News Liste Bitburner

2.6.1 Update
Bitburner
22.05.24 05:42 Community Announcements
## v2.6.1 - 21 May 2024 ### MAJOR CHANGES - Exported savegames are now compressed. This means that savegames from 2.6.1dev will need to be manually converted before backloading into 2.6.0 (@catloversg) - There was a small API change related to Bladeburner. If your save file is affected by the API change, a file APIBreakInfo-2.6.1.txt will be created on your home computer, which should assist in updating your scripts. - Some Go scripts may also require updates, please reference the current documentation to troubleshoot any issues. ### API - (Bladeburner) !API Break! ns.bladeburner.getCurrentAction now returns null when not performing an action (@Snarling) - (Corporation) Add a missing check on exportMaterial (@catloversg) - (Corporation) Add ns.corporation.sellDivision (@catloversg) - (Formulas) Add ns.formulas.hacking.growAmount (@d0sboots) - (Go) Some changes to the Go API, including some minor breaking changes. Please refer to the API documentation in the script editor or at https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.go.md (@ficocelliguy) - (Go) Added ns.go.analysis.getStats (@ficocelliguy) - (Go) Fix a bug that allowed facing secret opponent early or with wrong board size (@ficoccelliguy) - (Infiltration) More information is provided on ns.infiltration.getInfiltration (@catloversg) - (Singularity) Added ns.singularity.getFactionEnemies function (@jaguardeer) - (Sleeve) SleeveInfiltrationWork now has a nextCompletion promise (@Caldwell-74) - ns.getRunningScipt().tailProperties now updates x/y positions while the tail window is being moved (@catloversg) - Fixed an issue that caused ns.disableLog to work incorrectly for some functions (@ficocelliguy) ### UI - (Bladeburner) Console now uses the timestamp formatting from Settings if it is set (@gmcew) - (Corporation) More granular control of office size increases (@adeilt) - (Corporation) Adjustments on storage space tooltips (@catlovers) - (Electron) Fixed an issue where the zoom level would not be updated correctly (@catloversg - (Gang) Fix inaccurate display of wanted reduction rate when performing "justice" tasks (@LJNeon) - (Go) Fix an incorrect displayed max favor on Go history page (@ficocelliguy) - (Hashnet) Show more digits when hashrate is very low (@catloversg) - (Infiltration) Intro screen now shows how much damage will be taken for each failure (@catloversg) - (Tutorial) Change display of the buttons in the Tutorial (@catloversg) - Fixed an issue that could cause wrong RAM value displayed in script editor (@gmcew) - Tweak display of very large multipliers on the Augmentations screen (@catloversg) - Active scripts screen will now wrap text when there is a very long list of arguments with no spaces (@catloversg) - Text files (.txt and .json) posted to the terminal from the ls command are now clickable (@catloversg) - Fixed a display issue on the bitverse page (@LJNeon) - Fixed a display issue on the stats page (@catloversg) - Fixed a display issue with CorruptableText (@catloversg) - Add "arguments" to list for special highlighting in script editor (@catloversg) ### MISC - (Bladeburner) Internal code refactoring (@Snarling) - (Corporation) Fix an issue that could cause incorrect average material prices via bulk purchases (@catloversg)\ - (Corporation) Refactored bribery - (Docs) Various doc fixes (@adeilt, @User670, @catloversg, @gmcew, @jeek, @pontsuyo, @ficocelliguy, @d0sboot, @Vilsol) - (Electron) Fixed an issue that could cause ghost processes on the Steam version (@catloversg - (Go) "No AI" white player can now pass (@ficocelliguy) - (Go) Reimplement superko rule, adjust save data (@ficocelliguy) - (Go) Balance tweaks and other bugfixes (@ficocelliguy) - (Go) Fix an issue that could cause the AI to try taking two turns simultaneously (@Snarling) - (Go) Bonus from Tetrads now applies to all combat stats (@gmcew) - (Go) Internally streamlined some Go code (@d0sboots, @Snarling) - (Hacknet) Fixed an issue in the engine loop that could cause offline earnings with hacknet to be inaccurate (@d0sboots) - (Inflitration) Rework and tuning for Slash game (@catloversg) - (Inflitration) Fix an "invalid location" crash (@catloversg) - (Sleeve) Fix incorrect starting shock values while in BN10 - New internal implementation for getRandomInt (@catloversg) - Improved the description text for the Hamming Code contract (@gmcew) - Fixed a bug in the useRerender hook, which could occasionally cause UI bugs (@catloversg) - Added error handling in cases where a savegame cannot be loaded (@catloversg) - 'buy -a' command will now partially buy programs even if not all can be bought (@TheAimMan) - Tweaked the interaction between backdoored servers and reputation requirements (@catloversg) - Update Credits page to show @d0sboots as an active maintainer (@Snarling) - Changed the name of an augmentation at the request of the original author (@hydroflame) - Allow .json files (@shyguy1412) - Remove jquery dependency (@catloversg) - Disable text translation, which commonly causes crashes (@catloversg) - Fix an incorrect unit in ns.spawn logs (@FoGsesipod) - Servers that don't exist yet will not show up in autocomplete data (@catloversg) - Add optional file for ignoring some specific commits with git blame (@adeilt) - Remove some unnecessary data from save file (@Snarling) - Added general API break utilities for future use (@Snarling) - Remove an internal dependency and streamline code for downloading files (@catloversg) - Remove some unused internal constants (@catloversg) - Ensure lastNodeReset property is initialized correctly on the player object (@catloversg) - The value of "this" within the main function will no longer be the script module itself (@d0sboots) - Fixed an incorrect file mode (@mctylr-gh) - Nerf noodle bar (various contributors)
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Release:10.12.2021 Genre: Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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