News Liste Britannic: Patroness of the Mediterranean

Build 1.1.0 Live
Britannic: Patroness of the Mediterranean
28.06.20 04:03 Community Announcements

EDIT: Some small things have already been found, a quick update will happen tomorrow to correct this.

This update will be the last major update for a while as we take a little break, this update should help address previous feedback/bugs to the best of our ability at this time.

Standard:

1) 3D models & Textures changed: Due to further historical work, some minor changes have occurred both in the exterior and in the inside to better reflect some new stuff found post launch or model problems discovered by our players.

2) GSC Optimization: Some further changes and tweaks done to the RMS GSC that should help a little in boosting performance with some more level streaming and other small changes.

3) Interior Level Changing: While currently you cannot effortlessly go from space to space as that would require us to model the connecting parts and many of these spaces are uniquely Britannic and cant be copy/pasted from Titanic. However due to the huge amount of feedback from players to streamline this even a little bit, in the pause menu during interior exploration you can now select the interior locations, thus eliminating the need to always go to the main menu to switch locations.

Select doors in the exterior tour mode and in the two GSC maps also have the ability to hit a trigger so you can go to a set location when appropriate. This feature is not in the VR version due to some issues.

4) Day/Night Cycle: In order to clean up the menus a little and also give our player's a unlimited amount of different angle and lighting shots. The exterior tour modes for both exploration and free camera mode now have a fully operational day/night cycle, complete with lights turning off and on. This eliminates the need to have separate maps and also allows some very nice sunset and sunrise shots. The shift between the two is 10 minutes each (10 Minutes for day time, and 10 minutes for night)

This and point #3 will be also listed in the main menu for a short time in case people dont read this announcement.

5) FOV, Music and Sensitivity Sliders: A annoying bug in the previous versions was all three of these would either reset upon opening a new level or simply not work. The Music and SFX sliders now keep the desired setting for the entire game as does the FOV Slider. The Vertical and Horizontal sliders still have a few issues, they do work but only when you are in a game mode and change the desired , and it will stick for that level. This will be continued to be worked on in the future.

6) Missing animations in the Free Camera Sinking: The telegraph handles in this mode did not move during the sinking, this has been fixed. There are also a few lifeboat crank animations that are broken, these will be fixed in a future update.

7) Missing Collision: Some people have reported some missing wall collision in select interior spaces, this has been corrected.

8) More info box's added to the exterior levels!


VR:

1) The above mentioned day and night cycle has replaced the 4 exterior levels.

2) Some further optimization in the GSC: Nothing big but each bit helps it slightly.

3) Fixed Collision on the well deck: Some people reported problems getting out of the well deck, this has been fixed.

4) In case some people missed it last time, a jump mechanic has been added to the VR version to make it easier to go around the sinking.


Mac:

The above mentioned updates will be coming to Mac users after the weekend, this will include the RMS exterior levels, this was not put into the Mac build due to the last minute nature of getting it in before launch. A announcement will be made regarding this update going live.


We thank everyone here for the continued support and all the feedback said in the reviews. We are trying to implement as much as we can into the game now and for future projects to give you the best experience and improve the enjoyment factor.

Keep finding those bugs and have a wonderful day!