BETA WARNING
The beta will also break all your mods, and we wholly encourage you to not try to mod the beta to avoid frustrations. There is a good chance that every time the beta is updated (which would be likely often) all mods would break again. Avoid the heartache; if you prefer to play mods, you should stick with U10, and if you prefer to test out potentially broken new stuff you should play the beta. If you do insist on modding despite the warnings, then please don't give feedback on the beta as this will give us a lot of false data and may needlessly extend the beta duration! For example, we could end up chasing bugs or performance reports that were actually the result of someone's mod. Thank you in advance for cooperation on this! But if you are still interested in all this, read on!ACCESS THE BETA ON STEAM
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ACCESS THE BETA ON OCULUS
Remember, this beta is for B&S PCVR and not Nomad. Nomad players can find info on Reddit. [olist]
LEAVE YOUR FEEDBACK HERE
EDIT: Thank you guys, the feedback forms are now closed. We gathered almost 1500 responses so we have a ton of data to work with. Cheers! [strike]Here is a link to the beta feedback form: https://forms.gle/bhNQZCoAXSeoNQPm8 If you only want to report bugs and not feedback, you can also use this for here: https://forms.gle/PQd5iZCXYW4kZTqG8 [/strike] From the hundreds of bug reports we received, newer bug reports that come in are all reporting the same things so no need to report any bugs on Reddit, Steam or Discord as they will very likely already be logged. Thanks!WHAT TO EXPECT AND TEST IN THE U11 BETA
Spoilers of course, but here are the new features to be tested in the beta: [previewyoutube=hjWLag1h_fQ;full][/previewyoutube] TUTORIAL ATTENTION: If you choose to play the tutorial but then go off track don't follow the tutorial steps you will break things and get stuck with no powers, no inventory, etc. A fix to this would be you'd have to delete your character to restart fresh. We will fix this in U11.X, but for now if you opt to play the tutorial, please play it through start to finish. U11 introduces a tutorial for new players to get used to locomotion, game concepts as well as B&S gameplay design. It is played by choosing 'yes' when asked if you want to play the tutorial on first load. The tutorial ends when the player reaches the Home. Even if you are a veteran B&S player, please test out the tutorial so we can get feedback. But remember, once you start the tutorial you must finish it or it will break your game. CLOTHING SYSTEM Players can now equip clothing. It can be done two ways - in front of the mirror or via the book spawner. For the mirror, the player must stand in front of the mirror and pull the little lever to raise the shoe bench - this "activates" clothing to equip. Then the player must hove a hand over clothing to remove it with the grab button (a white outline is visible). Place new clothing on by holding it in your hand and hovering it over the body part you want to place it (white outline appears) and release grab. You can also simply place new clothing over old clothing and the old clothing will be auto-removed. For the book equip it is super simple; simply select the item of clothing and pick "equip". If you find bugs, please take note which item of clothing is bugging out and leave the information in the feedback form. NEW SPELLS There have been new spells and staff effects added. Specifically they are: - Fire and Lightning Merge - Fire and Lightning Staff Slam - Fire, Lightning and Gravity Staff Use - Lightning Rework (Conductivity, Disarm) - Gravity Slow Fall (Charge spell while falling) - Gravity Jump (Gravity push downwards or while in air) Mess around and see if they are intuitive enough to use and figure out on your own. If not, check the beta feedback form for controller help and let us know it wasn't intuitive. INVENTORY SYSTEM U11 introduces an inventory system which is mainly going to be of relevance in 'Progression mode'. However the player can still use it to store useful health potions right now. Currently the inventory is opened by holding a hand to your body/waist/back and pressing the spell button to open. Interaction is done by rotating the controller and clicking trigger/grabbing items. Storing items is done by placing them over your shoulder. ANIMATION OVERHAUL U11 is the first iteration of AO; a rework of B&S combat to be more fluid and dynamic, and feeling like less like stilted and predictable animations. This is only a first pass and much tweaking will surely be required, so please don't consider this finished. NEW HOME EXTERIOR Find anything strange in the home exterior? Please screenshot if possible, and report it in the feedback form PERFORMANCE PCVR graphics received a big boost in U11, but there were also a ton of optimization and performance improvements added. PLEASE MAKE SURE YOU ARE PLAYTESTING WITHOUT ANY MODS! If you are playing modded or with a bogged down save, it will give us false performance data. BUGS Prepare for bugs galore! While we tried to squash as many as possible before the beta, it is inevitable that players will find a dozen more as this is just the nature of things. Hopefully none are game-breaking, but if you find anything please report it with as much precise and descriptive detail as possible in the bug form.WHAT IS MISSING RIGHT NOW
- The work on character customization (more faces, hairs, skin tones) has not yet been implemented into the U11 build. We will try get that done as soon as is possible.
- U11 has a door framework implemented and you will be able to mess with doors in the home. "DOORS!" has become a bit of a community joke over the past months so I just wanna make sure you guys know there are no doors in U11 Dungeons!