• Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.
  • Capes: Screen zum Spiel Capes.

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  • Plattform: PC Veröffentlicht: 29.05.2024
-50%39.99€19,99€
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Preis Update 18.04.25

Über das Spiel

Vor zwanzig Jahren triumphierten die Superschurken.

Sie schufen eine dystopische Stadt, in der es verboten war, Superkräfte zu entwickeln. Niemand konnte sie aufhalten – bis jetzt.

Capes ist ein rundenbasiertes Superhelden-Strategiespiel, in dem du ein Team aus Helden aufbaust und in den Kampf schickst, um die Stadt zurückzuerobern.

In einer Serie von Kampagnen- und Patrouillenmissionen kannst du die Geschichte weiterführen oder dir Zeit lassen, um Nebenmissionen zu entdecken, neue Helden freizuschalten, Skillpunkte zu sammeln, Herausforderungen zu bestehen und mehr über das Leben deiner Helden zu erfahren.

Rekrutiere neue Helden mit einer Vielzahl von einzigartigen Kräften und Fähigkeiten. Jeder Held spielt sich anders und macht eine neue Verwendungsweise seiner Kräfte und Fähigkeiten erforderlich.

Das Kennenlernen und Ausnutzen des individuellen Spielstils des jeweiligen Helden steigert dessen Kampfkraft und ermöglicht es ihm, seinen mächtigen persönlichen Ultimate zu entfesseln.

Packende, heroische, rundenbasierte Kämpfe, die deine strategischen Fähigkeiten fordern. Teamaufbau und Positionierung sind wichtig und ermöglichen neue Herangehensweisen an sämtliche Gegnertypen und Superschurken, denen du begegnest.

In Capes drehen sich Kämpfe nicht um zufällige Zahlen oder das Verschanzen in Deckung. Kräfte machen nicht unverwundbar, ganz im Gegenteil. Es sind deine Entscheidungen, die über Sieg und Niederlage entscheiden.

Lasse bei jeder Mission bis zu 4 Helden zusammenarbeiten. Jeder Held bekommt von jedem Verbündeten eine einzigartige Teamfähigkeit, die es den Teammitgliedern ermöglicht, zusammenzuarbeiten und ihre einzigartigen Kräfte auszunutzen.

Steigere das Level deiner Helden, um Zugang zu neuen Fähigkeiten und mächtigen Upgrades zu erhalten.
Erreiche Ziele, meistere Herausforderungen und nutze die erhaltenen Skillpunkte, um neue Kräfte freizusetzen.

Schließe auf Missionen Reihen von individuellen Herausforderungen ab, um zusätzliche Skillpunkte zu verdienen und optionale Missionen freizuschalten, die dir deine Helden näherbringen.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Quad-core Intel or AMD, 2.5 GHz or faster
  • GFX: DirectX 11 or 12 compatible graphics card
  • RAM: 8 GB RAM
  • Software: Windows 10 64-bit
  • HD: 8 GB verfügbarer Speicherplatz
  • DX: Version 11
  • LANG: Englisch, Französisch, Deutsch, Spanisch, Japanisch, Koreanisch, Russisch, Chinesisch (vereinfacht), Spanisch ? Lateinamerika, Chinesisch (traditionell)
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0 Produkte im Account
4 Reviews
Empfohlen
3699 Std. insgesamt
Verfasst: 20.04.25 14:39
Capes is an extremely fun game, and I want to clarify and recontextualize the issue I see many players find with skill progression. After discussing the issue, I provided a standard, and brief, review of the game.

I believe the issue is a fundamental disconnect between the way players have been conditioned to approach games and the way Capes encourages us to engage with it's gameplay and progression system.

As characters level, more of their skills and skill upgrades become available for purchase. The resource (SP/Skill Points) needed to purchase upgrades, however, is obtained by completing the mission and secondary objectives. Each level has several secondary objectives that offer a significant amount of SP.

