Blades of Time
Spielesammlung
Über das Spiel
Der Titel spielt innerhalb einer 3D Landschaft, in der sich Ayumi frei bewegt. Doch überall lauern Gefahren: Seltsame Kreaturen machen Jagd auf die Heldin, die sich mit einem besonderen, zweifachen Angriffssystem zur Wehr setzt: Ayumi schlägt wahre Schneisen in Horden von Hunderten von Angreifern, während sie gleichzeitig Kombo-Attacken und Zaubersprüche erlernt. Zudem ist sie in der Lage, Zaubersprüche auf Basis von Chaos und Ordnung anzuwenden, was ihr beispielsweise die Fähigkeit verleiht, die Zeit rückwärts zu drehen und damit an der Seite eines zweiten Ichs zu kämpfen. Mit Hilfe dieser „Time Rewind“ Funktion versetzt sich Ayumi zurück an einen früheren Punkt und assistiert sich selbst in Kämpfen oder löst Rätsel - etwa, indem sie Gegenstände an bestimmten Orten zurücklässt, die ihr später von Nutzen sind.
Die finstere Welt von Dragonland steckt voller Fallen, die Ayumi vernichten oder umgehen muss, während die unterschiedlichen Schauplätze von jeweils typischen Bewohnern bevölkert werden. Ihr Weg führt Ayumi von schneebedeckten Orten in grüne Dschungel, in verfallene Städte sowie auf Himmelsinseln. Jeder Ort bringt neue Überraschungen und Bewohner hervor, so dass Ayumi ihre neu erworbenen Fähigkeiten beständig unter Beweis stellen muss. Im vom Story-Modus abgetrennten Outbreak-Modus stellen sich zwei Spieler gemeinsam den Monsterhorden in actionreichen Herausforderungen.
Die PC Fassung erscheint am 18.April 2012 auf der Plattform Steam.
Systemanforderungen
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Steam Nutzer-Reviews
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1577 Std. insgesamt
Verfasst: 03.01.20 03:30
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3966 Std. insgesamt
Verfasst: 03.01.20 02:08
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644 Std. insgesamt
Verfasst: 22.03.20 18:06
Man darf natürlich immernoch nicht mit den allergrößten Erwartungen rangehen, aber eine Steigerung ist deutlich zu erkennen. Es ist nach wie vor ein Hack'n'Slay mit wenig innovativen Gameplaymechaniken, allerdings wirkt die Kampfmechanik dieses Mal durchaus solide und es gibt auch ein paar neue Elemente - wie den Zeitklon - der einem etwas mehr Möglichkeiten und Spielraum gibt.
Leider ist das Level- und Storydesign nicht mitgereift, was das Ganze schnell langweilig werden lässt. Es gibt wenig Abwechslung bei den Aufgaben, Gegnern und Umgebungen. Man merkt dem Spiel außerdem leider immernoch an, dass es nicht mit sonderlich großen Produktionsmitteln gemacht wurde.
Was mir nicht Gefallen hat: Man hat zwar einen Begleiter, was sich prinzipiell positiv auf die Story hätte auslegen können, allerdings spielt dieser innerhalb der Geschichte fast keine Rolle. Schade, verschenktes Potential.
Was mir auch nicht Gefallen hat: Man wurde bereits im ersten Teil viel zu unvermittelt in die Story geworfen, dadurch geht mir persönlich meistens der Sinn verloren.... ich will wissen, warum ich hier bin, was ich hier mache, und was es eigentlich so über meine Vergangenheit zu wissen gibt. Ansonsten fällt es mir persönlich schwer eine Bindung zu der Geschichte aufzubauen.
Insgesamt ein okayes Spiel mit wenig Höhen und Tiefen, es plätschert halt einfach so für ca. 10h vor sich hin und ist vorbei. Die Grafik ist in Ordnung.
EDIT: Das Addon Dismal Swamp war grottig und kann ohne Probleme weggelassen werden!
