Dear fellow card warriors,
It is finally time to put on your robes, shuffle up your deck and face the Four Horsemen of the Apocalypse in epic card battles - and also the very last opponent: Death himself!
https://www.youtube.com/watch?v=9awW3Z8UOts
After 8 months [b]Cardaclysm: Shards of the Four[/b] leaves early access TODAY with its full launch update that includes additional polish, balance changes and a bunch of endgame content:
[b]NEW STUFF:[/b]
- New realm: the Realm of Death becomes available once you collect 60 death keys!
- New cards: Death Knight, Harbinger of Death, Deathbringer, Bone Mage, Orthos, Shard - Level 3, Feral Ghost, Kurse Ghost, Gargoyle Grandmaster, Potion of Resurrection, Draught of the Eclipse, Spirit Gargoyle, Death, Envoy of Death
- New artifacts: Armor of Burning Damnation, Ignis Plates
- New trader: the Potion Master allows you to purchase any potions
- Added 6 new Steam Achievements
- Added 4 more tracks to the soundtrack DLC
- Added the finale and the end credits sequence
- Potions have been removed from the Token Trader's card pool (chests can still contain potions)
- Added a tier selector to the Token Trader window that allows you to specify which tier you want to buy from
- Balance: Changed Glacius Prime health from 75 to 55
- Balance: Changed Glacius Purifier health from 31 to 25
- Added a "Give Up" button to battle that instantly loses the fight for you if needed
- You can now skip the boss arrival cinematic by pressing any key or mouse button
- Fixed a bug where cards placed on chest page 10 would disappear after leaving the pub
- Fixed a bug where creatures that summon other creatures have sometimes failed to do so
- Fixed a bug where the "enemies have -1 attack" map bonus would actually give 1 attack to creatures with 0 attack
- Fixed a critical bug where dealing damage to a Highmore Golem with a Highmore Sorceress caused an infinite loop
- Fixed a bug where if you started moving before the camera settled, the camera got misplaced
- Fixed a bug where upgrading cards by moving them out of your main deck would allow more than 3 cards in deck
- Fixed a bug where the Infernal's waypoint pointer remained visible on screen after you've escaped from it
- Fixed a bug where you could get stuck on the forest world map
- Fixed a bug where Hunting Scalebreed and Red Scalebreed were not linked to the correct cards
- Fixed a bug where the Corrupted Helmet would do nothing if multiple creatures were already corrupted
- Fixed a bug where sometimes the green and red selection circles remained visible after battle
- Fixed a bug where ranged hits that should hit their target would sometimes miss the Naga Fighter
- Fixed a bug where shoes were not properly placed on the main character on the world map
- Swapped the 'Accept' and 'Decline' buttons where necessary for a more streamlined UI experience
