- Visual Update to Camp After Verchovne:
- Changed visuals on Cemetery map and moved enemy introduction accordingly
- Added new companion responses to completing or failing their side objectives
- Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
- Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush and Key Moment abilities
- Characters encountered on Cemetery map are present during combat instead of recruiting them after the mission
- Optimized AI planning phase
- Fixed a potential blocker with game soft locking during enemy turn
- Fixed an issue with camera not working properly in Ruined Tower: Rescue
- Fixed an issue with objective requirements during side quest in Verchovne
- Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
- Fixed an issue with not being able to attack an enemy after it was attacked by another character who get downed during attack
- Fixed an issue with Stress counter still being visible on the portraits of dead companions
- Fixed an issue with Accelerate ability reducing Insanity twice
- Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
- Fixed an issue with the bottom toolbar disappearing after selecting Options in pause menu
- Fixed an issue with Defender’s Distractor ability not working properly
- Fixed multiple issues with attacking a companion inside a burning area
- Fixed some issues with UI scaling
- Fixed a discrepancy between Ritual dagger description and actual use effects
- Fixed a potential issue with Anton dying during ending cutscene of the first bossfight
- Minor ability descriptions updates
