• Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.
  • Cardaclysm: Screen zum Spiel Cardaclysm.

Spielesammlung

14,99€
Marktplatz
  • Auslieferung:
  • Plattform: PC
  • Release: 29.07.2021
Zum Shop
Preise Update 09.05.21

Über das Spiel

Du bist ein dunkler Magier und hättest nicht mit Magie und Zaubern herumpfuschen sollen, die deine eigenen Kräfte übersteigen. Aber du hast es trotzdem getan. Und dieses Mal ist es richtig daneben gegangen: Du hast die vier apokalyptischen Reiter und ihr Gefolge auf die Welt losgelassen! Wirklich saubere Arbeit … Also beeil dich, schnapp dir deine magischen Karten und schicke sie in ihre höllische Dimension zurück, bevor die Apokalypse alles und jeden zerstört – und vor allem, bevor der alte Magierrat entdeckt, was du angestellt hast …

Cardaclysm: Shards of the Four ist ein prozedural generiertes Sammelkartenspiel mit Rollenspielelementen!

Sammle Kreaturen- und Zauberkarten auf deiner Reise und entfessle ihre Macht, wenn sich dir jemand in den Weg stellt!

Die Spielwelt wird endlos generiert, es gibt immer etwas Neues zu entdecken!

  • Triff auf 5 Fraktionen und über 200 Karten, jede mit einzigartigen Fähigkeiten, eigenem Artwork und 3D-Animation
  • Rüste deinen Helden mit über 40 Artefakten aus
  • Tritt gegen fünf mythische Bosse an, jeder mit seiner ganz eigenen Spielmechanik
  • Erkunde endlos generierte Welten in verschiedenen Biomen
  • Schließe Herausforderungen ab und tausche Karten in der Interdimensionalen Schenke, die du zwischen Aufträgen besuchst


Sammle, kombiniere und entfessle die gewaltige Macht von Monstern, mythischen Kreaturen und Zaubersprüchen in rundenbasierten Kartenschlachten! Es gibt über 200 Karten in Cardaclysm: Die Splitter der Vier, jede mit einzigartigen Fähigkeiten, eigenem Artwork und 3D-Animation!

Stelle dich deinen Feinden in Arenen in verschiedenen Biomen: Bahne dir deinen Weg durch brennende Wüsten, ewiges Eis oder dichte Dschungel. Pass aber auf, wo du hintrittst – hinter jeder Ecke können tödliche Begegnungen mit Monstern lauern!

Besuche zwischen deinen Aufträgen die Interdimensionale Schenke: Nimm Herausforderungen an und schließe sie ab, tausche mächtige Karten und lagere deine überschüssigen Zauber in deiner persönlichen Truhe, bis du sie in deiner nächsten epischen Kartenschlacht gegen die Mächte des Bösen einsetzen willst!

Systemanforderungen

  • CPU: 1.6 GHz Dual Core Processor
  • GFX: GeForce GTS 450 or equivalent
  • RAM: 2 GB RAM
  • Software: Windows 7, 8, 10
  • HD: 2 GB verfügbarer Speicherplatz
  • DX: Version 11
  • LANG: Englisch
Dieser Beitrag hat noch keine Einträge.

Steam Nutzer-Reviews

388 Produkte im Account
70 Reviews
Empfohlen
139 Std. insgesamt
Verfasst: 17.02.21 21:11
Rundum ein stimmiges Karten Sammelspiel mit toller Musik und Umgebung.
Die Settings sind stimmig und das Spiel macht gewiss auch auf langer Sicht Spaß wenn die Programmierer so weiter machen wie Sie gestartet sind. Preislich ein wenig über andere Spiele in diesem Genre aber ich muss auch dazu sagen das ich selten eine so gute Atmosphäre in einem Sammelkarten Spiel seit Heartstone hatte.

Ich hoffe die Programmierer bleiben echt am Ball, hier könnte ich lange weiter spielen, und vielleicht kommt ja noch einiges Nettes in Zukunft dazu. Bin begeistert!
Weiterlesen
128 Produkte im Account
79 Reviews
Nicht Empfohlen
197 Std. insgesamt
Verfasst: 09.03.21 16:47
Cardaclysm hat seinen Reiz - die Grafik ist nett (von den Animationen hätte ich mir mehr erwartet) und wie oft in solchen Spielen denkt man schnell ''ein paar Kämpfe mache ich noch...''.

