Objectives & Results
So, what did we want to accomplish with this test? And did we achieve those objectives?- Test server load and overall stability. This includes things like match performance, player logins and overall matchmaking.
- Test matchmaking queues and how they worked individually.
- Test wider array of different PC setups, hardware and software compatibility, and game client stability.
- Optimize the game by discovering and reducing crashes and bugs.
- Test client and server-side maintenance and patching.
Visuals
One of biggest topics of discussion during this Tech Test focused on the look, feel and readability of the game right now. First, the version of the game we used for the Tech Test was about a month old, and a major lighting pass wasn’t quite ready for this build of the game, but you’ll see updated versions in our upcoming Deep Dives. We’ve also identified a couple of key issues that were contributing to degraded visuals. For some users, game scaling was defaulting to a Low setting, meaning they were seeing subpar resolutions and blurriness. Additionally, we found two rendering and map bugs that were causing lighting shadow artifacts and missing terrain details, so we really appreciate everyone calling these out! We have most of these fixes internally already and look forward to showing the game again closer to launch.





