
U12 - The Mod Manager Update
Physics-based swimming
The simulation expands; physics-based swimming has arrived! From the moment we added the beach in U10 we were peppered with requests for swimming, and understandably so because it certainly seemed it would fit really well into the physics simulation as a feature. That is the gift/curse of B&S, lol.
Breakable Items



In-game mod manager

- You can install and uninstall mods all in-headset (no pc required) for Blade & Sorcery or Nomad
- If you use PCVR you will not see Nomad mods, if you play Nomad you will not see PCVR mods
- It will only show you mods for the version of the game you are playing - no more downloading out of date mods accidentally
- You can toggle mods on and off without uninstalling
- It will automatically download any mod prerequisites
- If you are subscribed to a mod and the modder updates it, the manager will update it for you to the latest game version
- There is a search bar and virtual keyboard
- You can filter by tags
- There are three main tabs - New (latest mods), Popular (currently trending mods) and Most Downloaded (most popular of all time)
- You can install / download multiple mods simultaneously
- Your manual mods will appear in the mod manager as local mods, so you could still do manually download/install mods and use the mod manager to manage them
- If you input your email and link your B&S mod manager and mod.io accounts you can sync them, so you could subscribe directly to mods on mod.io via web browser and it will be reflected in the game. However, this is not forced on you and you don't have to link accounts at all if you don't want to, and instead could just download mods straight in-headset without a mod.io account. But take note that if you skip linking your email and mod.io account but change your mind at a later point, you would need to contact mod.io.
- Mods would still need to be updated for the correct version to play them - you still can't play U8 mods in U12 for example
- Even though it auto downloads prerequisites, it doesn't list the mod prerequisites before downloading. We can add this in U12.X and the reason it's not a thing now is the UI was not planned for it in time.
New Dungeon Outpost Rooms
This... got out of control, lol. What should have ended up being a few side rooms ended up being 14 side rooms and 24 entirely new rooms added to Outpost. ːpraisesunː While glorious, it also meant an absolute metric ton of bugs for us to fix lol.








Overhaul of Shield Enemies

Dynamic music system for Dungeons
Finally we have some music for Dungeons! This was on the to-do list forever but the hold up was we wanted to implement a system that the music could start and stop with combat instead of just being a track that played right throughout. Now when you get into combat, a new handmade battle music will play for the duration of the combat. However if this is not your cup of tea, you can of course disable the music on Dungeons as you could any sandbox map.Custom-Made Music for each Arena
I know, you have that Arena track "Future Gladiator" burned into your brain, don't you. You hear it in your sleep, I know, I know, we all do. As iconic as that track has been for B&S since the very first beta, the time has come to part ways and we now finally have all new custom music tracks for each sandbox map. These tracks were written and composed by the awesome Glamdok from the Warpfrog team. ːer_heartː [previewyoutube=-OtnI6qrY18;full][/previewyoutube] Content creators can also rejoice that this brings to an end the era of Youtube placing false copyright flags on their videos. ːer_heartːBrand new Menu UI with Mod Settings Support

New cheat - Free climb

New cheat - Easier dismemberment


New tools / weapons