The issue many players seem to have is that progression feels gated behind secondary objectives. I ultimately think this is due to player mentality. We have been conditioned by so many other games to accomplishing everything all at once in one level, and this mentality causes us to frequently reload or restart the levels we are playing. In other games, you need to hit those secondary or optional objectives because they are tied to other things, be that additional experience points, new weapons or abilities, story elements and ending options, or just a sense of accomplishment for the player. If we miss those objectives, we are losing out on something, and this feels exacerbated in Capes because that's a lot of progression potential.

Capes acknowledges this and encourages players to come back to challenging levels later to fully complete the secondary objectives after their characters have obtained some upgrades. For example, one stage on a rooftop requires you to knock 10 enemies off the roof. The first time I tried this level, I only had a few abilities that could knock enemies back, so I wasn't able complete this objective and lost access to the two SP the objective offered. I came back later with a different roster of characters, a few more knockback abilities, and I was able to complete the secondary objective.

This design fundamentally clashes with the way we are used to engaging with games. I could have constantly reloaded or restarted the level to try, in vain, to knock the required number of enemies off the roof, but that would have been more time consuming than simply replaying the level later.

Ultimately, Capes encourages us to engage with our time and gameplay differently than other games. At the time of writing, I have only had to return to one or two stages, and I have delayed playing one stage early on because it required use of an ability I hadn't purchased yet. Mission objectives are displayed at level select, so you know what you will need to do before entering a mission.

Instead of sometimes bashing our heads against the wall like we do with other games, Capes asks players to engage with the game less strenuously. Level completion and character progression are at lower stakes than we are used to, and this mismatch between our mentality and the game's expectations can result in frustration.

Overall, I am very happy with my purchase. I'm not far enough in to say whether or not it has enough content to justify the forty dollars, but I am very happy with the twenty dollar I paid. The gameplay is fantastic, the story is okay (I find that there is a significant tone discrepancy between the characters' quippiness and the dark setting they are in--imagine a grim DCU setting populated with the quippy cast of the MCU), and the voice acting ranges from great to pretty bad. As other reviews have pointed out, there does seem to be an emptiness between missions. The group's hideout is a base that was abandoned 20 years ago when the heroes were killed, so there could totally be some XCOM-like base buildin. I don't fnd this to be a problem since the gameplay is so good, but there is definitely a feeling of absence. You can read about the other characters and the setting, and you can even unlock short dialogs between characters as you play through, so it isn't entirely empty.
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0 Produkte im Account
2 Reviews
Nicht Empfohlen
3874 Std. insgesamt
Verfasst: 26.03.25 10:56
Game mechanics are inconsistent, which is really annoying for a turn based strategy game.
After completing the game, I was not able of predicting a turn correctly. Most of it is try and error with quicksaving.
Some enemies hit you randomly, others focus you for no reason. Some attacks require line of sight, which is sometimes blocked by your teammates, other times by enemies teammates. Sometimes you can use your ultimates multiple times, sometimes not (even if it says so in the tool tip).
The starting position of your team is random. So quicksave at the start, otherwise you have to restart the mission multiple times to get to the same starting position.

Would recommend replaying XCOM2 WotC with mods instead of buying CAPES.
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0 Produkte im Account
6 Reviews
Empfohlen
2711 Std. insgesamt
Verfasst: 05.03.25 07:54
Solid game with tactical mechanics. The only way to make it better would be to have endings influenced by in-game options and mission performances.
A.G.
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534 Produkte im Account
8 Reviews
Empfohlen
2924 Std. insgesamt
Verfasst: 08.02.25 11:00
This game is not for everyone, but there is so much more to it than meets the eye. If you enjoyed the show Jupiter's Legacy or its like, the plot may appeal to you, but where this game shines is, surprisingly, in the actual gameplay. Not only do the Capes have a wide variety of complimentary powers that can completely change your options in an encounter (one turns fire from an environmental hazard into a power source), but the Capes also directly boost each each other. If close enough, each hero allows an ally to use a modified version of an ability, adding fire to an attack, disarming enemies or, in one case, sharing the ability to teleport. Levelling felt satisfying and worthwhile, and I wanted to see what I would unlock next.