Mir persönlich fehlen einige QoL-Features (keine Warteschlange für Angriffe --> man muss immer warten bis eine Kreatur ihren Angriff beendet hat, bevor man den nächsten befehlen kann; Angriffe können mit der Maus nur ''gezogen'' und nicht via Klick & Klick ausgeführt werden usw.).

Das kann man alles gut verschmerzen, es trägt in meinen Augen aber nicht unbedingt zu einem runden und entspannten Spielerlebnis bei. Dabei könnte gerade das eine Stärke von Cardaclysm sein: Entspannt und ohne all zu sehr ins Grübeln zu kommen Fortschritt machen.

Denn das Kampfsystem an sich lässt in meinen Augen zu wenig Spieltiefe und damit wenig wirklich interessante Möglichkeiten zu.

Systeme sind eigentlich genug vorhanden: Ausrüstung für den Charakter, Map-Weite Effekte und natürlich verschiedene Karten. Leider sind diese Dinge weder intensiv genug miteinander verzahnt noch gehen sie häufig genug über simple Zahlenspielchen hinaus.

Ich möchte dem Spiel nicht absprechen, das man verschiedenste Decks bauen und unterschiedlichen Spielstilen frönen kann; Aber dieses Gefühl ''diese richtig einzigartige und coole Kombination aus Karten(folge) habe ich entdeckt'' kommt eher nicht auf.

Mit Sicherheit geht jeder mit einer anderen Erwartungshaltung an Cardaclysm heran - die meine hat sich bis jetzt nicht erfüllt. Ob ich die Motivation finde so lange weiter zu spielen bis sich das eventuell ändert, wird sich zeigen.

Review aufgrund der Kommentare & weiterer Spielzeit editiert.
Weiterlesen
73 Produkte im Account
8 Reviews
Empfohlen
3970 Std. insgesamt
Verfasst: 27.02.21 17:35
Schön gestaltetes Karten Spiel. Kurzweilig, einfach zu lernen und hübsch anzusehen. Es wäre vielleicht ganz cool zu wissen ob das Endziel erreicht ist, wenn man das Vieh das einen verfolgt besiegt hat oder ob es danach noch weiter geht.

Keine Ahnung ob das Spielprinzip über mehr als zwölf Stunden trägt und ob einem irgendwann die wenigen Variationen der Level nerven. Ich zumindest habe bisher keine Langeweile und es reizt mich weiter zu spielen.
Weiterlesen
442 Produkte im Account
12 Reviews
Nicht Empfohlen
150 Std. insgesamt
Verfasst: 08.02.21 12:58
Overall, I do not enjoy this game in its current state. The general gameplay is shallow and frustrating.

Cons:
- Too harsh difficulty increase
- The random factor when gaining more cards is crippling
- A death feels like a complete and utterly waste of time
- You are too limited in your card choices and deck building
- Lacking tooltips and quality of life features

Pros:
- Soothing music
- Pretty graphics
Weiterlesen
146 Produkte im Account
41 Reviews
Empfohlen
449 Std. insgesamt
Verfasst: 15.01.21 09:38
Addictive gameplay loop. You run around, fight enemies, collect stuff and upgrade your creatures, spells, and itemization. Then you head back to the hub, turn in a few quests, look if the merchants have anything interesting and then it's back to adventure within minutes. The low poly art is pleasing to the eye and the music switches between relaxing and epic when appropriate. The general feel of the game reminds me of Etherlords, a boomer card game I used to sink a lot of time into back in the day.

Be aware however, that there are a few rough edges that I hope will be addressed before the full release. Particularly for pc users the interface feels a bit on the clunky side. Storing cards, sorting them, turning them into currency, and managing your deck takes a lot of time and could use an upgrade. If you want extra storage space for surplus cards you need to buy it with in-game currency, which doesn't seem to serve any purpose at all. And again, automatic sorting options are almost non-existent. The game already pushes you to specialize in one of the four factions but dabbling in other colors feels almost impossible with the way surplus cards are handled. Also, some cards have unclear effects and could do with more extensive tooltips.

