News Liste BEAST

Community Patch #4
BEAST
17.11.23 15:40 Community Announcements
Greetings travelers! We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you. [code] [b]Graphics[/b]
  • Visual Update to Camp After Verchovne:
  • Changed visuals on Cemetery map and moved enemy introduction accordingly
[b]UX/UI[/b]
  • Added new companion responses to completing or failing their side objectives
[b]Animation:[/b]
  • Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
[b]Balance:[/b]
  • Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush and Key Moment abilities
  • Characters encountered on Cemetery map are present during combat instead of recruiting them after the mission
[b]Fixes:[/b]
  • Optimized AI planning phase
  • Fixed a potential blocker with game soft locking during enemy turn
  • Fixed an issue with camera not working properly in Ruined Tower: Rescue
  • Fixed an issue with objective requirements during side quest in Verchovne
  • Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
  • Fixed an issue with not being able to attack an enemy after it was attacked by another character who get downed during attack
  • Fixed an issue with Stress counter still being visible on the portraits of dead companions
  • Fixed an issue with Accelerate ability reducing Insanity twice
  • Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
  • Fixed an issue with the bottom toolbar disappearing after selecting Options in pause menu
  • Fixed an issue with Defender’s Distractor ability not working properly
  • Fixed multiple issues with attacking a companion inside a burning area
  • Fixed some issues with UI scaling
  • Fixed a discrepancy between Ritual dagger description and actual use effects
  • Fixed a potential issue with Anton dying during ending cutscene of the first bossfight
  • Minor ability descriptions updates
[/code] This is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon! BEAST Dev Team [b]FOLLOW US:[/b] [b][url=https://www.facebook.com/beastvideogame]Facebook[/url] [url=https://twitter.com/BEAST_videogame]Twitter / X[/url] [url=https://www.instagram.com/beast_videogame/]Instagram[/url][/b]
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Release:25.10.2023 Genre: Strategie-Rollenspiel Entwickler: False Prophet Vertrieb: False Prophet Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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