News Liste Baby Steps

Patch 5!
Baby Steps
08.10.25 17:19 Community Announcements
Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug!

  • Spruce saplings in the forest bent a different amount in their bark and leaves when touched.
  • Fix potentially being able to get under the stairs of [spoiler]the tower.[/spoiler]
  • Fix being able to fall through the floor of the [spoiler]big spiral stair inside the fortress.[/spoiler]
  • Bathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution)
  • Fix it not being morning when [spoiler]“going for a walk” after the ending of the game[/spoiler]
  • The handle on the [spoiler]bucket hat[/spoiler] should move a bit more naturally
  • Closed small hole on left of [spoiler]minecart tunnel to salt mines.[/spoiler]
  • Closed a couple gaps at the top of [spoiler]the tower[/spoiler] that a player was able to fall through and get trapped.
  • Added safety under the [spoiler]box hell[/spoiler] to prevent players getting stuck
  • Fixed the non-Latin localization of the player time/steps stats shown in the credits
  • Changed the simplified Chinese translation of ‘firetower’ from 火焰塔 to 瞭望塔
  • Fixed issue where changing save slots while holding a [spoiler]clock or pedometer[/spoiler] especially in left hand could cause animation anomalies.
  • Made it harder to get softlocked in the fortress while being far away from the lantern.
  • In the [spoiler]quarry, right before the area where you swim under an arch[/spoiler], we removed two wooden beams to make it harder for players to get stuck on the structure holding up the rail.
  • Fixed wrong collider on wooden scaffold stairs nearby the [spoiler]“ball pit” sculpture.[/spoiler]
  • One player found a way to exit the [spoiler]fortress[/spoiler] but still be in the dark ‘indoor’ weather, this is fixed.
  • Added a little world-penetration safety under [spoiler]the manbreaker,[/spoiler] to help with high-speed collisions from falling there.
  • One player had reported that the [spoiler]fortress[/spoiler] would not be visible if they [spoiler]looped all the way around the game over the endgame mountain[/spoiler]. This should be fixed.
  • Wind sounds have been normalized to a consistent value, so regions should differ less in terms of wind volume
  • Milk sounds have had their high end attenuated (should be slightly less harsh on headphones)
  • Player VO banks have been mixed, so there should be less audible tonal differences between cutscenes and all types of in-world VO
  • Running water should be louder