Hi Mercenaries!
The fourth update is now live! With this update we have replaced the existing tutorial window with a more comprehensive and expansive [b]"Guides" section[/b]! This new section will be the source of all information for statuses, effects and mechanics. Together with the updated explanation of mechanics, we are also deploying [b]more bugfixes, QOL improvements and UI upgrades[/b].
The patch notes can be read in detail below.
[b]UI[/b]
- Updated the minimap for the Church District. The Banquet Street landmark is now placed on the correct street.
- The turn indicator visual is updated for better readability.
- The tutorial window has been replaced with a more expansive “Guides” tab in the party menu. The areas that would normally open the tutorial instead open up the Guides tab on the relevant category.
- The “start combat” button is larger to better accommodate localization.
- There is now a question mark next to “use of philosophers stone” difficulty setting that can be hovered to show what the philosopher's stone’s effects are.
- A one-time highlight has been added to the “select class” button and “inventory healing” buttons to further emphasise their importance.
- Fixed Flammen (Dragoon) not properly applying nigredo.
- Fixed Pocket Sand (Mercenary) not properly applying nigredo.
- Improved the visualisation of the Pyrotechnics (Dragoon) area of effect so it always shows all tiles that will be hit.
- Using the fast travel well no longer prevents you from opening the pause menu upon arriving at your destination.
- The loading screen is no longer stretched on widescreens.
- The Mercy Stroke dagger now drops during the main quest Scouting the Scouts.
- The free movement UI no longer vanishes upon entering new game plus.
- Players can no longer reach the City Center early, which would result in getting softlocked by the gate back to the Commoner District.
- There can no longer be situations where a fifth party member is added, causing issues.
- Ogier should no longer be invisible when talking to him in front of the church.
- Fixed an issue that could cause the world map toggle button to become unbound.
- Fixed an issue that could cause the second Maarten you recruit to have negative HP.
- Grand Piers has further strengthened his resolve and properly prevents you from killing him from the back or sides.
- Fixed an issue causing tightly packed groups of enemies to freeze up or crash the game when engaging combat with them.
- Maarten no longer changes his hair colour at times.
- Fixed an issue that could cause generated party members to have mismatching names and visuals.
- Autofill for consumable items is now always on by default and only disabled when explicitly disabling the auto fill for a certain slot.
- The currently selected unit during the pre combat placement phase is now highlighted white to clarify it’s being moved.
- Whenever the game asks you to select your facing before ending your turn, the camera recenters on the currently active character.
- The sprint action for controllers has been moved from the left joystick press to the right face button (B on Xbox controllers).
- The tab key can now also be used to open the inventory.
- Treasure chests now have a glowing material, to make them easier to find.
- The price of molotovs has been increased to 1000 per molotov (from 250).
- First Aid (Mercenary) no longer grants experience.
- Christiaan’s anchor has been reworked to now maintain damage taken when it is grabbed, making it more reasonable to bring its health down.
- The tutorial enemies scale with difficulty settings and NG+ cycle.