If you buy the game as it is at the time of this review, you can expect an excellent timesink for when you have 20 minutes to a few hours to kill. Runs and battles are smooth and fast-paced, while downtime between runs is usually the work of minutes, unless you need to clean up your collection a bit in which case my previous notes apply. The game has the potential to be very good, with some work on the U.I. and more content added.
Weiterlesen
1340 Produkte im Account
186 Reviews
Empfohlen
349 Std. insgesamt
Verfasst: 01.03.21 20:59
On the surface, Cardaclysm might seem like the dozens of roguelite deckbuilding RPGs that show up every day on Steam. To a degree, it is like them, but it abandoned the “roguelite” aspect and went the route of a more traditional RPG. While it can seem overly forgiving to play through a game without the risk of starting from the beginning at this point, Cardaclysm ends up offering a challenge – though in a different way than its contemporaries.

Abbreviated Review: https://youtu.be/y4btvAZcK1I

[h1]Back to Basics[/h1]
Cardaclysm could easily be seen as a “generic” game. Whether you’re looking at it from an RPG perspective, deckbuilding perspective, or just the inherent use of basic tropes, it’s predictable. You’ll accumulate cards to build out a deck of a limited size, swapping in bigger and better things to formulate a strategy. Then you’ll summon those creatures and cast spells based on your pool of resources that grows as you progress through the game. There’s nothing here that you haven’t seen somewhere before.

Even the nature of the cards themselves is reminiscent of other games. The typical attack and toughness values adorn the bottom of each card. These dictate whether the opponent it fights will live or die from each battle. The creatures summoned by the cards also encompass the many stereotypes of RPGs with wolves, spiders, knights, and so on – each representative of their generic overarching factions like fire, ice, and nature. However, I’m not sure that it’s a requirement that a game is wholly unique to be entertaining.

[h1]Isometric Exploration[/h1]
A moderate portion of Cardaclysm involves walking through procedurally generated levels collecting items and buffs and engaging with stationary enemies. At first, this seems like a strange formality since you’re always required to kill all of the enemies on a level to progress. As the game progresses though, the way you approach this becomes more important. Depending on the enemies you encounter, you may way to reformat your deck to have more of the cards you need to succeed.

The exploration itself isn’t particularly impressive though. The routes you can take are limited and easy to determine as you move around the map. Collecting items can usually just be done by following the path in its entirety. It’s also a bit awkward that the defining resources for combat are just arbitrarily picked up from the ground. It seems like they should be something you can’t potentially miss and isn’t determined by the procedural generation.

[h1]Killing with Cards[/h1]
The combat of Cardaclysm is pretty straightforward, but it has some aspects that make keep it entertaining in its simplicity. The first is that your avatar exists on the battlefield. You have no real value outside of being the point of animation for spell casting, however, you must be protected. The five slots in front of the character can each hold a creature. If they’re all empty for any reason, the next enemy attack kills you instantly. You don’t have health and can’t do anything to stop it. So it’s important to maintain summoned creatures at all times.

Given the relatively limited number of creatures that can be on either side and finite summoning resources, battles are usually very quick. They can generally end within three or four rounds of back and forth combat. You can only work with the total amount of summoning runes and souls you’ve accumulated for each battle. So if you have 50 runes and play two cards that cost 25, you have to work with those two cards the whole battle. Some cards and gear you acquire can add to these resource pools in combat, but it is rare and usually not too significant.

This creates combat where you can make a seemingly small error that results in a total failure. At the same time, there are instances you can squeak by when it looks like you’re done because of one good decision. That kind of stuff usually doesn’t happen as much with roguelites where getting screwed by small margins would make restarting a nightmare.

[h1]What’s It Worth?[/h1]
Despite Cardaclysm’s overall generic feeling, it does provide a more traditional RPG feel to the experience. It’s possible to either play strategically to succeed or just grind at the game until you accumulate cards and resources so that little can stand in your way. It can be frustrating to get to a point where the difficulty spikes on a level, but you can always just abandon that level and start another one without much lost in the process. With the varieties in each biome and the potential to change up your deck at any time, it’s not too difficult to find success with enough effort.

Whether this is all worth the price is a bit subjective. The game is visually polished and the music selection is solid as well – though one track sounds like it was pulled right out of Ori and the Blind Forest. It’s one of those games that will probably end up as a common fixture in-game bundles, but one that you should give a shot. Just make sure you give it at least a couple of hours because it’s going to be much easier in the beginning than when you get into the meat of the game. Just don’t go in expecting the next Slay the Spire, because it’s not even close.

