News Liste Colonies Online

UPDATE 0.12!
Colonies Online
03.11.15 17:52 Community Announcements
Dear soldiers of extraterrestrial front, we're happy to announce that long-anticipated update 0.12.0 is complete, tested and ready to welcome guests in a renewed world of Colonies. Among the most prominent innovations are: game client performance optimization, completely redesigned main location - outpost Delta, refreshed landscape pattern on the planets, character career arc, better logistics and complete rebalancing of economy, combat system and resources generation. Let's get a closer look at some of these things.

Outpost Delta is now a real fort with infrastructure and functional zones:
  • this is how landing pad looks like [url]https://imagizer.imageshack.us/v2/2489x1339q90/901/KbEIrW.jpg[/url]
  • public medical center [url]https://imagizer.imageshack.us/v2/2489x1339q90/909/j9fCYg.jpg[/url]
  • there's a special zone for players who just arrived on the planet, where one can buy cheap equipment and get items from founder packages [url]https://imagizer.imageshack.us/v2/2489x1339q90/910/xzMgDg.jpg[/url]
  • repair stations and general supplies vendor, who sells Evacuation Beacons, dyes, resource diggers, bonification tokens and so on [url]https://imagizer.imageshack.us/v2/2489x1339q90/912/dx3CD2.jpg[/url]
  • career wing with mastery vendors and mission terminals [url]https://imagizer.imageshack.us/v2/2489x1339q90/910/VQpSnh.jpg[/url], [url]https://imagizer.imageshack.us/v2/2489x1339q90/910/1vF7cV.jpg[/url]
  • inner yard, the favorite place of construction vendors [url]https://imagizer.imageshack.us/v2/2489x1339q90/908/hD3XLJ.jpg[/url]


Each planet got its own unique landscape pattern. The higher the planet level - the more biome types it has.
  • Pandora - completely covered with jungle [url]https://imagizer.imageshack.us/v2/1000x640q90/912/O5SJV6.jpg[/url]
  • Leto - a mix of jungle and desert [url]https://imagizer.imageshack.us/v2/998x637q90/908/IF4ZuR.jpg[/url]
  • Maya - steppes, deserts, bits of jungle and a lot of open space [url]https://imagizer.imageshack.us/v2/1000x639q90/909/BwODba.jpg[/url]
  • Calypso - landscape of contrasts: snow tundras switch to deserts and jungle [url]https://imagizer.imageshack.us/v2/1002x635q90/912/WaeaFP.jpg[/url]
  • Aura looks like Calypso, but with warmer climate [url]https://imagizer.imageshack.us/v2/996x635q90/912/fojiaC.jpg[/url]
  • Tiamat has a volcanic belt and "continents" [url]https://imagizer.imageshack.us/v2/999x642q90/908/fGkl2P.jpg[/url]


Main balance changes:
  • weapon and armor parameters were changed to greatly amplify the role of critical damage. Players have to take care of critical ratings and defense as much as they care about base damage and armor. One can't progress to more challenging planets without it
  • equipment durability loss and repair costs are now an important part of game economy. The higher the quality of an item - the higher upkeep it will require. Keep extra coin for emergency repairs and craft some spare units of equipment
  • missions are now mainly used to earn money, but less effective in terms of experience and resources. When you have a solid financial situation - go to the wilderness to get drops from monsters and level up



Detailed list of changes:

-visual and interface improvements
  • fixed reward display when completing a mission
  • fixed shield battery indicator to display charge more accurately
  • roofs hide correctly after loading
  • fans hide correctly
  • items sell price displayed in tooltips now use the correct formula
  • vendor items now sort conveniently
  • item names reworked and improved
  • items tooltips cleaned of unnecessary information
  • Attack Rating added to weapons tooltip
  • hint about traveling via dropship added to easy missions description
  • added new decorative constructions
  • missions for different planets moved to different terminals
  • mission markers added to mission monsters
  • parameters of skills and bonuses are displayed correctly


-mechanics
  • added PvP coefficient for critical and base damage
  • added Neuronizer, item for reset skill points distribution
  • added price for selling resources
  • fixed bug when bonifications counter increased after item repair
  • character arrives at landing pad after teleporting to Delta
  • entities with shield now have full shield right after loading
  • added possibility to teleport to mission location
  • rebalanced the experience reward for tutorial missions
  • rebalanced combat level experience requirements
  • formulas of skills and bonuses reworked
  • basic weapons and armor now available at extremely low price at Delta
  • repair price formula reworked
  • added refineries with different quality limits
  • monsters HP reduced on the 3rd tutorial mission
  • monsters damage reduced on the 4th tutorial mission
  • constructions HP and defense rebalanced
  • added highlighting of monsters that were hit
  • monsters damage and defense reworked
  • added two small monster camps
  • rifle now shoot through targets dealing damage on the way
  • added hard mission to planet Leto (2nd planet)
  • combat experience reward removed from missions
  • repair formula reworked
  • turrets now consume a lot of energy and have low defense to prevent abuse
  • shield and energy consumption removed from simple walls
  • PvE balance configured for all planets
  • monster stats scaling added for all planets
  • monsters in the wilderness were organized as "families" which include soldiers, champions, elites and bosses
  • influences and mutagens reconfigured
  • planets reconfigured: landscape and resource deposits generation
  • monster loot rebalanced, they give monster remains for sale, xenodin, bonicores, biomass, spare parts
  • new vendors at the outpost Delta
  • [list]
  • basic weapons
  • basic armors
  • 6 mastery vendors (armor frames, shield generators, quark batteries, xenodin, abilities)
  • 3 construction vendors (hull, devices, decorations)
  • general supplies vendor (bonification tokens, spare parts, evacuation beacons, ingots, resource diggers)

  • mission monsters and rewards rebalanced
  • added spare parts crafting[/list]

  • -other
    • updated online shop
    • updated items in starter packs



    At this moment it is known that on some systems performance problems can appear when player is at the new outpost Delta. We made our best to minimize it, but it's not perfect yet. We can promise that each new update will have better performance to the point when the problems are gone.

    Good luck with colonizing!