[b]
So what will Bound By Blades be? [/b]
The goal for BBB was always a battle heavy focused game, with lighter elements to help support it. The End game dungeon system was designed to sustain a large amount of replayability while still feeling fresh and fun, similar to great roguelites like Slay the Spire and Rogue Legacy. Our demo fit perfectly as more of the training grounds and proof of concept for our game, and is a good example of what we'll be expanding out with the dungeon system.
For content, our plan is to create the 7 new unique bosses, as well as unique armor sets for each of them. This also means we'll be cutting the larger features like Multiplayer and NPC partners so we can focus directly on content instead and deliver in a shorter time frame.
Our new schedule will take us around 1.5 years to fully develop out and release. We'll be aiming to have most content done in year 1, and then move onto the dungeon system. After that we'll work on revisions, polish, and any additional changes/additions from feedback until we're ready for a final release.
This plan is still fresh, so there may be changes as we continue development, but I will keep everyone updated as any may come through, as well as continue our Dev video updates on Youtube and posting on Twitter and Discord.
[b]Follow Us![/b]
If you're interested in following us through release, the best way is Discord as you can directly talk to us there, but Twitter and Youtube are great too as they help expand our community even more :)
[url=https://discord.gg/boundbyblades]Discord[/url]
[url=https://twitter.com/BoundByBlades]Twitter[/url]
[url=https://www.youtube.com/channel/UCKnuKz_LS7wDHw65LTZKXlg]Youtube[/url]
News Liste Bound By Blades
[b]
So what will Bound By Blades be? [/b]
The goal for BBB was always a battle heavy focused game, with lighter elements to help support it. The End game dungeon system was designed to sustain a large amount of replayability while still feeling fresh and fun, similar to great roguelites like Slay the Spire and Rogue Legacy. Our demo fit perfectly as more of the training grounds and proof of concept for our game, and is a good example of what we'll be expanding out with the dungeon system.
For content, our plan is to create the 7 new unique bosses, as well as unique armor sets for each of them. This also means we'll be cutting the larger features like Multiplayer and NPC partners so we can focus directly on content instead and deliver in a shorter time frame.
Our new schedule will take us around 1.5 years to fully develop out and release. We'll be aiming to have most content done in year 1, and then move onto the dungeon system. After that we'll work on revisions, polish, and any additional changes/additions from feedback until we're ready for a final release.
This plan is still fresh, so there may be changes as we continue development, but I will keep everyone updated as any may come through, as well as continue our Dev video updates on Youtube and posting on Twitter and Discord.
[b]Follow Us![/b]
If you're interested in following us through release, the best way is Discord as you can directly talk to us there, but Twitter and Youtube are great too as they help expand our community even more :)
[url=https://discord.gg/boundbyblades]Discord[/url]
[url=https://twitter.com/BoundByBlades]Twitter[/url]
[url=https://www.youtube.com/channel/UCKnuKz_LS7wDHw65LTZKXlg]Youtube[/url]
Release:15.11.2022
Genre:
Adventure
Entwickler:
Zeth
Vertrieb:
Assemble Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
