Roads
[p][/p][p][img src="https://manapotionstudios.com/images/Becastled/release_description_gifs/sp_roads.gif"][/img][/p][p][/p][p]They serve as an organizing tool and also look cool.[/p][p][/p]Bosses
[p][/p][p][img src="https://manapotionstudios.com/images/Becastled/release_description_gifs/sp_bosses.gif"][/img][/p][p][/p][p]Each is unique in its own way. Destroying an enemy tower will spawn one of the bosses the following night, so be sure you’re ready to meet them![/p][p][/p]Achievements
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38552934/f2435b6b7495566fafd3b8ade110c39c9675bb9c.jpg"][/img][/p][p][/p][p]Yes, finally achievements are coming to Steam! Are you ready?[/p][p][/p]Steam deck and full controller support
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38552934/8d4096a43f83fe20a18c6025815fdcb5c62263dd.jpg"][/img][/p][p][/p][p]Completely new UI for a better keyboard/mouse and controller experience![/p][p][/p]New guided tutorial
[p]We’ve added a completely new guided tutorial that will help new players learn how to play the game. It might not be super exciting for you if you’ve played Becastled before, but it will help your friend who was waiting for a polished Becastled experience a lot.[/p][p][/p]Optimizations and bug fixes
[p]Performance and stability are much better now! Since we managed to make Becastled work on Nintendo Switch (add to your wishlists here: Becastled on Switch), the PC version also got a performance boost too.[/p][p][/p]Missing 1.0 content
[p]There will be a few things that will not be present in 1.0 from the Early Access description on our steam page. And we would like to adress those things.[/p][p][/p][p]We wanted to add magic spells or mages into the game, but it contradicted our design idea of castle defense. If you imagine how castle defense looks, you might picture something like Lord of the Rings moments - walls filled with archers and knights at the gate. If mages were more powerful, why would we need an army? We wanted army management to be a core part of the gameplay and didn’t want to create any workarounds in that regard and we didn't want to give too much power in the hands of a single unit.[/p][p][/p][p]The same thing happened to the idea of having heroes, like in Warcraft 3 let’s say. We end up creating elite unit level tier, just cool looking and slightly better stats then regular ones. This feature is already in the game.[/p][p]We also discussed an idea of having a story campaign, but we couldn’t find a way to make it interesting without it just being a “do the same thing” type of campaign repeated 20 times. We might rethink it after the 1.0 release and expand our tutorial into a story campaign, but we’re not 100% sure about that yet.[/p][p][/p]