Preisempfehlung: 3€
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126 Std. insgesamt
Verfasst: 05.06.16 22:02
https://www.youtube.com/watch?v=m0U4HKj2KeQ
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789 Std. insgesamt
Verfasst: 16.02.20 20:09
Some of the abilities feel forced and add nothing to the game. Also the game does not explain how and why the main protagonist have them. The story itself is average at best and I was not quite sure what it was about for the most part.
Combat feels floaty and unsatisfying. The enemies do not react to being hit. And also can hit you from outside the range of their melee weapons. They spawn in hoards and that's the only challenge the game has to offer. If you can even call it a challenge. The bosses are nothing special and you sometimes need to use your ability to defeat them. But again it feels forced.
You have a variety of weapons and accessories but they don't make much difference. Some of the abilities are nice to have as they make the game easier and little bit more bearable so you won't die of boredom. The guns are terrible to use but at least they can make your life a bit easier if you just want to complete the game.
One thing that made me laugh is the running animations.
All in all it's not worth any kind of money. I got it for free. But if I have bought it I would have been pissed.
Also don't even think about getting DLC. It's absolute garbage.
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1017 Std. insgesamt
Verfasst: 15.01.20 09:09
Now on to the game.
Judging by past reviews, this game may have been broken at time of release, however, it's a fully functional and *mostly* bug/ glitch free. I ran into a few bugs that got me stuck while trying to run off of the main path, mostly just jumping behind set pieces.
The game play is generally fast and plenty fun, if not repetitive. While there is often a fair amount of variety that can be had, it's kind of hampered by encountering one of the boss characters a few different times. It's not usually that big of a deal as once you figure out how to beat it once, it's easy enough to beat again.
The time mechanic is pretty fun, but annoying to get used to at first. Mostly because the default button keyboard layout is a bit cumbersome. It's definitely better with a keyboard/ mouse. But very playable via controller, especially if you have a scuf or elite controller. Being able to map to bumpers would make controller use much better.
Insofar as the actual game is concerned, it's a lot of fun overall. I enjoyed most of it, but it is a bit cliched. The voice acting isn't bad, but the first chapter is annoying as as the main character doesn't shut up.
One reviewer said the game is a mixed bag, graphically. I partially disagree. It's pretty consistent. especially in the later chapters. It's not perfect, but it is from 2012.
The story isn't terrible, it serves it's purpose, but isn't anything groundbreaking. It's predictable, but intriguing enough to keep you curious about what's next. The level design ranges from Middling, to pretty awesome. Especially in the latter half of the game.
The end game is very satisfying, but the final boss battle is just okay. I think I found a control glitch during it, but I am not sure.
The ending itself isn't bad, but feels a little abrupt, like there should be more.
I definitely recommend playing this game.
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3299 Std. insgesamt
Verfasst: 27.11.19 20:30
Successfully blending elements from games like Prince of Persia, Bloodrayne, Tomb Raider, Devil May Cry and God of War, Blades of Time accomplishes quite a lot, considering it came almost out of nowhere (except a prequel, of sorts) and from a mostly unknown gaming company.
The game greatly manages to establish its world and lore, without weighing too much on them: the story is centered on an adventure guild, which, through a magic sphere operated by its guildmaster, sends its members in a remote mythical island called Dragonland, that is rumored to contain many treasures, as well as dangers.
Our heroine, Ayumi, invades the guild with her mentor, Zero and forcefully manages to get transported to said island, where her (and our) adventure begins.
Once arrived, she discovers that two warring factions exist there: the Order faction, consisting of some immortal, robotic knights, called the Skyguards and the Chaos faction, consisting of the Keeper of Chaos and its minions.
She also discovers that the island is very dangerous, as most adventurers that travel there don't get back alive and that there is no way of getting back to her world, aside from traveling all the way to a magic sphere on the other side of the island.
