 Std. insgesamt
Verfasst: 22.09.16 01:09
Much like the other 2 games in the series, I can't stop playing this game.

Yes, its old-school isometric sprite graphics turn some people off.

Yes, it's a bit lacking in the sound department - background sounds, but no score or voice acting - which also turns some people off.

However, it has a huge open-world design, with lots of areas to explore, a solid storyline, and party members who have their own pre-defined personalities and skill sets. There is also an elementary crafting system, a loot system that should be easy to grasp if you've played the tutorial (or any other Spiderweb games). A worthwhile buy for anyone who loves a good, story-based RPG.
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72 Produkte im Account
1 Reviews
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330 Std. insgesamt
Verfasst: 18.09.16 12:20
i love this game. heres pros and cons i gather so far;

pros:
- great role playing, you play as 'law'. you can become good guy, or the devil.
- interesting lore & stroyline
- classic turn based fighting style.
- low system requrements.
- so many items (i have 1 guy carry bazilion skull just for fun).

cons:
- outdated graphics.
- minimal sound effect/music.

my suggestion to the developer:
- add more features (ex: fishing, crafting potion, etc.)
- add more sound effects/musics
- reduce your price for Indonesian Consumers. (its little too high compare to other simillar game)

sorry for my bad english.
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264 Produkte im Account
2 Reviews
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3027 Std. insgesamt
Verfasst: 15.09.16 03:57
I happen to be a massive fan of these games. I have played almost every game that Spiderweb Software has produced.

I was a bit dissapointed by Avadon: The Black Fortress at first but grew to enjoy the series. So far I love this new game. The controls and skills are imporved and more challenging with friendly fire added in.

Well worth the buy!
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908 Produkte im Account
40 Reviews
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2743 Std. insgesamt
Verfasst: 15.09.16 03:16
Leaving the original review unaltered below, adding some updated thoughts now that I've had time to play it more... The story and dialogue is still as excellent as I remember in past games, so I'm just going to talk about the mechanics / battles.

Vogel always iterates his system every game, and now that I've had a chance to actually get into some of the battles I'll list a few things I'm enjoying as improvements or haven't managed to update from previous Avadon titles:

+ Mana is no longer something that you just chink away at slowly and occasionally forces you to go touch a healing pylon. Instead your mana is an actual resource in fights that returns fairly immediately after fights. I enjoy this more from a tactical perspective, he's learned a lot that many gamers don't enjoy the survival / bar management style of things and is focusing on immediate battle stuff.

+ Hard mode adds friendly fire. I'm not sure if it also adds friendly fire to the enemies or they have it naturally, but this is a good addition to making hard mode more difficult and strategic without the 'raw numbers' problem that's occasionally plagued his earlier games.

+ Taunting actually seems to work right on Blademasters finally.

= Graphics are largely unchanged. This doesn't bother me, but don't look for graphical powerhouse here. Still, for a retro-style game I think everything looks fairly polished.

- Shops are still as worthless as they have been in every game. Money is still extremely useful to buy permanent boosts or extremely potent items that are scattered towards the endgame, but spending any money in the basic shops is just a trap that will penalize you later on.

Stil an overall very strong buy for any fans of turn based tactical combat, strong storylines, and choices with non-immediate effects that matter.


-- ORIGINAL REVIEW --
I haven't had time to fully get into this game, so this is just a preliminary review.

If you haven't played any of Spiderweb Software's Avadon games before: The brief rundown is that you're going to create a noob character of one of five available classes and pick up controllable NPCs of each of the five other available classes with their own personalities / stories. You still retain full control over the leveling / skill ups of the NPCs.

Battles can be done in four difficulty levels, I'm trudging through on Hard with what I feel is an appropriate level of difficulty. You can change at any time, preventing a difficulty spike from making you want to rage at the game unable to progress. Combat's turn based and very tactical, with most standard fights keeping to predictable mechanics and spells equivalent to what your party members have, and boss fights often like puzzles.

Vogel's writing has been honed fairly well over the years, it's often wryly humorous. If you don't enjoy reading a lot, you might want to stay away, a large joy in the Avadon games is in the extensive plot and your personal reactions to the plights of the people in the gameworld. That said, I still think there's a lot to get out of purely the tactical combat if that's your cup of tea.

Having played all his games and the prior Avadon ones, I see some streamlining of things from the prior games but most of it is recognizable. If you like small group tactical RPG action and a strong emphasis on story, his Avadon games are a good series to start with. They're not as deeply customizable as the recent Avernum remakes, which can be both good and bad. It's almost impossible to screw up your characters in Avadon, but there's only so much different you can do with them as well.

I'll try to edit this with further thoughts when I can play more, but my first hourish with the game is making me look forward to what's going to start happening.
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Release:11.09.2016 Genre: Strategie Entwickler: Spiderweb Software Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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