- Wähle einen von vier einzigartigen Charakteren
- Baue mächtige Waffen und braue merkwürdige Tränke, die dir bei deiner Aufgabe helfen
- Baue deine Stufe aus, um neue Fertigkeiten und verheerende Kampffähigkeiten freizuschalten
- Überlebe in 26 prozedural erstellten Kerkerlevels die Begegnung mit dem Wächter des Kerkers
- Teile dein Abenteuer im lokalen 2-Spieler-Koop mit einem Freund
- Zeige deine Kreativität mit dem Kerkerwerkzeug, einem intuitiven Editor, mit dem du deine eigenen Kerker bauen, spielen und teilen und sogar darin sterben kannst.
Sammlung
Du musst angemeldet sein
Über das Spiel
Systemanforderungen
- CPU: 2.0GHz i5 or better
- GFX: Graphics card with 1 GB of Video RAM (requires DX9.0 or higher)
- RAM: 4 GB RAM
- Software: Windows 7 or higher
- HD: 2 GB verfügbarer Speicherplatz
- SFX: Any compatible soundcard
- DX: Version 9.0
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
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Verfasst: 15.02.17 06:22
This will become a cult classic for ARPG/Roguelite fans
The Good
-- ASCII aesthetic extremely reminiscent of the warez and .nf0 days of early internet piracy and cracking -- Near-fully destructible environments (destroying environmental items gives experience and has the potential to drop phat lewts) -- Lock system that requires weapon enchants to open doors. A new twist on an old mechanic (door keys) -- Interesting and varied weapon selection -- Simplistic yet effective weapon enchantment system that offers high reward for your checking-every-corner-for-hidden-loot addiction -- 26 campaign levels that get increasingly difficult and progressively longer as you traverse the world of Brut@l -- When campaign isn't enough, you've got community levels and the ability to make your own dungeons with the ingame dungeon editor -- Custom edit your own hero as well -- Lots of interesting mobs; the game has a very eclectic bestiary (anything from small carnivorous rollie-pollies to flying reaper gargoyles on fire with pools of acid dripping from their feet). -- The mobs offer a very interesting difficulty mechanic called 'Squads' in which mob placement ala Dark Souls ensures that you practice appropriate focus fire and strategies to maximize success (ie. going after archers who are equipped with flame arrows as opposed to facetanking an armored destroyer). The game ensures this by forcing multiple mobs into designated squads in later levels, creating what originally used to be 1v1 mob fights into 6v1 mob fights, etc. Can get hectic really quick. -- Addictive replayability. Very hard to put down! -- Couch Co-OpThe Bad
-- Very limited appearance customization. -- Very limited armor selection. Literally only 4 pieces of armor to get throughout the entire game, each armor adds +25 total armor to a bar that has a maximum of 100. Every -25 armor (something like 25 enemy attacks) lost disintegrates that armor item and you must reloot another to regain the armor bonus. -- Dungeon rooms can feel claustrophobic. While the dungeons in their entirety are quite expansive, especially as the levels progress, the rooms themselves can sometimes be incredibly small and repetitive. -- The aesthetic, while being a major selling point, can also conversely be a negative if you're a fan of variety. There's not much diversity in Brut@l's environment; the various oranges, greens, blues, purples, reds and yellows that dot the dungeonscape with lava pools, nature enchants, or scent trees that provide healing fruit are the only visual tangents you'll get when exploring the consistent black and white pallete of Brut@l's world. -- Purposeful input lag. This is one of my biggest issues with the game. A mouse and keyboard makes input lag extremely noticeable and makes your character feel bloated, like driving a car with crappy suspension. When your character turns, it feels like trying to steer a small boat. However, my PS4 controller has eliminated the feel of the input lag almost entirely; this game was definitely designed with consoles in mind. -- Hunger system. Not really all that bad, just feels forced and unnecessary in a game like Brut@l. Sometimes you'll find yourself getting hunger even when you have full HP. Normally, you may have enough potions of vitality to heal yourself. But in earlier levels, especially on squisher classes and for less experienced players, you may need all your food mainly as healing items. Being forced to use them for sating hunger just feels like a waste and also makes your recovery options more limited.The Ugly
-- No Online Co-Op >:(
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588 Std. insgesamt
Verfasst: 10.02.17 03:18
Now for the actual review:
This game was built around the controller, playing it with M&Kb is almost impossible (it just feels weird), the core gameplay is excellent. Fighting never gets stale especially with elemental enemies thrown into the mix, though most times you can only hit one enemy at a time and sometime's you can hit multiple. By far the wizard is my favorite class, a battlemage with a staff for casting the one spell you have which is good for keeping distance between you and an enemy, and any weapon you want to wield (Pike is best). Blocking system is (alright) blocking an attack still deals damage but less than if you had not blocked at all. There is a parry system (no not dark souls parry), when the enemies attack is about to land press the guard button and you will take no damage and you may strike while the enemy is in recovery. All classes have a form of ranged attack, other than the wizard and the warrior, the ranger and amazon can throw their shields at enemies. The warrior being a tank and heavy hitter slower than the rest of the classes and the wizard, able to cast a spell.Pros:
-Gore -Easy and comftorable controls (for gamepad) -Gauntlet like feel -High replayability -Leaderboards -Can play with friends -Lots of baddies to kill -Lots of loot to be had -Still better than NMSCons:
-Rooms could be a little larger (and more random) -The ability to remap controls for the gamepad is non existant -Could use more variety in weaponsVerdict:
Brut@l receives an 8.5/10
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Release:09.02.2017
Genre:
Action-Adventure
Entwickler:
Stormcloud Games
Vertrieb:
Rising Star
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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