Let me also note that despite the island being called Dragonland, there are no dragons in it (!), as they are supposedly extinct by the hand of the bad guys.
I found the story part to be quite well made for a game I had never heard of, but that was not all the game had to offer.
The graphics were quite beautiful generally, with vibrant and vivid colors in all stages and some occasionally stunning backgrounds here and there.
The music was ok, fitting in general, but nothing memorable.
What was truly memorable though, was its gameplay! As I said in the beginning, the game mixes formulas from various successful games in quite a fun and innovative way.
In its heart, Blades of Time is a hack n' slash game, so you use two swords to carry out most attacks, while a dash move is also available to get out of tight situations, resulting in a very FAST combat style, faster than any I had seen in other similar games.
That aside, the game makes also use of guns! From rifles to machine-guns and rocket launchers, you'll find yourself in need of using them in many situations involving flying, or not, enemies. Ammunition is on the house, aka its infinite.
Magic is also present to help ease your journey: from fire, ice and earth magic to generic performance enhancement magic. The variety was quite big, I must say, with some small scale magic spells, to bigger ones, which you gain by doing repeated slash attacks.
Being partly RPG, many pieces of equipment can also be found to further enhance your abilities, specifically swords, amulets and rings.
Some alternate costumes exist as well, though without possessing any particular perks.
If all that weren't already enough to make quite a decent game, its true shining point is the ability of time manipulation, in a way unseen (at least to me) in any other game!
Essentially you can rewind time, but unlike Prince of Persia where everything rewinds, giving you the ability to undo your mistakes, Blades of Time uses a different principle: everything rewinds BUT the main player.
So, while on one hand you are unable to save yourself if you fall in a precipice or your health gets too low, on the other hand, each time you time rewind a clone of yourself is created, which repeats every action you did, for the duration of the rewind.
What's even more fun is that said clones can be more than one (I don't know the limit, but I counted at least 4-5 clones at once) and they literally copy everything you previously did, even big scale magic attacks.
A new game plus is present too, for those wanting to venture in the game's hard mode, while retaining all the items from the first campaign and at the same time being able to gather new ones, to even further enhance yourself.
A DLC mission is also available, which was decent, since it introduced some new enemies and places and even makes you go through a castle siege, which was quite epic. Overall though it was a bit more boring than the main game, since you play with a secondary character named Michelle, which unfortunately possesses all the abilities Ayumi has, minus the magic and time manipulating ones.
Lastly, a multiplayer part exists as well, in which you have to destroy the enemy team's base, by using various perks you gain as you progress in the game, and I must say was quite fun too.
However, the game isn't without its shortcomings, as the budget limitations do show in some occasions.
The fighting style may seem impressive and fast, but because of such speed many attacks feel uncoordinated and casual. The variety of weapons and items, too, may seem big, but in reality most abilities they provide tend to repeat themselves.
And finally, while I wouldn't call the game's length small, its 10 missions don't take that much time to complete.
All that said, I believe that Blade of Time's positive traits far outweigh the negative ones, so it is definitely a recommendation from me. It's a pity that this game didn't get the recognition it deserved, probably due to a bad marketing campaign, because it was quite a FAST and FUN hack n' slash experience, unlike many others I played.
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690 Std. insgesamt
Verfasst: 25.10.19 18:25
So, turn off your brain, relax and have fun with your waifu (or waifus, time travel, you know) while she blasts enemies with magic, carves them to pieces and talks about... something (this game have a story?).
Just forget about the DLC. It's not worth it.
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1339 Std. insgesamt
Verfasst: 14.12.19 00:03
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854 Std. insgesamt
Verfasst: 24.11.19 14:59
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773 Std. insgesamt
Verfasst: 24.11.19 04:56
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715 Std. insgesamt
Verfasst: 15.03.20 19:33
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101 Std. insgesamt
Verfasst: 29.03.20 13:29
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2613 Std. insgesamt
Verfasst: 05.07.20 03:50
Cut scenes, dialogues, animations, and quotes. The animations and quotes get repeated, most of them are really basic even in some boss fights, while others are overengineered masterpieces. The plot and story are average.
