- [p]Replaced old bone separation logic for ragdolls with a trace-based solver that resolves occluded or embedded bones:[/p][list]
- [p]Ensures hierarchy-correct traversal by sorting bones by tree depth before applying fixes.[/p][/*]
- [p]Uses trace normals and parent-to-child constraints to reposition bones without excessive separation.[/p][/*]
- [p]Scales inherited velocity by mass ratio and biases resolution based on contact direction.[/p][/*]
- [p]Added debug overlay (r_debug_ragdoll_separation_solver) for visualizing correction passes.[/p][/*]
- [p]Minor cleanup of redundant vector normalization and more consistent use of safe math.[/p][/*]
- [p]Microsoft Visual Studio 2010 (VC++ 10.0) SP1 Runtime[/p][/*]
- [p]Microsoft Visual Studio 2013 (VC++ 12.0) Runtime[/p][/*]
- [p]Microsoft DirectX End-User Runtime[/p][/*]
- [p]LunarG Vulkan Runtime and Loader[/p][/*]