- Spruce saplings in the forest bent a different amount in their bark and leaves when touched.
- Fix potentially being able to get under the stairs of [spoiler]the tower.[/spoiler]
- Fix being able to fall through the floor of the [spoiler]big spiral stair inside the fortress.[/spoiler]
- Bathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution)
- Fix it not being morning when [spoiler]“going for a walk” after the ending of the game[/spoiler]
- The handle on the [spoiler]bucket hat[/spoiler] should move a bit more naturally
- Closed small hole on left of [spoiler]minecart tunnel to salt mines.[/spoiler]
- Closed a couple gaps at the top of [spoiler]the tower[/spoiler] that a player was able to fall through and get trapped.
- Added safety under the [spoiler]box hell[/spoiler] to prevent players getting stuck
- Fixed the non-Latin localization of the player time/steps stats shown in the credits
- Changed the simplified Chinese translation of ‘firetower’ from 火焰塔 to 瞭望塔
- Fixed issue where changing save slots while holding a [spoiler]clock or pedometer[/spoiler] especially in left hand could cause animation anomalies.
- Made it harder to get softlocked in the fortress while being far away from the lantern.
- In the [spoiler]quarry, right before the area where you swim under an arch[/spoiler], we removed two wooden beams to make it harder for players to get stuck on the structure holding up the rail.
- Fixed wrong collider on wooden scaffold stairs nearby the [spoiler]“ball pit” sculpture.[/spoiler]
- One player found a way to exit the [spoiler]fortress[/spoiler] but still be in the dark ‘indoor’ weather, this is fixed.
- Added a little world-penetration safety under [spoiler]the manbreaker,[/spoiler] to help with high-speed collisions from falling there.
- One player had reported that the [spoiler]fortress[/spoiler] would not be visible if they [spoiler]looped all the way around the game over the endgame mountain[/spoiler]. This should be fixed.
- Wind sounds have been normalized to a consistent value, so regions should differ less in terms of wind volume
- Milk sounds have had their high end attenuated (should be slightly less harsh on headphones)
- Player VO banks have been mixed, so there should be less audible tonal differences between cutscenes and all types of in-world VO
- Running water should be louder
News Liste Baby Steps
Release:
Genre:
Gelegenheits-Spiel
Entwickler:keine Infos
Vertrieb:
Devolver Digital
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop