[i]A KO is his best offer… A new Volkov Skin is now available in Mallhalla, known simply as – The Don. Azoth’s feline companion, Dander also makes his debut as a Sidekick! Check these out alongside new Emotes, Avatars, and a new Emoji featuring Seven.[/i]
[i]This patch also introduces 4 new challenges! Hone your skills under Koji Sensei’s guidance, including 3 unarmed challenges and an Axe Bread n’ Butter combo. Plus, in experimental queues & matches with Test Features enabled, try out the new charged variation on Sentinel’s Side Hammer. Lastly, the season of love is right around the corner. The Valhallentine’s 2024 Seasonal Event begins on February 7th![/i]
[i]To catch the latest Brawlhalla news and content, be sure to follow us on [/i][url=https://twitter.com/brawlhalla][i]Twitter[/i][/url][i], [/i][url=https://twitch.tv/brawlhalla][i]Twitch[/i][/url][i], [/i][url=https://www.facebook.com/brawlhalla][i]Facebook[/i][/url][i], [/i][url=https://www.youtube.com/Brawlhalla][i]YouTube[/i][/url][i], [/i][url=https://www.instagram.com/brawlhalla][i]Instagram[/i][/url][i], [/i][url=https://discord.gg/brawlhalla][i]Discord[/i][/url][i], and [/i][url=https://www.tiktok.com/@brawlhalla][i]TikTok[/i][/url][i]![/i]
[i][u][b]MALLHALLA[/b][/u][/i]
[b][i]Skin:[/i][/b]
[i]The Don[/i]- “KO-ing is my best offer.”
- Volkov’s Kingpin Scythe and Boss’s Judgment Axe will leave his opponents sleeping with the fishes.
- “Azoth’s feline companion is ready to help in the Grand Tournament!”
- “Oh, hello there! Nice to meet you!”
- “Feel my deadly wrath – nyah!”
- Guam
- Kuwait
- Pakistan
- Pro Tip: to get that perfect execution, pay close attention to your spacing and timing with these strings.
- Adds a charged variant in which Sentinel travels farther with a second swing of his Hammer.
- The Uncharged Side Hammer remains the same.
- Street Brawl Mode
- 1v1
- 8 Minutes
- First to 3 KOs wins!
[u][i][b]BALANCE[/b][/i][/u]
[i]This patch contains the last off-season balance adjustments and sets the stage for Brawlhalla Esports Year Nine. This includes Seven’s first balance pass, which makes her legal for use in official tournaments.[/i]
[i][b]Battle Boots[/b][/i]
[i]We have decreased the Fixed Force of the Battle Boots Recovery to offset the distance it can carry a target before the final knockback. This will result in fewer early knockouts during aerial juggles.[/i]- Battle Boots Recovery: Decreased Force from 60 Fixed/42 Variable to 54 Fixed/42 Variable.
[i][b]Blasters[/b][/i]
[i]The Blasters Neutral Light now deals slightly greater damage to better match its required accuracy and total commitment. We have also decreased the Recover time on miss for the Blasters Side Light to bring the risk in line with other similar attacks on other weapons.[/i]- Blasters Neutral Light: Increased Damage from 15 to 16.
- Blasters Side Light: Decreased total Recover time on miss from 14 Fixed/9 Variable to 13 Fixed/9 Variable.
[i][b]Greatsword[/b][/i]
[i]The Greatsword Side Air now has significantly greater Recover time on miss to better match its total threat coverage and utility.[/i]- Greatsword Side Air: Increased total Recover time on miss while in the air from 7 Fixed/10 Variable to 10 Fixed/10 Variable.
[i][b]Dusk[/b][/i]
[i]Dusk’s Neutral Spear now has greater Recover time on miss to allow wider opportunities to counter this anti-air Signature.[/i]- Dusk Neutral Spear: Increased total Recover time on miss from 13 to 15.
[i][b]Seven[/b][/i]
[i]The electric version of Seven’s Neutral Spear now has greater Minimum Charge time to open a dodge window after a Spear Down Light. We have also decreased its Force to better match its quick total duration. The fire version of Seven’s Neutral Spear now has greater Time to Hit to better match its threat coverage, and has an equal increase to its Minimum Charge time to keep its minimum Hit Window identical. The electric version of Seven’s Side Spear now has less Stun and significantly less Force to open dodge windows at certain health ranges and to bring the knockout potential closer in line with the attack’s overall utility. The fire version of Seven’s Side Spear now has slightly less Force to be closer in line with other similar Signature attacks.[/i]- Seven Neutral Spear: Increased Minimum Charge time of the electric mode from 11 to 12; Decreased Force of the electric mode from 58 Fixed/54 Variable to 55 Fixed/51 Variable; Increased Time to Hit of the fire mode version from 16 to 18; Increased Minimum Charge time of the fire mode version from 26 to 28.
- Seven Side Spear: Decreased Stun of the electric mode from 32 to 31; Decreased Force of the electric mode from 58 Fixed/47 Variable to 58 Fixed/42 Variable; Decreased Force of the fire mode version from 58 Fixed/50 Variable to 58 Fixed/47 Variable.
[i][b]Wu Shang[/b][/i]
[i]Wu Shang’s Down Gauntlets now has less Maximum Charge time to reduce the variable release window of the palm strike for more reliable counterattacks against this Signature.[/i]- Wu Shang Down Gauntlets: Decreased Maximum Charge time from 65 to 55.
[i]Zariel[/i]
[i]The first hit of Zariel’s Neutral Bow now applies less Stun against secondary targets, allowing any non-grabbed opponents a chance to escape or interrupt Zariel before the final arrow shot.[/i]- Zariel Neutral Bow: Decreased Stun of the initial attack from 25 to 15; Removed the AoE Hit Window that could strike secondary targets during the grab transition.
- Miami Dome
- Apocalypse
- Demon Island
- Small Fortress of Lions
- Western Air Temple
- Mishima Dojo
- Small Terminus
- Small World’s End
- Miami Dome
- Apocalypse
- Demon Island
- Small Fortress of Lions
- Suzaku Castle
- Western Air Temple
- Mishima Dojo
- Small Terminus
- Added a back button on the cross progression screen.
- For team games taking place in Mishima Dojo, the enemy team now default recolors to Yellow instead of Red. Couch games on this Map will use Blue and Yellow team colors instead of the usual Red and Blue.
- The Sponsored Video Rewards system on PC & PlayStation is now available on Xbox! Now Xbox players can watch sponsored videos to earn free in-game Items. Please note: it may not be available in all regions immediately at launch.
- The bots ability to move around the Map has been improved on the majority of Maps, helping reduce some awkward behavior.
- Upgraded a bot’s ability to distinguish when it’s time to grab a Weapon to avoid them fighting unarmed for too long.
- Fixed a bug where Seven’s hands would not always recolor correctly when using the fire mode on Spear.
- Fixed a bug where Seven wouldn’t count towards Missions like Wearing a Hat properly.
- Fixed a bug that was causing bots to have an extremely high chance of throwing their Weapon when far away from their target.
- Fixed an issue with the Robot Dance Emote where the full animation wasn’t playing on tap.
- Fixed a bug when Seven was KO’d with her Spear in fire mode, the next time she picked up a Spear, the fire mode attachment would be visible in light attacks despite being in electric mode.
- Fixed a bug where random Emotes weren’t working online.
- Fixed a bug where players were sometimes unable to lock in as Seven.
- Fixed crashes on Kung Foot and Volleybrawl.
- Fixed a bug where if a player gets hit within 2 frames of their chase Dodge after a Gravity Cancel they get the grounded Dodge cooldown.
- Fixed a bug where player names in matchmaking scoreboard screen were no longer graying out after that player left
- Ezio – The reward for a life well lived is eternity in Valhalla. Wielding his Auditore Blade and the Apple of Eden, Ezio is ready to use his assassin’s skills on any rambunctious opponents that stand in his way.
- Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
- Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life again (and again) in Valhalla to do battle with Bow and Axe.
- Rayman – The Champion of the Glade of Dreams, wielding his Gauntlets and Axe, has found his way into Valhalla on a mission to save his home.
- Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
- Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
- Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
- Arcadia – The humble beetle farmer turned Glorious Queen of the Faefolk. Arcadia, the great champion of the Fangwild, fights in the Grand Tournament with Orma – the singing Greatsword, her Eldritch Thorn Spear, and trusty beetle companion Domo.
- Lin Fei – A defender of the innocent and teacher of the lost ways. She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.
