Greetings Travellers
Well, it's been a busy 2 weeks since the major update #1 and the response has been absolutely wonderful for BEAST! It's been a joy to watch players connect with the game, and we really appreciate everyone who has reached out with feedback and bug reports.
Thank you!!
[b]join our amazing community on Discord and connect with other players and the BEAST Dev Team![/b]
- l=https://discord.gg/beastvideogame]
[/url]
New Features
- Added a Loyalty/Treason feature that makes your companion leave the Warband if their Treason stat is maxed out before their Loyalty.
UX/UI
- Updated ability icons for the Duelist class
- Added missing character bios
Balance
- Rebalanced Stress triggers to increase their impact if Anton is the reason for the change.
Fixes
- Fixed a crash after using Devil's Claws ability on a wooden barrel
- Fixed a blocker with not being able to move the camera after using Canvas during tutorial when using a gamepad
- Fixed a potential blocker during finisher animation when the enemy holds a gun
- Fixed a potential blocker with the Unlawful Execution mission not ending after the rescued NPC dies
- Fixed a potential blocker with the escorted NPC during the Unlawful Execution mission ignoring navmesh boundaries and falling off the map
- Fixed an issue with enemies during the Unlawful Execution mission respawning indefinitely
- Fixed an issue with the NPC during Plague Town: Rescue mission not having proper equipment, stats, and abilities
- Fixed an issue with released prisoners playing the wrong animations during Molfar’s Sacrifice
- Fixed an issue with destructible elements not blocking horse-wagon movement
- Fixed an issue with the tutorial widget in the first camp overlapping a part of the UI
- Fixed an issue with Zygmas and Bohdan disappearing from Warband if they’re not selected to participate in Plague Town: Plaza mission
- Fixed multiple issues with the player not receiving experience after completing some side missions
- Fixed multiple issues with missing translations, especially with character responses during combat, and conversations in camps (still work in progress)
- Fixed multiple issues with companions not having some abilities displayed on the ability bar
- Multiple collision and visual bug fixes
- Multiple smaller fixes