Zitat:
If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/" target="_blank">Endyo’s Indies, https://store.steampowered.com/curator/38271367/" target="_blank">Abbreviated Reviews, and online at BagoGames
Weiterlesen
343 Produkte im Account
26 Reviews
Nicht Empfohlen
1458 Std. insgesamt
Verfasst: 28.02.21 14:35
The GRIND is INSANE! Dont be fooled. The devs answer complaints about the grind like this: You can trade in cards you dont need for the cards you need. There is exactly one trader that offers you after every mission three random cards of random uniqness. Each at 50, 75 or 100 stones depending on the power of the card.

Now first you rarely get any cards you need to optimize your deck secondly after making a run throguh a level to get surplus cards you exchange those cards for 10 maybe 15 stones. You see the problem right. To just get one unique or rare card you have to run through levels again and again and agian. In the leves you just get useless weak cards and higher levels were you can get useful card you cant do because you are to weak to go there.

The first hours you could feel the progression, it was very enjoyable to play and now after beating the first boss the game has essentialy coming to a standstill. I have grinded for 5 or 6 hours, still made ZERO no kidding, no exaggeration ZERO progress. Cant beat the second boss, cant do higher levels because i cant get a real good deck together to walk thorugh a level with better loot and basicly thats it. The game expects me now to grind for i dont know maybe 50 hours through low levels until the trader has at random some good cards and i get enough stones to buy them.

The sun is shining outside. I think i rather take my bike and go to the local park for free. So on a good side this game will help me get some sunlight. Though i could have done that without paying for this UNBALANCED UNFUN MESS.
Weiterlesen
208 Produkte im Account
33 Reviews
Empfohlen
5201 Std. insgesamt
Verfasst: 27.02.21 09:50
A fun card game/rpg game with some neat deck building elements. After about 10 hours of playing, I can say I definitely recommend this game for the price. However I did have some notes for the devs if they ever see this.

-I feel like the difficulty scales waaaay to quickly. It was like a light switch, I went from owning everything to getting destroyed by every group. Why not have the game scale up and down in difficulty based on how well the player is doing. If they are getting owned over and over then it gets turned down a notch and vise versa.
-It feels insanely grindy, especially when you're looking for a specific card or artifact. I would like to suggest an option menu when you leave the inn. Let the play pick zone they are traveling to, forest, water, etc so they can try to farm a specific card or artifact.
-Give us the option to save different decks. I REALLY hate having to rebuild my deck and artifacts each time I run into a certain mob type, then having to change it back right after.

Keep up the good work, this game has a ton of potential and I can't wait to see what it becomes!
Weiterlesen
574 Produkte im Account
24 Reviews
Nicht Empfohlen
249 Std. insgesamt
Verfasst: 27.02.21 23:32
tldr: game-play wise game is atrociously badly done. One of the worst combat system I've ever encounter. Progression is done via grind, zero skill or tactics involved.

Gameplay loop is goes like this:

You run trough small dungeon fighting the same monsters again and again (very small variety). Combat is done via summoning creatures with cards. Cards cost mana to play but instead of normal mana-per-turn economy you have all your mana available from the start and creatures can attack instantly. So 99% of the fights is done in one turn and is a complete stomp. Mana is increased permanently trough gathering shards on the map. Your goal is to roflstomp 200-300 dungeons and get manapool big enough to casually summon top-tier creatures at will and roflstomp final bosses. Yikes.

The only reason why I didn't refund this game is my hope that they will use this money to send game-designer to some career-improvement courses.
Weiterlesen
45 Produkte im Account
3 Reviews
Nicht Empfohlen
227 Std. insgesamt
Verfasst: 28.02.21 05:14
I came to this game expecting a deck building strategy in the same vein as Slay the Spire and Griftlands. The first thing you need to know before going into this game is that it is designed to be a slow grind rather than a deliberately paced strategic gauntlet.

I gave this game a chance after coming to terms with its slower pacing and unique deck building style. I was ready to sink hours into a game where I could gradually get stronger without the threat of losing all of my progress, and experiment with different decks and strategies freely.

The game is very close to being great, but there is still an unforgivable flaw that completely turns me away from this game.