Another surprising bit of awesomeness was in the mission quips and cut-scenes, as each line appears to have been recorded for each available character and, in at least one case, bringing your telepath along results in him commenting based on his ability to mindread, a line absent if he is not present. So many loving little touches show the love that went into making this game.

It has taken me a while, but I think I see how so many people got a bad experience with this game. It opens slow, and with unflattering displays of its graphics. The first few missions you only have two heroes, and it's not until you gain your third and fourth, when you can field a full team, that it shows the opportunities you have in combat.

TL;DR: This game is weird, but surprisingly well put together and definitely worth a playthrough. The start can bea bit slow, but if you hold out until you can field a full team of four you'll see why the wait was worth it
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438 Produkte im Account
13 Reviews
Nicht Empfohlen
799 Std. insgesamt
Verfasst: 03.02.25 01:34
I like how different each of the superheroes are from each other. I don't like how unforgiving and slow the tactical turn-based combat is. It feels super Puzzle-y... you really have to re-optimize your team and strategy for each level, restart several times, etc.

I don't like the art. there's two art styles in the game, 3D and 2D. they're both not to my taste, but the 3D especially is really cheap looking.
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0 Produkte im Account
2 Reviews
Empfohlen
4119 Std. insgesamt
Verfasst: 01.02.25 23:55
I've enjoyed Capes overall, but I'm not sure it's totally clicking. There's a lot of fun and interesting stuff going on here, and I think each of those things hits more than it misses, but I also wouldn't say that anything really nails the execution.

The tactics gameplay is fun and interesting, but I'm not sure exactly what the game is trying to be here. On one hand, it feels like it's trying to be more of a puzzle tactics game (think Into the Breach or Tactical Breach Wizards), with focuses on positioning, guaranteed damage values and hits, and a tight squad of mechanically unique characters with interesting combos. However, you don't get things like enemy intents or a straightforward undo system that make that kind of gameplay work. On the other hand, you've got the kinds of enemy spawns and map sizes that feel a bit more like a standard tactics game (XCOM, Final Fantasy Tactics), but character progression is gated behind in-mission challenges that push you to treat it more as a puzzle.

Progression is another area that gets close-but-not-quite there. The game does a good job of making spending SP not feel too overwhelming, there are usually only a handful of choices and each mission gives you enough that you can usually get at least a couple things you want. However, a lot of the upgrades don't feel exciting. It's great to bump an ability's range up by 1 or add an extra half point of damage, but it feels more like you're just keeping up with the difficulty curve than unlocking anything new.

The story was another area that didn't quite hit for me. The overall arc is good, and stands out against a lot of generic super hero stories, but the pacing is awkward. Most of what you're getting up front is interesting but pretty same-y, and when the story picks up around act 3 it slams on the gas and winds up feeling rushed. Same goes for the characters. Everyone feels interesting and differentiated, with their own stuff going on, friends, family, etc. But most of those stories are pretty stagnant between their introduction and the last few missions, which makes some of the action around the climax feel out of nowhere. I feel like I can see the shape of the stories that the game's trying to tell, and they're cool, but that's not quite what you get in the moment.

Overall, I'd say this is worth a play, but I wouldn't prioritize it. If you want puzzle tactics, I'd go with TBW first. If you want superheroes, check out Midnight Suns. But if you've checked off the big names and you're looking for more, this'll scratch the itch.
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Logo for Capes
Rating auf Steam Größtenteils positiv
71.47% 238 95
Release:29.05.2024 Genre: Strategie Entwickler: Spitfire Interactive Vertrieb: Daedalic Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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