Changelog
Vehicles
- Fixed an issue with damage over time of Kerosene Bombs when being too close to its death zone radius.
- Increased the XFAD-4 Draugr’s AP cannon damage vs other air vehicles by 20%.
- DRFM jammer will now protect against all locks for 5 seconds. [list]
- The weapon description has been updated to reflect this change.
- Increased rate of fire of the 40mm cannon from 140 to 155 and increased blast from 35 to 37.
- Increased Howitzer impact damage from 40 to 65 to make it more desirable in vehicle combat.
- Similar fixes for other vehicles are planned for the next update.
Weapons
- PP-2000 will now use the correct ammo count in Battlefield Portal experiences (42 ammo)
- Fixed various visual and sound effects on weapons using different attachments.
- Lowered AP amp damage from 23 to 21 in 0 to 100 meter range for DFR Strife.
- Masterkey underbarrel: [list]
- Maximum pellet dispersion increased from 2 to 2.5 degrees.
- RPM reduced from 99 to 80.
- Damage per pellet reduced as follows: [list]
- From 5 to 10 meters: Reduced damage from 20 to 18.
- From 10 to 15 meters: Reduced damage from 18 to 16.
- Close Combat ammo damage changed: [list]
- Before 7.3.0: From 0 to 20 meters: 28 damage
- With 7.3.0: From 0 to 10 meters: 28 damage, from 10 to 20 meters: 24 damage
- Before 7.3.0: 0 to 10 meters: 28 damage
- With 7.3.0: 0 to 20 meters: 28 damage
Characters and Gadgets
- Mackay now uses a reload animation everytime the Grappling Hook is equipped.
[i]This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/i]