News Liste Compass of the Destiny: Istanbul
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[*] The menu when the game first launches has been organized.
[*] Texture of many models has been improved.
[*] Some models have been redone.
[*] Added a system that shows the zip lines on the mini-map.
[*] Fixed a bug that prevented lenses from appearing when in compass mode.
[*] Adjusted camera rotation speed on the gamepad.
[*] Some buttons on the gamepad have been relocated.
[*] Solved the problem of enemies still attacking us after our character dies.
[*] Now when our character takes damage, it makes a sound.
[*] Our character now makes a sound and reacts when damaged.
[*] We can now use the torch in combat mode.
[*] Fixed the issue where fame and stats could go negative.
[*] Fixed bugs in Nazif and selahittin fight sequence.
[*] The issue of Nazif not taking damage from abilities has been resolved.
[*] The boss fight logic of the head of the müneccin, Ahmet Dede, was fixed.
[*] Fixed a bug with overlapping interfaces.
[*] Fixed bug with resolution scale.
[*] Fixed the size of some icons in the map.
[*] The icon of the inns is added to the map
[*] Staircase icons have been added to the mini map.
[*] The lighting of the fıtratı of Ali köse pasha was renewed.
[*] The designs of various interiors have been reworked.
[*] The first cutscene after Ali köse pasha's fıtra was rearranged.
[*] Many cutscenes in the dungeon map have been reworked.
[*] Fixed audio issues in the Treasury mission.
[*] Audio issues on Treassure map is fixed.
[*] Edited some extra effects on high and ultra settings.
[*] The sea has been rebuilt.
[*] Safe house lights have been restored.
[*] Solved the problem of falling from some ziplines.
[*] Damage bugs on the janissary ship is fixed.
[*] Added a hint about where the mystery pages are hidden.
[*] Fixed some bugs that broke the flow of the last desire mission.
[*] Updated health values of miniboss and last boss.
[*] The camera angles in the final boss fight of the game changed.
[*] Janissaries' health and damage is balanced.
[*] Key icon in minimap is changed.
[*] The shadow problem in Low settings is fixed.
[*] The number of monkeys in the dungeon has increased.
[*] Lockpick screen design has been changed.
[*] Collision bugs in the dungeon map is fixed.
[*] The death traps on the magnetism map have been modified.
[*] Reward chests have been added to the Galata district.
[*] Bugs in the mission related to Zait are fixed.
[*] Game difficulty balanced across all options.
[*] The banister cutscene in the Venetian castle has been restored.
[*] Added “Hit” next to the combo bar.
[*] Added “turn camera and adjust camera” buttons to input guide.
[*] The outer road on the map of the ruins of the Venetian fortress is illuminated.
[*] The camera angle changes depending on proximity and distance.
[*] The location of the Indian box on the screen has been changed.
[*] The voice level of the “Ali Yahya” NPC in the galley has been increased.
[*] The NPC named “Sadullah” in the galley was given a bottle.
[*] The screen was going black at the end of the cutscene when we were robbed in a mission in the galley, problem solved.
[*] In one of Burhanettin's dialogues, there was no sound in a text, sound was added.
[*] “World Loading” has been added to the screen in the transition section between maps.
[*] The palace of the head of the “Muneccim Ahmet Dede” has been restored.
[*] There was an error in the location of a shop in “Şişhane”, the problem was solved.
[*] Sea texture revised.
[*] Galata coffeehouse restored.
[*] Night-time dense fog reduced.
[*] Music has been added to the Thieves guild and Prison map.
[*] The walls of the “Neva” NPC house can disappear depending on the camera angle.
[*] The door to Saladin's house was working in a way it shouldn't have, problem solved.
[*] The dialogues at the moment of meeting Kara Mustafa were reworked.
[*] Some ambient sounds were stuck in the morning or evening, problem solved.
[*] The lighting in the Venetian castle episode 9 has been restored.
[*] The interior stairs of the Galata tower did not have a coating, coating was added to the stairs.
[*] The game used to enter cinematic mode when we asked about Burhanettin, now we can move during the question.
[*] Updated the fonts in various interface text.
[*] Music added to all shops.
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Release:15.09.2023
Genre:
Action-Adventure
Entwickler:
M11 Studio
Vertrieb:
5Deniz
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop