Hi everyone!
Last year, on March 10, we released Big Ambitions into Steam Early Access. Celebrating our 1-year anniversary, we want to give you some insight into our studio's current situation and how we see the future. If it's fresh in-game content or sneak peeks you're after, you might want to skip this one ????The "Experimental Branch" Approach
Until now, we have released our updates directly to the live branch on Steam, relying fully on selected testers and our own playtesting to catch all the bugs. We're changing that, starting with the upcoming EA 0.5. We looked at how other successful Early Access titles manage updates and concluded that adopting an experimental branch-release strategy is the way to go. For new releases, we'll initially publish them on a new "Experimental" branch on Steam. This allows everyone to test the new features and help us iron out any remaining bugs or identify needs for changes and rebalancing. Alongside this, we'll release a Steam announcement, highlighting the major new features but not the full changelog, as it might change based on feedback. Once the update is available on the Experimental branch, we'll start addressing the issues, shipping hotfixes, each accompanied by an independent Steam announcement. Finally, once we believe the update is fully tested and stable, we'll move it to the live/default branch, along with a "Major Update"-type Steam announcement, including a video showcasing the new features and a full changelog. With this approach, we hope to see many more of you jump in and help us catch critical issues before they affect anyone's save games on the live/default branch! Please note: Experimental Branch saves are not compatible with the full release You will be rolled back to your EA 0.4 savegame when EA 0.5 is fully released.EA.0.5 Release Date

The Return of the Big Ambitions Roadmap
Back in August, we decided to remove our public roadmap. We needed the freedom to rethink the scope of our game without being bound to features promised when we were a small studio trying to survive. Our situation has since changed. We're no longer in survival mode, and our vision for the game is much clearer than it was six months ago. That's why we're introducing what's popularly called "A Living Roadmap." The term "living" means the roadmap will evolve. The features presented are not promises but a glimpse into what we're working towards. As we progress, we might find that certain features are not suitable or feasible and will remove them from the roadmap. That being said, we're confident that our vision for the future is solid. You'll notice the roadmap doesn't include any dates. This is intentional. We're no longer in survival mode, so we see no reason to rush updates just to meet arbitrary deadlines. Moving forward, we'll release updates when they're ready. As a rule of thumb, we aim to limit development time between updates to 3 months.