Other:
- Fixed a few text and translation issues.
- Small and Large Office Crate has been added to the Creative Mode menu.
Bug fixes:
[list][*]Players in guest mode should no longer have Sulfossil Armor’s set bonus trigger.
[*]Off-hand items are now usable while the mouse cursor is hovering over UI elements.
[*]Attacks are no longer interrupted when the mouse cursor is hovering over UI elements.
[*]The character stats window now displays explosive damage for weapons and items instead of the explosive damage increase stat.
[*]The Garden Trowels no longer try to plant seeds on top of already grown plants.
[*]The “High quality equipment” skill should now work correctly, increasing the chance of equipment not losing durability as stated in its description.
[*]Large shell objects that cannot take damage no longer play the wobble effect when hit.
[*]Fixed a rare issue where roaming bosses could get stuck outside their designated biome. Bosses already affected by this issue will also find their way back.
[*]Floracadas should no longer get indefinitely stuck in a state of running away from the player.
[*]The left arrow key now works properly in the character creation screen.
[*]More items now glow when placed on tables—any item that glows when held now also glows on tables.
[*]Character information tabs (Character, Skills, Souls) now have consistent SFX behaviour.
[*]Dark Stone walls now display their intended color on the map.
[*]The game no longer crashes when exploring some areas in Classic worlds.
[*]Rooms no longer spawn on top of important chests in the central chamber of Broken Core dungeons in Forlorn Metropolis.
[*]Fixed an issue that prevented stackable items from being shift-clicked into tables and other inventories that only accept one item per slot.
[*]A player hitting Tower Shell, Giant Ammonite or Conch Shell should no longer block other players to attack while in multiplayer.
[*]Added missing item descriptions for Giant Mushroom and Amber Larva in Creative mode UI.
[*]Ore and Block Pouches now accept Snow Blocks.
[*]Bouncing projectiles should no longer be able to bounce off the same enemy multiple times in a row.
[*]Shift clicking items from chests should now prioritize placing the items in pouches if possible.
[*]Fixed an issue that was causing Robot Arms and Electrical Wires to flicker if placed in the same tile.