It is possible to get stuck because your deck is not strong enough to clear the enemy encounters at a certain level. Difficulty does not adapt when you die. There is no saving, loading, or starting new runs in this game. If you get stuck at an area where the monster encounters are too demanding for your deck, your only choices are to replay the level at the same difficulty against impossible odds losing all progress each time, externally wipe your save data and start the game over, or stop playing the game. I never got to enjoy having lots of cards and trying new things. I just got stuck, and it looks like the only way forward is to start over and hope that this doesn't happen again. Without a foolproof safety net to prevent the game from soft locking, I will not trust it with my time.

This game is worth checking out if you are interested in a card battler where you slowly accumulate power and have lots of freedom to adapt as you play, but be prepared for something to spoil the fun.

Other criticisms I had that were not deal-breakers:

The game has a very impressive visual style, but has a few serious weaknesses when it comes to presentation. Gameplay clarity is sometimes totally lacking when passing to enemy turn causes lots of fast animations to play. Between retaliatory attacks, passive effects, and end of turn triggers, I have often had allied and enemy creatures die unexpectedly with no clue what happened. This game would benefit greatly from generally increased animation clarity and deliberate pacing of actions which resolve between the player's turns.

The real-time top-down navigation of the overworld is not a perfect fit for its gameplay. There are temporary bonuses scattered around the overworld which automatically affect the next combat encounter you engage in, and if you want to save certain bonuses for certain harder encounters, you have to waste a lot of time running around a moderately sized area in real time or else waste them on easy encounters or even ignore them entirely. Having a real-time chase sequence which punishes unprepared players with defeat is also a sketchy mechanic; it puts pressure and gameplay emphasis on a player's dexterity and navigation, which is an odd set of skills to suddenly demand while playing a strategy game, and at its worst is a serious detractor from the game's accessibility.
Weiterlesen
2714 Produkte im Account
102 Reviews
Empfohlen
1417 Std. insgesamt
Verfasst: 10.04.21 02:29
Verdict: Enjoyable single-player strategic card game with RPG elements. I had a lot of fun in the first four acts but the last one is a grind fest. I would recommend it on sale because of that (you can even see that majority of positive reviews didn't get to the late game) and missing basic features (like save slots, loadouts ..)

+
Still worked on (balance, new features, adaptive difficulty ...)
Steam trading cards (4 drop, 8 to make badge)
Steam achievements (40, require a single playthrough and most of them come naturally)
Around 16 hours to finish the first four acts (and around 3-5 to grind the access to the last one)
The game has an incredibly strong King's Bounty/Etherlords vibe
The artefacts support your build really well
Quite nice to look at and most of the monsters are really well designed
The game flows really well
There are 3 difficulties for the run (normal, challenge and impossible)
A lot of supported languages
The main loop is a lot of fun
Over 200 cards (basically divided into monsters and spells)
You can downgrade spells and minions if you need to
The four main bosses are really fun to fight
Different biomes (all of them have different gimmicks)
Easy to understand and it is quite fun to figure out what to use for certain enemies
Enjoyable sound track
There are currently no games that would have the same style (your monsters are your tanks, you cannot be hit even once)
The game is quite small (the download is only 2.62 GB)

-
There is redeem codes button in the menu. These cards are unique artefacts and some mid-game cards. This gives the game F2P initial feeling
Unlocking the last act is a grindfest (60 keys, you get 2-5 per run)
The artefacts need more balancing and we could really use more of them
The goblin should not consider cards in your deck but it should consider your chest IMHO, right now you can cheese him by just switching those two and it is ridiculous
There is no new game+ or similar feature
Boss cards are awarded in the last fight. The is no point in trying them afterwards
Around 3 bosses in-game are build-specific to be beaten (2 are in the last act)
Paralysis makes the game ridiculously easy and the best minion with it is ACT 1 - if you farm enough you will just roll through the game because of that
No story and no real ending
No save slots (you need to restart your save)
I am pretty sure one of the dragons and one of the necromancers are World of Warcraft rip-offs which may cause problems in the future
The game crashed on me once (I was locked in the enemy attack phase) and the cam locked itself on the side of the screen three times forcing me to restart runs since you cannot move it and game restart didn't help
You will have to blind run to the end if you have an unlucky layout and it can literally end your current run if you are not ready for the boss
You cannot rotate the camera (it may lead to hard to spot items for example)
No map or mini-map
No loadouts (you have to switch everything manually which discourages testing new builds)
If you don't hoard different cards you will get screwed in the last act ... a lot
Trading artefacts can REALLY screw you up - my victory strategy was literally act 1 shoulder artefact
Weiterlesen
1642 Produkte im Account
35 Reviews
Nicht Empfohlen
67 Std. insgesamt
Verfasst: 26.02.21 19:02
It's got some interesting ideas, but it feels half-baked. Feels like a very early, though polished, early access game.

