News Liste Codex of Victory

Update #4 is out!
Codex of Victory
25.10.16 11:34 Community Announcements

It was a huge update! We spent a lot of time on it and now it is out. Bang!

Main spotlights:
    aves! Now you can save and load manually from the Main Menu, Base and Strategic Map (But not while in combat)

    ew planet! There is now a map of the solar system. Players can fight enemies on EIonia, the moon of planet Scyfia. Sadly, there is no atmosphere there, so forget about helicopters.

    ew missions! We’ve added three missions to the 2nd Act of the campaign. And as a bonus - in the 1st Act there is a new mission when the spy satellite locates players base.

    everal new units of the vile and sneaky Augments. Be aware of them!


PS: Old saves should work, but it is better to play the game from the start. If you do not have the game still - there is a Demo version out.
New updates should come soon!

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Full Change List



Combat
• Hacking - some Augments can capture enemy automated units (i.e. all units except heroes and Augments).
• Stun - some Augments can stun enemies with their abilities.
• Added global effects to missions: for example, movement special rules.
• Moon landscape preset.
• Game Balance: Ward effect now works only every other turn.
• Four new missions.
• Four new Augment units.
• Augments’ Base.
• Another flight movement type - Antigrav.
• Player base in most missions in now a dropship.
• Assault Helicopter now receive a pop-up attack on certain upgrade level.
• Lord Lionhart’s mech in tutorial is blue. No more confusion for new players!
• Fixed drone movement animation over mountains.
• Fixed Scorpion’s auras not deleted after his death.
• Fixed CTD on player base destroyed.
• Fixed the bug with a player’s defeat on base destruction.

Strategic Mode
• Game Saves. Including GUI.
• Planetary System Map.
• Mission rewards revised.
• New music in Intro.
• Music in dialogs.

Base
• Added missing room icons.
• Reworked lightmaps in all rooms.
• New feature - Unit disassembly.

GUI
• Added tooltips on most GUI elements.
• Added hints on units and their abilities.
• New Main Menu.
• Enemy unit banners now show if units moved or attacked.
• Unit icons are now shown in proper colors in different windows and panels.

Multiplayer
• Default army reworked.
• Fixed couple of disconnect reasons for MP.
• More readable error messages in connection screen.
• Fixed top screen panel animations in MP battle.

Other Fixes
• Fixed CTD when creating a new game.
• updated to Unity 5.4
• Fixed CTD on pressing Esc.
• Sounds for different landscape presets and maps were added.