Dragoneer's Advent
Every battle tells a story. Every level brings a reward. Introducing a brand-new, [b]FREE progression system[/b], packed with rewards. Whether you're a fresh recruit or a battle-hardened veteran, everyone starts at the same level. It’s up to you to rise through the ranks! This update introduces the Dragonee's Advent, a new reward track free for all players in addition to the existing Season 3 Dragon Pass. Your Season 3 Dragon Pass remains fully active and your progress continues as usual. [b]You’ll enjoy two progression systems at once[/b]—double the goals, double the rewards. Here’s how the Dragoneer’s Advent works:- Level up by playing matches and completing quests.
- Every level unlocks exclusive rewards—new armor pieces, dragons, and more.
- Over time, you will build full armor sets, tame legendary dragons, and leave your mark on the skies.
New Quests Menu
Prepare to face[b] randomized challenges [/b]each week - they will be available in a new dedicated Quests menu, separate from the Battle Pass! While quests will no longer stack and will reset each week, [b]the overall design of Daily and Weekly Objectives will remain mostly unchanged[/b], with only minor adjustments. Each reset brings fresh trials crafted just for you, keeping the adventure exciting and unpredictable. [b]The Treasure Quest[/b] will be part of this brand-new Quests menu, while still remaining accessible from the Main Menu.Balancing Changes
Key balancing adjustments will be made to ensure a fairer and more dynamic battlefield. [u][b]Phantom:[/b][/u]- Reduced Health back to 75.
- Reduced Movement Debuff duration to enemies from 2.5s to 1s after exiting the trail.
- Reduced Damage Buff duration to allies from 10s to 8s after entering the trail.
- Duration is unchanged when hitting allies directly with the blast at the trail’s end.
- Reduced Movement Debuff duration from 6s to 3s.
- Reduced Damage Buff duration to allies from 15s to 12s.
- Kills and assists on players now grant a partial recharge of Power and Ability instead of fully recharging them.
- Increased cooloown from 15s to 17s.
- Reduced cooldown from 30s to 26s.
- Reduced Stamina block duration from 4s to 3s.
- Reduced range of lightning bounces by roughly 10%.
- Reduced damage of lightning bounces from 20 to 15.
- Reduced cooldown from 25s to 22s.
- Change applies to both Phantom & Windguard.