The overworld itself is static and uninteresting to explore. Enemies stay in a specific spot, often blocking a path, and you can even inspect them to see what you're up against before deciding to engage. But really there's no reason for this to be a whole 3d zone that you run around in. It's just a waste of your time.

The only exception is that once you kill every enemy on the level and open up the exit, a powerful enemy spawns and chases you down (it's allegedly the final boss). It moves at the same rate you do, though, and spawns at the entrance to the level, so as long as you remember how to get to the exit then you're never in any danger of encountering him if you don't want to.

The whole thing could have been done equivalently with a node-based map, like many games in this style do.

Between levels, there's an inn you can visit. And, once more, there's no reason for it to be a 3d area you walk around in, it just wastes your time. All that happens at the inn is that there are some NPCs you can interact with; get quests, trade cards, etc. There's never any choice in these interactions either, beyond choosing to accept or decline. No reason this couldn't have just been a menu.

The art style's actually not bad. It's a good looking game. And the reason I keep harping on the uselessness of these 3d areas is because a lot of effort clearly went into them, and it's totally wasted. They should have either figured out some way to make the worlds actually matter, or they should have saved their effort for tuning the game itself.

Speaking of. The game is interesting in that you're entirely front-loaded with resources. Throughout your adventure you'll collect gold and orbs. Gold is spent to play cards, orbs are required for summing creatures (in addition to gold). These resources replenish at the start of each battle, but that's all you get for the entire battle.

You can combine cards of the same type to make a more powerful version, which sounds great on paper. Except that doing so also increases the cost, doubling it or more. In fact, I found that it made a lot more sense to keep my cards at low levels (which, thankfully, you can always revert an upgrade) so that I could afford to play more of them.

The battles themselves are generally very short. It's rare for a battle to take more than 3 turns. Which isn't necessarily a bad thing. Each battle is basically a little puzzle; with your scant resources, how do you defeat these enemies as efficiently as possible? I think it actually works pretty well, to be honest. But the short duration of the battles just underscores how much time you spend walking around a largely empty, if pretty, map.

My final major complaint is the deckbuilding. You're never allowed to turn down card rewards, so everything goes in your deck. This is particularly frustrating in the beginning of the game, where the tutorial has taught you to always upgrade cards (but you really shouldn't), and you will frequently get cards that are totally useless and just take up space.

Once you get up to 12 cards, additional cards are stored outside your deck, and can freely be swapped in between battles. And this is yet another reason why keeping low-level cards makes more sense than leveling them up; I'd rather have two mediocre scorpions in my deck if it means I don't have to take a totally useless card.

I think the deck-building issue could be solved with two changes; first, start the player a full deck of barely usable cards, so that they always have a choice if they want to add a newly-acquired card in. Second, have the tutorial be a bit more bearish on upgrades. Explain that you can, but it's not necessarily the best move (as I said, the tutorial would have you believe you should always upgrade ASAP).

Finally, there's not really a failure state in this game as far as I can tell. If you die, you temporarily lose a couple cards and restart the level. This is bad both for taking a lot of tension out of the game, which is important for a roguelite, and because you could wind up in a death-spiral situation where you're incapable of advancing but the game just keeps letting you try instead of just calling it a loss.

I'm disappointed that this game has come out of early access. I really hope they continue to work on it. It's got a solid foundation and does some interesting things I haven't seen in the genre, but it needs a lot more design and development.
Weiterlesen
15 Produkte im Account
5 Reviews
Empfohlen
1011 Std. insgesamt
Verfasst: 17.05.21 15:26
great game
its looks like etherlords 2 but simplified
artwork is good
to easy to get better cards
Weiterlesen
154 Produkte im Account
4 Reviews
Nicht Empfohlen
282 Std. insgesamt
Verfasst: 30.04.21 20:04
tl;dr: It's currently unfun and aimless. You wander a mostly empty 3D map and then you do it again for very little progress, repeat and repeat and repeat.

