- The Draugr now only shows up in the personal category.
- Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades.
- Aligned collision on the Pondhawk to minimize players hovering on top of it.
- Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know?
- Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt.
- Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV Brawler would rotate with the vehicle.
- Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you.
- Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon.
- Sniper 45% damage per bullet against penetration vs shield
- Sniper Anti-Material Ammo 80% damage per bullet
- Railgun Single Shot 25% damage per bullet
- Railgun full auto/burst: 10% damage per bullet
- AR 10% damage per bullet
- DMR 25% damage per bullet
- Revolver 25% damage per bullet
- AP grenade launchers now will deal damage to Dozer if fired at the shield
- Dozer shield deploy time has been lowered by 80%
- All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer
- Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times.
- Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences.
- Fixed an issue that would let you press deploy even when it was on cooldown.
- Fixed an issue where custom score target could cause the score calculator to be incorrect.
- Fixed an issue causing Ascension Points not having a value for non-2042 factions.
- Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu.
- >> This is only accessible when the player isn’t spawned in.
- >> There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility.
- Added objective airdrop XP to custom game modes.
- Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard.
- Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event.
- Fixed a bug where players were unable to ping objectives in the Shutdown gamemode.
- Small performance improvements for the Redeplay and Death flow.
- Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu.
- Updated Huron vehicle description in the deploy screen.