[b]Multiplayer :[/b]
[b]General:[/b]
Fixed a bug related to [b]players micro teleporting[/b] on high-ping servers
[b]Timing adjustment[/b] related to the [b]Nitrous PM56-C's shield deactivation[/b]
Fixed several [b]collision spots[/b] in the [b]police station[/b]
Fixed a bug with [b]wooden/metal cabinets[/b] related to [b]survivors respawning[/b] inside them
[b]Fixed interaction[/b] with the [b]wooden cabinet[/b]
[b]Animatronic Duo :[/b]
Fixed a bug with [b]Kestrel 0-2[/b] related to her [b]night vision[/b] after returning from "[b]Human Form[/b]" to her normal form
Fixed a bug with [b]Kestrel 0-2[/b] related to [b]showing 2 survivors on the map[/b] when spamming the button for "[b]Human Form[/b]"
[b]Story Mode:[/b]
Fixed [b]Jack's breathing[/b] (sound/animation)
Fixed [b]incorrect display of interference[/b] when viewing [b]Owl[/b]
Each [b]New[/b] [b]Game[/b] no longer resets [b]FPS back to 60[/b]
Fixed the moment with the [b]lock in the Episode 1 finale[/b] related to spamming the interaction button
[b]Stamina[/b] has been [b]increased[/b] in Episode 1
[b]Visual improvements[/b] for [b]Kestrel[/b] in Episode 1
The achievement [b]"Wild West"[/b] can now be obtained [b]outside of "Hardcore" mode[/b]
The [b]initial cutscene[/b] of Episode 1 can be [b]skipped[/b] by pressing the [b]space bar[/b]
