Hello everyone!
[p][/p][p]Thank you for all the feedback on the early EA 0.9 preview so far! And if you missed the initial announcement, you can read all about it here: EA 0.9: The Struggle - Preview[/p][p][/p][p]We have some quick fixes here for you, based on some initial feedback we got!We'll have another, larger patch next week addressing a few others, but a few of these fixes were a bit more urgent, so we wanted to get them fixed up for you right away![/p][p][/p]
Changelog
- [p]Fixed all retail buildings in Industry City are occupied[/p][/*]
- [p]Fixed can't properly purchase Cash Registers or Checkout Counters from AJ Pederson & Son or Essentials Appliances because employees are working at them[/p][/*]
- [p]Fixed some wrong road collisions in Industry City and StockCo bridge,[/p][/*]
- [p]Fixed StockCo and Titans of Industry wrong business descriptions.[/p][/*]
- [p]Fixed duplicated PaperBags in BizMan Inventory,[/p][/*]
- [p]Fixed camera rotation speed depends on framerate,[/p][/*]
- [p]Fixed a bunch of Industry City props and roads issues[/p][/*]
- [p]Rivals Side Quest getting stuck if you were called by multiple rivals before finishing the quest[/p][/*]
- [p]Fixed some issues with the tutorial pointers where they wouldn't show up, or wouldn't update properly, sometimes causes lag spikes[/p][/*]
Will Be Fixed
[p]Here are a few issues the team is working on for the next patch[/p]- [p]Can't Access 16 10th Ave or 17 10th Ave[/p][/*]
- [p]If you play a custom game mode, the game can get stuck when trying to exit[/p][/*]
- [p]A few small delivery driver job issues[/p][/*]
- [p]And a few other things you all have reported [/p][/*]
[p]
Keep the bug reports coming, and we'll keep squashing them as we get this update polished up and ready for full release!
~ Hovgaard Games, and the Big Ambitions Team[/p]