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Über das Spiel
So sind die meisten der kniffligen Rätselaufgaben beispielsweise nur durch die Ausnutzung von Tims Spezialfähigkeiten zu meistern. Zu diesen gehört unter anderem die Option auf Knopfdruck die Zeit anzuhalten und die Handlung bis zu einem beliebigen Punkt zurück zu spulen. Auf diese Weise die eigenen Bildschirmtode ungeschehen zu machen, ist dabei nur ein angenehmer Nebeneffekt: Schalter wieder zurück zu legen, Hebebühnen zurück zu fahren, Gegner in ihre Ausgangsposition zu versetzen und vieles Mehr sind die für die Bewältigung eines jeden Levels viel wertvollere Effekte dieser Fähigkeit.
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488 Std. insgesamt
Verfasst: 02.03.20 09:25
Braid used to be famous. Crazy famous. It was the game that popularized the whole concept of indie games, back when the only real choice we had was between the latest overproduced western AAAs and obscure, niche Japanese games. The world has changed. Is Braid still famous? Is it still worth playing? Look, what do you want from me? I dunno.
What I can tell you is this: Braid is one of those indie games with its head lodged well up its own ass. You know the type: the pretentious platformer. It's very, very interested in telling you a story. But beyond that, the game is actually pretty solid -- less of a platformer and more of a puzzle game, where you hop from platform to platform while maniupating the flow of time in order to solve puzzles and progress. The story, which last I checked is somehow meant to be a metaphor for the Manhattan Project (a metaphor I have exactly zero interest in pursuing) is, thankfully, very easy to ignore, as it's mostly told in the form of text windows, prompted by pixely books placed on pedastals (now there's the game's real metaphor) that you can run right past.
Personally I found the puzzles to get old fairly quickly when I first played the game, way back in the day, and I lost interest even faster with the Steam version. I dunno. Maybe it's not for me -- I am not the biggest platformer fan out there, and definitely not the biggest puzzle platformer fan. That said, the very catchy music (which sounds just as good playing backwards while reversing time) is ample enough reason to pick the game up, I think, by itself.
Note: also played on Microsoft Xbox 2.
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109 Std. insgesamt
Verfasst: 12.12.19 07:03
So do I recognise Braid's importance to indie games and video game culture? For sure. But I don't really recommend it unless you know wholeheartedly that you want to play one of the most innovative and therein most challenging puzzle platformers available. Braid's difficulty won't be for everyone, and there's nothing wrong with that. I don't have the drive to finish it personally and that's why I don't recommend it.
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1279 Std. insgesamt
Verfasst: 02.11.19 01:04
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125 Std. insgesamt
Verfasst: 28.11.19 00:43
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759 Std. insgesamt
Verfasst: 20.05.20 00:25
11 years later, I finished Braid 100% in 6h across 4 days, without looking up the solution to any puzzle. This game is hard, but highly rewarding. But it's really not that hard: Because of the steep difficulty curve, and the introduction of a different mechanic in each world, many puzzles seem very intimidating on first and second glance. But with some time, some experimentation, a clear understanding of the mechanics and some fresh thinking (not wanting to solve everything on the first go helps, as does not expecting the puzzles to be obvious), you can easily (eventually) figure them all out. 100% recommended if you like challenging puzzle games, otherwise you will get really frustrated with this game.
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1582 Std. insgesamt
Verfasst: 02.05.20 16:56
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389 Std. insgesamt
Verfasst: 25.04.20 09:21
Back then, it was so perplexing and awe-inspiring, that I promised to play it again in a decade after I (hopefully) forgot all the solutions (or most of them). And the second time, I thought, I would do it without using an FAQ (ONLY used it for two puzzles during my first playthrough!!). A decade later, I have finally made it through.... and, oh boy, what a journey!
Overall, Braid holds up well thanks to its unique time-rewind puzzle mechanics, its odd and obscure narrative (more on that later), its beautifully crafted background art, and amazing, music. The music in the game turned me into a long time fan of modern new age instrumentals, and a HUGE fanboy of one of the artists who's music is featured in the game, Jami Sieber, who's work I hunted down online and listened to over and over.
Coming to the puzzles, I felt I could solve them with much more ease 10 years later, despite forgetting them. Perhaps because my subconscious retained some of the memory, but also because I have played many puzzle platformers and puzzle games in general since I discovered braid. Also, coming from The Witness, designed by the same person but much more complex brain burn, I felt my brain was already well wired for solving the different puzzles presented by the game.
10 years ago, I really struggled with the puzzles, but I managed to solve all of them (except two) without a walkthrough. Sure, it took me about 10 hours to finish the game, instead of the average 7-8 that people were reporting online, but I made it. I think the puzzles are not so much about intelligence, but rather approach.
First time around, I approached most puzzles with brute force, using trial and error and coming up with different ideas to test out. Every puzzle presents you with information/visual cues which you can use to test out different approaches. Maybe you must use a certain platform way up there, maybe one of the little gnome thingies need to get somewhere for you to solve the puzzle, etc. Almost every platform, object or enemy is relevant and not just there for no reason. Most puzzles often require a fresh perspective, so it might be a good idea to solve one or two at a time, rather than rushing through the whole game. Just sit back, look at the screen, listen to the relaxing music for a while. Maybe you'll get it... it'll just hit you.
