We’re bringing a fresh wave of excitement to the magical streets of Istanbul! With version 2.2 of Compass of Destiny: Istanbul, we’ve added several thrilling new features and improvements to enhance your gameplay. Here’s what you can expect:

Improvements
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[*]Bug Fixes and Performance Enhancements: We fixed some bugs reported by you and significantly improved the game’s performance. There was a considerable performance loss, especially on Ultra settings, and we applied special optimizations for this level.
[*]Map and Level Adjustments: We made adjustments to the map for a smoother gameplay experience in various parts of Istanbul. Specifically, certain pathways and the lighting that marks these routes were revised.
[*]Lighting and Shadowing: All lighting in Istanbul and the realms of “fıtrat” has been reworked for each graphical setting to achieve a more consistent visual experience. In addition, the new lighting method has greatly improved performance.
[*]The Residences of the Polish Envoy and Köse Ali Pasha: We enhanced the interiors of the residences of the Polish Envoy and Köse Ali Pasha, and also updated the lighting methods to make these areas feel more immersive.
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Bug Fixes
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[*]Dark Shadowing Issue on Medium and Low Settings: When playing on Medium and Low settings, the "Effect Quality" option caused all shadows to appear excessively dark. This problem has been resolved with the new lighting method.
[*]Tahtacılar Mission: During the Tahtacılar mission, if you didn’t interact as required, the mission would fail. Later, if you returned to that area for another mission, the failed Tahtacılar mission would reactivate. Although it didn’t freeze the game, it did disrupt the flow. This issue has been fixed.
[*]Fıtrat Enemies: Some enemies in Fıtrat could fall off platforms, which could freeze the game. This issue has been resolved.
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