-
[b]Mod Management:[/b]
[list]
- Mods are now verified on startup to match known integrity values and detect if they have been modified. [list]
- Multiplayer sessions can use this to deny joining with unverified mods (eg modified basegame part.cfgs).
- These are 3rd party mods which have been certified to be usable in multiplayer without requiring everyone to have it installed.
- Modders, if you have your mod projects in /Addons, please move them to /Mods now
- Updated the Balsaworks Uploader tool [list]
- Tool now automatically syncs data with .modcfg files
- Revised the explanations of each field in the modexport.cfg
- Players can now walk away from their vehicles without interrupting refueling/recharging
- Game Props now collide with players. (you can now walk on placed props)
- Added option to invert vertical motion of mouselook.
- The FPV view can now be translated around using new input bindings
- Skipping the Intro Tutorial in the main menu is now a persistent choice.
- Craft with manually modified part scales (in the .craft file) are no longer allowed in multiplayer and will be forced to normal size. (Tweaked scales still work in singleplayer.)
- Added a new subpanel to control surfaces for advanced axis-specific settings.
- Added new MP Team Deathmatch scenario for MP matches.
- Added new icons on the MP Lobby and Host screen to quickly show the session rules in a visual way.
- Fixed prop and engine sounds and visual effects from remote vehicle not playing properly.
- PvE Scenarios now correctly assign Join-In-Progress players to team BLU.
- NAT Punchthrough failures when joining MP games hopefully made less frequent.