A lot of people claim that Braid is nothing special, seeing it as pretentious, taking itself too seriously. This is either due to the perceived difficulty or obscurity of the puzzles, or the narrative style and the 'message' of the game. I found the narrative style to be very intriguing, a puzzle on its own. And to clarify, the developer himself has said that there are multiple meanings and themes, and there is no one message that can be easily explained. Braid is more about the journey rather than the end, much like it spiritual successor 'The Witness'. This player's opinion is that people have read too much into the game and taken the game too seriously. It is, primarily, an aesthetic and cerebral experience that cannot be really described in words.
Braid rightly deserves to be considered one of the absolute best and genre redefining titles of its decade (2000-2009). The critics were always right on the money on this one. And I'm afraid, the detractors and naysayers are wrong. This game changed the way I, as a gamer, perceived games and gaming industry, and it also inspired many designers and games that followed.
A solid 9/10.
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619 Std. insgesamt
Verfasst: 25.07.20 05:40
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2028 Std. insgesamt
Verfasst: 06.07.20 20:51
Each world brings some new time manipulation option, making it impressive that the creator was able to think of such things. Even more so when looking at the story. But it doesn't matter whether the story is clear to someone or not, it is still quite fun.
Music is on par with the rest of the aspects, beautiful as ever, one of the best among game soundtracks, listening to it outside the game at times...
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339 Std. insgesamt
Verfasst: 29.08.20 17:51
Rewind and try it again.
A twist to the story which is pretty funny.
One of the first games I owned on steam, going through my backlog and this was a hidden gem.
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167 Std. insgesamt
Verfasst: 07.09.20 23:12
The time twisting powers presented to players in this platformer turns the experience into memorable puzzler. Each world takes its' special gimmick and pushes it's use to the great heights.
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257 Std. insgesamt
Verfasst: 31.07.20 16:54
Recommended by a friend, took me far too long to get around to this game. A decent length of time in gameplay, perfect in terms of maintaining concentration and interest without exhausting the theme (or driving the puzzler utterly mad with frustration) this game had a surprising level of depth despite it's 2D platformer style.
The narrative indicates more than what we see as well. A fantastic game well worth playing.
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2011 Std. insgesamt
Verfasst: 26.07.20 10:50
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181 Std. insgesamt
Verfasst: 22.10.20 02:19
I don't think that Braid is a bad game but for some reason it never really fascinated me and i tried it a couple of times but my session were never really longer than 15 minutes. I can see people liking the game but it's definitely not mine. Difficulty is fine and sounds can be a bit annoying from time to time.
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558 Std. insgesamt
Verfasst: 27.11.20 16:23
One of the best puzzle games I have played.
It is a platform based puzzle game BUT puzzles are all based on time concepts. The game involves rewinding time, having objects unaffected by the flow of time, even having alternate versions of the player and much much more.
That is all the reason you need to play the game.
Further, the art style is GORGEOUS, I love the water-paint texture and music (violin) is great as well.
The story is complex/a bit abstract and is NOT told chronologically. I recommend researching on different interpretations of the story after you finish the game.
Note- The last achievement for the game is speedrunning through entire game within 45 minutes. I thought it was too much at first but ended up enjoying the whole process.
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1328 Std. insgesamt
Verfasst: 08.12.20 15:42
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77 Std. insgesamt
Verfasst: 18.12.20 09:51
Seriously I am already fighting with my Hand-Eye-coordination. To handle the Hand-Eye-Logic-coordination is way to much for me here.
Really its a cool game. Not mine, but I totally recommend it to smarter people.
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1390 Std. insgesamt
Verfasst: 23.11.20 08:03
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607 Std. insgesamt
Verfasst: 17.01.21 18:43
Without any doubts, I recommend everyone to try this game!
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437 Std. insgesamt
Verfasst: 25.01.21 03:07
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2671 Std. insgesamt
Verfasst: 02.01.21 09:38
The rewind mechanic is absolutely wonderful to use, mistakes simply get reversed in a few seconds, and you can keep playing like nothing happened. Accidentally missed a jump? Rewind back to try again until you make it. Died to a goomba? Rewind and kill that sucker. Not only does it take away the punishing aspect that most platformers have, but it allows the game to implement so many wonderful concepts and mechanics that push the limits of what you're capable of using this rewind feature. I don't want to spoil what any of the puzzles or mechanics are, but this game really goes above and beyond with providing fascinating lateral puzzles for you to work your brain around, and when you eventually finish this game, you'll feel like a mental champion.
While this game isn't too dense in gameplay, it is extremely dense in potential. Once you grasp all of the simple mechanics, you could easily beat the game in less than an hour (in fact, one of the achievements is to do it in 45 minutes). However, there are so many potential ways of optimization that you'll find yourself accidentally speedrunning the game just by finding new methods to beating older levels. Even after you've fully understood everything there is to know regarding the game and its puzzles/mechanics, you'll still keep coming back just to master them even more, or to try to beat the game faster than you have before. This game never gets old to me, and everyone I have shown this game to feels the same way.
Trust me, this is more than worth your money.
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343 Std. insgesamt
Verfasst: 31.12.20 00:32
And intresting story... deep
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132 Std. insgesamt
Verfasst: 29.12.20 18:14
Time is somewhat twisted for the protagonist. Is he living in the present, past or future and what exactly makes him the way he is?
He is somewhat lost in himself. The story that is told is beautifully illustrated. Still to this day I like to revisit the game in my memories.
Some levels are really hard to solve. Using time by playing it forward and backwards can be really tricky. You have to adapt to it. But the difficulty did not make it any less fun.
If you like a good challenge and a story you need to analyze and interpret yourself, grab this cheap but great game.
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Steam
Release:06.08.2008
Genre:Jump&Run
Entwickler:Jonathan Blow
Publisher:Microsoft
Engine:keine Infos
Franchise:keine Infos
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