
- CCTV controls
- Brewing objective will be passed if the objective has already be done
- Objective tracker will be deleted if all the objective are done
- A cooldown of 120 seconds has been added in case of Francis still stay in the factory after being succefuly chased
- It will be more difficult to reverse the forklift
- Pallets display the correct name of the brewed beer
- Heavy truck can now be unloaded with the forklift and he will exit successfully the factory
- Using tab doesn't teleport near the office anymore
- It's now possible to grab bags through the grain crusher and prevent stuck behind it
- Brewing objective
- Huge memory leak coming from the Brew tanks
- When new inputs are added on the game they are auto assigned
- Possibility to build storage in the underground brewery
- Storage foots can't be screwed
- Amount of work hours is no more for each employees but will raise one by one
- Empty inputs will be automatically set by the default key (Even for new inputs in the future)
- Waypoints checker for vehicles is less sensitive
- If vehicle is blocked by an obstacle he automatically resume his path
- Having multiple contracts can drop FPS
- Having multiple brew tanks cause a mess in the computer
- Empty inputs
- Brewer employees can operate yeast
- Dropped yeast cardboards, yeast bags and empty bottles are correctly spawned
- Displayed yeast cardboards, yeast bags and empty bottles in the hand of employees has been corrected
- When delivery truck has complete his delivery, player collisions are ignored to prevent being stuck inside
- Infinite loading & freeze
- Infinite bottling
- The bottling machines resume at loading with a number of bottles that is a multiplier of 6 (the number of bottles will never be less)
- Changes on global physic (To save performance cost physic may seem slower when the fps are low)
- Forklift physic (No more wheelie and no more pallet through the ground)
- Forklift ghost collision in front of him when locking a pallet on the forks
- Unable to export grains
- Collision has been added behind some walls and floors; when they detect physics objects like pallet they teleport the object in the same room
- Forklift can grab pallet a little more far than before
- AI Navmesh generation
- Employee brewers
- Passageway ton the underground
- Delivery truck waypoints
- Cleaners
- Water tanker
- Bottling ; brewing; selling "None" recipe (To be sure everything is working, load the game then save and load the game again)
- Memory leak
- Selling beer display the correct amount of beer in L
- Pallet inertia conditioning removed (Caused the pallet moving by themself a lot)
- Employees assigned as bottler
- Selling price corrected
- Crushing area on the grain crusher has been expanded (That mean loose bags around the grain crusher container are take in acount)
- Bottling machinery animation on screen
- Discard a recipe can end as having "none" recipe while brewing / bottling / selling
- Discarding a recipe discard all of the current objects and process related to that recipe
- Memory leaks
- Local shop does not take global market prices in count anymore
- Global market cart will show the correct prices
- Francis will pass though pallets
- Supplementary camera added on the crane
- Passing through the floor or the ceil teleport automatically the character around the office area
- Delivery truck has now collision when unloading the truck to prevent falling
- Possibility to sell buildable items
- Since the employees need a rework, the objective to have a fixed amount of them is automatically validate
- Min FOV 70 -> 60
- Max FOV 200 -> 120
- Physic substepping 16 -> 8
- Qwerty keyboard inputs will be by default
- Resources required for brewing as been lowered
- Forklift physic
- Global physic
- Clicking on new day save the game before loading the last save
- Global physic
- Forklift physic
- Physic objects friction
- AI vehicles torque increased
- Prices
- Global physic
- Forklfit physic
- Beer selling price increased
- Pallet friction increased
- Pallet jack torque increased