The first thing you notice starting up the game is the unpleasant experience from the startup cutscene being sound balanced far too loud, and that you can't skip it until you complete the tutorial. Even if you have already watched it. Make sure to mute your speakers before launch then drop the games sound in Options after.
Said Tutorial is unskippable and not well-tuned for genre savvy or new players, and I say that as someone who likes this style where the tutorial doesn't actually teach you anything and you have to figure out the game on your own.
Make sure you don't save and exit during the tutorial unless you want to start it over.

There is not currently an option to turn off annoying warning pop-ups after you've seen them.

The 3D is awkward and plays slowly. So you slowly see the same animations over and over again. The 3D leads to frequent missed movement on the map and talking to invisible characters in the Pub like the Artifact Trader who as far as I can tell is only offering to take your valuable gear for a single useless and weak common card. The 3D also often leads to accidentally talking to people just because the auto-walk passed you near them. You cannot reconsider the trades in the Pub so if you click off to view card details you cannot talk to that NPC again for that trade.

The core deckbuilding and fighting gameplay itself is inadequate and most importantly unfun for an StS-like. You have a pool of mana that doesn't refresh, you can only use a certain amount of monsters even if the old ones die, you don't even get to discard cards turn-to-turn if you don't use them. That can lead to a near-brick starting hand where you are just stuck with mostly unplayable cards that you will never get the space or mana to play them or draw your other cards. There are enough bugs that you will run into some. Like creatures with Evade being paralyzed despite what the tool-tip says.

I want to stay positive, I'm not refunding, but the sheer, aimless toil of the game makes it feel like it will take more than a year for this to be in a good, playable state.
Weiterlesen
3 Produkte im Account
2 Reviews
Nicht Empfohlen
1672 Std. insgesamt
Verfasst: 02.05.21 09:39
review 6.5/10 i would say mix i can see the potential
where i am atm is 2nd boss succubus
to start off everything about the game from gameplay to music is ok but not great in anything.
everything feels grindy and boring now so i would say if you feel this in the first 2 hrs then i would not recommend the game and just refund.
annoying bits about the game you need to manage your deck finite resources and each card has a cost especially epic high tier upgraded cards.
so if you use a epic card you would most likely lose not matter how good the card is even if you're sitting on countless epic cards you want in your deck(my deck currently basically all rares and commons) so it is annoying and a waste.
pretty much most of the time in the game is slow walking on map while having and using all your finite resources at once for a 1-2 round deck to kill everything or you very might lose.
Weiterlesen
162 Produkte im Account
9 Reviews
Nicht Empfohlen
1238 Std. insgesamt
Verfasst: 04.07.21 19:38
Good and bad, but the bad outweighs the good. There's abilities that are just hard counters to whatever deck type you build. This would be find in a card game if not for the fact that you have to completely restart an entire level and lose all of your progress from just ONE loss. That makes any rock/paper/scissor hard counters very frustrating and unfun.

Dev response update: The problem is when you flee, you're sent back to the exact same level again with the same enemy types. And, there's very little ability to acquire new cards in the tavern. So, if you run into a difficult fight, you just clear out as much of the level as you can, and then COMPLETELY RESET the entire level if just ONE fight goes poorly. Sorry, your response does not address my concerns at all. I don't regret buying it, as it was on sale, but I wouldn't recommend it to anyone out there.

Third update: Also, the game is buggy as hell, which really ruins your experience. Regularly I'll start a fight where it's glitched and won't even let me play any monsters. This means you either restart the game, in which case you lose ALL progress on the stage and have to start over, or surrender, which has the same outcome. Very frustrating and wastes so much time. (Another update: This bug has been resolved now, although it still negatively impacted my experience for a game that is advertised as not early access or beta).
Weiterlesen

Meinungen

Dieser Beitrag hat noch keine Einträge.
Logo for Cardaclysm
Rating auf Steam Größtenteils positiv
72.12% 119 46

34 Steam-Errungenschaften

Release:29.07.2021 Genre:Strategie Entwickler:Elder_Games Publisher:Headup Games Engine:keine Infos Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop

Plattform

Handbuch

Kein Handbuch vorhanden

Social Links

Website
Twitter
Facebook
Youtube
Twitch
Instagram
Fanseite
Wiki
Discord

Unterstützt VR Headset

HTC Vive
Oculus Rift
PS VR
Hololens
Mixed Reality
Valve Index

AppInfo

AppId:6576 Erstellt:15.02.21 18:01 (nilius) Bearbeitet:15.02.21 18:04 (nilius) Betrachtet:175 GameApp v3.0 by nilius