The gameplay balance is so nice that the game can be completed in one go, just allocate contiguous chunk of time for the weekend and enjoy. It will be hard to pause or stop when you have started.
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22220 Std. insgesamt
Verfasst: 09.06.20 01:20
Now for the bad...there were some bugs I ran into, particularly on the final boss...first part. For some reason, I kept falling through the floor and had to retry. I finally made it through though, so I don't know what was going on. That and the 'magic' response was a bit slower on the same part. Maybe there was just too much going on but I have a computer built for gaming and I still had the problem. The game was so much fun to play though that I didn't mind having to restart the level and redo it. It is a rare game for me where that is true. As a former beta tester, bugs really bother me in a game that is supposed to be ready for the general public. Usually bugs like that get the game deleted and a nasty review. It means either a beta tester missed something or a programmer dropped the ball. That being said, however the game was so enjoyable I was willing to overlook that bug and I will be replaying it again soon.
As for the DLC, it took me literally 15 minutes of playing to finish and I did it at the same time I was watching a show on TV, if that gives you an idea of how hard it was to do All sword and gun, no magic and all in all a waste of my three dollars. Unless you get it for less than a dollar it is not worth the money. It is also absolutely full of screen edge troubles, like no one even looked at it for continuity. The mediocre graphics didn't help any either.
I hope they come out with a sequel to BofT though. It is a game that deserves one. Just hope they keep the quality and game play the same and if they decide on DLCs they make them live up to the quality of the game and not the miserable attempt they sold as the first DLC. Its better to put small divergences like what they sold as a DLC, directly into the story line and not try to sell them separately. At least for me, the DLCs that involve actual game play and not just fancy equipment, should be at least a quarter of the game's length and something that you cannot easily fit into the story itself. Otherwise, it is just better to include those little fifteen minute asides directly into the main game. Hope this review helps everyone.
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1431 Std. insgesamt
Verfasst: 10.09.20 19:27
Blades of Time is an action adventure game developed by Gaijin Entertainment.
[h1] Gameplay / Story [/h1]
You control the pretty and sword-wielding treasure hunter Ayumi, who leaves a path of devastation on a mysterious and dangerous island that is full of treasures, but also a place of chaos magic. Ayumi soon discovers that there are thousands of long-kept secrets to discover here, including special powers and abilities that she can use for herself. Using whatever means available, she must find a way to overcome armies of enemies and a host of treacherous traps in order to escape from the island.
[h1] Pro [/h1]
+ Action that never gets boring
+ demanding combat system
+ good language translations
+ coherent backdrop
+ Time game ability well implemented
+ exciting and successful boss fights
+ Achievements
[h1] Contra [/h1]
- The game's potential not exhausted
- now and then technical problems
- bitchy camera work
[h1] Conclusion [/h1]
Blades of Time scores with a variety of interesting characters, stunning graphics, plenty of treasure and a range of fighting skills, which, however, does not exhaust its full potential.
[h1] Information /Review Deutsch [/h1]
Blades of Time ist ein Action-Adventure, welches von Gaijin Entertainment entwickelt wurde.
[h1] Gameplay / Geschichte [/h1]
Du steuerst die hübsche und schwerttragende Schatzjägerin Ayumi, die eine Schneise der Verwüstung auf einer geheimnisvollen und gefährlichen Insel hinterlässt, die voller Schätze, aller- dings auch ein Ort der Chaosmagie ist. Schon bald entdeckt Ayumi, dass es hier tausende lang gehüteter Geheimnisse zu entdecken gibt, darunter besondere Kräfte und Fähigkeiten, die sie für sich nutzen kann. Unter Einsatz aller verfügbarer Mittel muss sie einen Weg finden, Armeen von Gegnern und Unmengen tückischer Fallen zu überwinden, um von der Insel zu entkommen.
