Humble Beginnings
The journey through Grant will be an arduous one. Fortunately, you found these basic tips passed on through generations of sellswords and soldiers on how to best survive in this world ruled by Alchemy.The Flow of Battle
Units take turns to move and act in battle. Each unit has an Initiative value that increases based on their Agility stat. Once this initiative reaches 100, the unit takes a turn. This entire process takes place in the background, so it’s easier to use the turn order at the top of the screen. Moving and Actions consume Movement and Action Points respectively. Movement increases as a unit’s Agility stat improves, allowing further tiles to be reached in a single turn. Action points usually remain at a maximum of 3, although there are unique situations and abilities that could give a higher maximum. Ending your turn without spending all Action Points will make your next turn come faster. Actions and Movements can be used interchangeably, there’s no set order. This means you can move, attack a target, move again and then perform a quicker action in any order you like, provided you have the required resources. Consumable items consume no Action Points but can only be used once per battle.