News Liste Bitburner

2.3.0 Release
Bitburner
25.05.23 21:17 Community Announcements
Version 2.3.0 is live on the main branch! Going forward, the development branch will also see more frequent updates. See the 2.3.0 changelog below. Please report any issues [url=https://github.com/bitburner-official/bitburner-src/issues]on github[/url] or on the #bug-report channel [url=https://discord.com/invite/TFc3hKD]on discord[/url]. v2.3.0 - SF3 rework and performance improvements (25 May 2023) ---------------------------------------------------------------- BREAKING CHANGES: These changes may require changes to your scripts. * Major changes to the SF3 mechanic. See the related spoiler section below for more detailed info on the changes. * The same script filename can now be ran multiple times with the same args. If running a script from another script (ns.run / ns.exec / etc), this limitation can be re-imposed with the preventDuplicates RunOption (see general section for info on RunOptions). * The same .js script will now be the same js module whether the script was ran directly or used as an import. This means top-level variables (variables defined outside of any function) are shared across all instances of the script. * The js module for a script will also be reused by any script that has the exact same compiled text, even if that script is on another server or has a different filename. This can lead to unexpected results when using top-level variables. * Some properties removed from ns.getPlayer and added to a separate function ns.getResetInfo. These are still accessible from getPlayer but will produce a warning message the first time they are accessed per game session. * hackAnalyzeThreads now returns -1, instead of 0, when no money can be hacked from the targeted server. * ns.iKnowWhatImDoing has been removed, replaced by ns.tprintRaw for printing custom react content to the terminal (limited support). PERFORMANCE: * Minimize impact of unavoidable memory leak when modules are created, by reusing modules as much as possible (@d0sboots) * Internal data structure changes (@d0sboots, @Snarling) * Fix memory leak when initializing large number of netscript ports (@Snarling) * Improve performance while on the Active Scripts page if many scripts are starting/ending. (@d0sboots) NETSCRIPT GENERAL: * Remove requirement for script args to be unique. This was also related to performance improvements. (@d0sboots) * ns.hackAnalyzeThreads no longer indicates infinity any time a single thread would hack less than $1 (@Snarling) * ns.renamePurchasedServer no longer crashes if player is connected to the server being renamed (@Snarling) * ns.hackAnalyzeThreads now return -1 (instead of 0) if no money can be hacked from the targeted server. (@d0sboots) * Fix a possible infinite atExit loop if a script killed itself. (@Snarling) * Static timestamps of last resets can be obtained via ns.getResetInfo, replacing playtimeSinceLastX from ns.getPlayer (@G4mingJon4s) * Improved support for printing react content directly to the terminal (ns.tprintRaw) or to a script log (ns.printRaw). * Added RunOptions, which can optionally replace the "threads" argument for ns.run / ns.exec / ns.spawn. (@d0sboots) * RunOptions.threads: Provide a thread count (since RunOptions can replace the threads argument) * RunOptions.temporary: Prevents the script execution from being included in the save file. * RunOptions.ramOverride: Provide a static ram cost for the script to override what is calculated by the game. Dynamic ram checking is still enforced. * RunOptions.preventDuplicates: Fail to launch the script if the args are identical to a script already running. GENERAL / MISC: * Fixed a bug that could cause the overview skill bars to become desynced (@d0sboots) * There is now an autoexec setting to specify a script on home to automatically run when loading the game. (@d0sboots) * Monaco script editor updated to a newer version and has more config options available now. (@Snarling) * Improve Electron's handling of external links (@Snarling) * Improved support for ANSI color codes (@d0sboots) * Improved consistency of file paths. Correct names for files no longer start with a / even if they are in a directory. (@Snarling) * All Math Expressions contract no longer accepts wrong answers (@Snarling) * Faction invites now trigger immediately when backdooring a server. (@Snarling) * Fixed issue where duplicate programs could be created. (@Minzenkatze) * UI improvements to create program page (@Minzenkatze) * Fix inconsistency in skill xp to skill level conversion (@hydroflame) * Updated blood donation counter to reflect number of confirmed blood donations. (@hydroflame) * Minor improvements to ram calculation process (@Snarling) * Improved terminal arguments detection (@Snarling) * Improved display for ls terminal command. (@Snarling) * Added more internal tests and improved test quality (@d0sboots) * Various codebase improvements (@Snarling, @d0sboots) * Documentation improvements (Many contributors) * Nerf noodle bar SPOILER SECTIONS: SF2: * Corrected the "Next equipment unlock" text for member upgrades. (@LiamGeorge1999) SF3: * Many Corporation API changes, due to functionality changes and due to property name changes. See documentation for correct usage. * Can now have multiple divisions within the same industry. (@Mughur) * Can now sell a division or sell the entire corporation. (@Mughur) * Product quality now depends on material quality (@Mughur) * Product price can be set separately per-city (@Mughur) * Exports can be set relative to inventory or production (@Mughur) * ns.corporation.getProduct is city-specific (@Mughur) * Bulk purchasing is available from the start (@Mughur) * Can buy multiple upgrades at a time, similar to hacknet node upgrades (@Mughur) * Various UI changes (@Mughur) * Removed happiness from employees (@Mughur) * Coffee renamed to tea (@Mughur) * Training position renamed to intern (@Mughur) * More options for SmartSupply (@Mughur) * Advertising nerf (@Mughur) * Nerfed investors and reduced effectiveness of "fraud" (@Mughur) * Fixed React errors, renamed most corp object properties (@Snarling) * Various other changes (@Mughur, @Snarling) SF4: * Faction invites trigger immediately when running ns.singularity.getFactionInvitations (@Snarling) * Added ns.singularity.getCompanyPositionInfo (@jeek) SF6: * Failing a contract or operation now consumes the action (@Zelow79) SF9: * The SF9.3 bonus is also given to the player when inside of BN9. (@Zelow79) * Adjusted the SF1 bonus for hacknet costs (slight nerf), and raised the SF9 bonus to compensate. (@d0sboots) * Added option to purchase company favor using hashes. (@jeek) SF10: * Sleeve shock recovery now scales with intelligence. (@Tyasuh) * Sleeve kills during crimes count towards numPeopleKilled (@Zelow79) * Fix a misspelled moneySourceTracker call for sleeves (@zerbosh) * ns.sleeve.getTask return value now includes cyclesNeeded where applicable (@Snarling) * Internal type refactoring on Sleeve Work. (@Snarling) SF12: * Fix inconsistency in how BN12 multipliers were calculated SF13: * Improve performance of Stanek's gift update cycle, and rework (buff) bonus time handling. (@Snarling)
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Release:10.12.2021 Genre: Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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