[h1] Pro [/h1]
+ Action die nicht langweilig wird
+ forderndes Kampfsystem
+ gute sprachliche Umsetzungen
+ stimmige Kulisse
+ Zeitspiel Fähigkeit gut umgesetzt
+ spannende und gelungene Bosskämpfe
+ Errungenschaften
[h1] Kontra [/h1]
- Potenzial des Spiels nicht ausgeschöpft
- hin und wieder technische Probleme
- zickige Kameraführung
[h1] Fazit [/h1]
Blades of Time punktet mit einer Vielzahl interessanter Charaktere, umwerfender Grafik, reichlich Schätzen und einer Reihe von Kampffähigkeiten bietet, welches jedoch das volle Potenzial nicht ausschöpft.
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11 Std. insgesamt
Verfasst: 14.08.20 16:18
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598 Std. insgesamt
Verfasst: 07.11.20 09:24
Pros:
1) Responsive controls and combos
2) Decent graphics for the time period
3) Good level design
Cons:
1) The dialogue has most likely been written by a person whose first language is not English. To make things worse, the voice acting is quite uninspired.
2) There isn't really much of a story going on. The characters are pretty generic and their motives are equally generic as well. (This is most likely linked to con number 1)
3) The base outfit purely exists for fan-service and to potentially boost sales. Fortunately, you get better outfits later on in the game. (This may be a pro for you, I don't know your life).
Additional note:
If you pick up the game and are experiencing issues with the sound, you may have to change your sound format from 44100 Hz to 48000 Hz. [[ Control Panel > Sound > Playback > (Select your device) > Properties > Advanced > Default Format ]]
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799 Std. insgesamt
Verfasst: 09.11.20 05:01
p.s. there is no s##ual content.
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744 Std. insgesamt
Verfasst: 13.12.20 13:49
Pros:
- Level design is not bad, it's mixed with unique locations.
- Some of the skyboxes and lightning is great, even to this day.
- Time rewind ability is cool, but sadly not used well.
- Some of the enemies have cool designs.
Cons:
- From the very start, our main character just keeps on talking and talking and talking, and it's mostly nonsense. Voice acting is horrible, everyone sounds like they aren't even trying, it's like all was made in one take. Just terrible, and the writting is even worse.
- I'm shocked there are many positive reviews praising story, what the f*** ? What story are we talking about here? You won't even know most of the time what you are doing and fighting for.
- Platforming sucks, because movement sucks.
- Shooting seems tacked on.
- It's one of those games where 95% of it is filled with cutscenes, including the ones where you press every f****** switch and it shows a 5 second cutscene of, for example, door opening. It just ruins the flow of the game, especially if you are hunting achievements and you have to do multiple playthroughs. I hate these kind of games, you can actually see enemies in the distance and when you get closer to them, it starts a 5 second cutscene of showing them how they stand there... What the f*** ?
- There should have been more collectibles, you have some notes throughout the game that you don't care about and some chests that contain items, but that's all bare bones.
I mean, you play as female character in third person mode and yet there only exists 3 costumes in the whole game! There should be 10 at least, I mean these types of games thrive on it.
- Gameplay is repetitive and gets boring really fast.
Not recommending it, even for this price or sale price. Not worth your time and effort.
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251 Std. insgesamt
Verfasst: 21.12.20 01:05
Do yourself a favour... if this game seems remotely interesting in premise, skip it and pick up something similar that's actually enjoyable like Bayonetta, Tomb Raider: Legend, Tomb Raider: Anniversary or BloodRayne.
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Steam
Release:15.03.2012
Genre:Actionspiel
Entwickler:Gaijin Entertainment
Publisher:Konami
Engine:keine Infos
Franchise:keine Infos
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